Player Matchup

Barik
Barik
Silver III
PanoraMix44
Barik
Silver III
Level 88
Champion Stats
21W - 7L
1,650 SR
Queue Stats
73W - 73L
1,439 Elo+
Solo
Buck
Buck
Gold IV
PapaOursJr13
Buck
Gold IV
Level 297
Champion Stats
12W - 16L
1,404 SR
Queue Stats
302W - 312L
1,455 Elo+
Solo
Tyra
Tyra
Gold IV
RORONOAAMAN
Tyra
Gold IV
Level 244
Champion Stats
160W - 111L
1,641 SR
Queue Stats
712W - 695L
1,493 Elo+
Solo
Seris
Seris
Bronze I
bufonwiosna
Seris
Bronze I
Level 999
Champion Stats
70W - 73L
1,447 SR
Queue Stats
643W - 644L
1,343 Elo+
Solo
Grohk
Grohk
Silver III
roki-krosaka32
Grohk
Silver III
Level 818
Champion Stats
7W - 10L
1,570 SR
Queue Stats
422W - 439L
1,401 Elo+
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 489
1,543 SR
1,426 Elo+

VS

Team Averages
Silver I
Silver I
Average Tier
Level 302
1,570 SR
1,416 Elo+
Willo
Willo
Gold V
Artorias51
Willo
Gold V
Level 825
Champion Stats
11W - 9L
1,686 SR
Queue Stats
259W - 252L
1,512 Elo+
Solo
Jenos
Jenos
Bronze IV
GedoMazoCL
Jenos
Bronze IV
Level 36
Champion Stats
5W - 3L
1,500 SR
Queue Stats
27W - 19L
1,151 Elo+
Solo
Corvus
Corvus
Gold V
Hydrak88
Corvus
Gold V
Level 52
Champion Stats
0W - 6L
1,376 SR
Queue Stats
40W - 60L
1,370 Elo+
Party 1
Imani
Imani
Gold V
blackmaster1995
Imani
Gold V
Level 440
Champion Stats
73W - 66L
1,659 SR
Queue Stats
185W - 174L
1,485 Elo+
Solo
Inara
Inara
Platinum V
teodalitr
Inara
Platinum V
Level 157
Champion Stats
551W - 494L
1,631 SR
Queue Stats
1,003W - 997L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
23
8 / 12 / 19
4,475
263
74,888
97,790
69,685
Healing Station

Healing Station

Turret

Heal for 125 every 1s while standing near any of your Turrets.

Level 5

Bunker

Bunker

Barricade

Increase the Health of Barricade by 200.

Level 1

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 150-Health Shield for 3s after activating Rocket Boots.

Level 1

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 420.

Level 3

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 450 every 1s while you are standing near them.

Level 5

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

58
23 / 7 / 11
4,790
282
85,190
80,155
0
Reconstruction

Reconstruction

Recovery

Reduce the Cooldown of Recovery by 5s.

Level 5

Deep Breath

Deep Breath

Recovery

Reduce your damage taken by 24% for 2s after using Recovery.

Level 4

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 14% after getting an Elimination.

Level 1

Vigor

Vigor

Recovery

Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.

Level 1

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 20%.

Level 4

Bulk Up

Bulk Up

Recovery

Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.

Level 1

59
15 / 11 / 21
4,535
267
134,021
46,500
0
Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Napalm

Napalm

Fire Bomb

Activating Fire Bomb heals you for 300 over 2s.

Level 3

Incensed

Incensed

Fire Bomb

Increase your Movement Speed by 32% for 4s after using Fire Bomb.

Level 4

Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 2.4s.

Level 4

Survivalist

Survivalist

Armor

Increase your maximum Health by 50.

Level 1

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

56
0 / 12 / 7
3,010
177
7,396
45,939
0
59
10 / 13 / 23
4,245
250
81,743
91,759
2,044
Totemic Rescue

Totemic Rescue

Armor

Gain a 600-Health Shield for 3s after dropping to or below 30% Health.

Level 4

Arc Lightning

Arc Lightning

Shock Pulse

Increase the Chain range of Shock Pulse by 32%.

Level 4

Thunderstruck

Thunderstruck

Shock Pulse

Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.

Level 3

Lightning Rod

Lightning Rod

Shock Pulse

Heal for 60 for each enemy hit with Shock Pulse.

Level 2

Shamanic Might

Shamanic Might

Armor

Increase your maximum Health by 100.

Level 2

Maelstrom

Maelstrom

Shock Pulse

Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)

Level 1

Bans
CaspianKhan
Team 1 Score

4

VS

Team 2 Score

3

Bans
KinessaBomb King
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Willo
57
11 / 6 / 17
3,447
203
104,672
37,205
0
Sprouts

Sprouts

Seedling

Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.

Level 3

Hummingbird

Hummingbird

Flutter

Generate 1 Ammo after activating Flutter.

Level 1

Spritely

Spritely

Flutter

Reduce your damage taken by 5% for 3s after activating Flutter.

Level 1

Twilight

Twilight

Dead Zone

Reduce the Cooldown of Dead Zone by 4s.

Level 5

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Nightshade

Nightshade

Dead Zone

Dead Zone damage is increased to 650.

Level 1

Jenos
25
3 / 16 / 20
3,267
192
51,207
74,751
0
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Corvus
Hydrak88
Corvus
29
4 / 11 / 15
2,900
171
20,424
49,945
2,460
Grand Design

Grand Design

Mark of Fate

Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 4

New Resolve

New Resolve

Mark of Fate

Grant a 160-Health Shield to an ally for 2s when you Mark them.

Level 4

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.

Level 5

Battle-Ready

Battle-Ready

Armor

Increase your maximum Health by 50.

Level 1

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.

Level 1

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

52
27 / 8 / 9
4,096
241
112,966
50,335
0
Heat Sink

Heat Sink

Pyre Ball

Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 2.4000000000000004s.

Level 3

Affinity

Affinity

Elemental Shift

Reduce your damage taken by 20% for 2s after activating Elemental Shift.

Level 4

Arcane Flame

Arcane Flame

Inferno Cannon

Increase the Mana generation of Inferno Cannon by 45%.

Level 3

Swift Sear

Swift Sear

Inferno Cannon

Increase your Movement Speed while casting Inferno Cannon by 60%.

Level 3

Pyretic Momentum

Pyretic Momentum

Frostfire Glide

FrostFire Glide travels 10% faster.

Level 2

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

Inara
teodalitr
Inara
41
10 / 15 / 16
3,939
232
72,874
171,002
16,387
Caretaker

Caretaker

Warder's Field

Heal for 44 every 1s while standing in Warder's Field.

Level 2

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2s.

Level 4

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 84 every 1s while Earthen Guard is active.

Level 3

Crag

Crag

Impasse

Heal for 150 after activating Impasse.

Level 1

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 51s
Objective Time
5m 19s
137
Kill Participation
132
56
Kills
55
55
Deaths
56
81
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Willo
11
6
17
3.25
L
Jenos
3
16
20
0.81
L
Corvus
Hydrak88
Corvus
4
11
15
1.05
W
8
12
19
1.46
W
23
7
11
4.07
W
15
11
21
2.32
L
27
8
9
3.94
W
0
12
7
0.29
W
10
13
23
1.65
L
Inara
teodalitr
Inara
10
15
16
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

383,238
Damage
362,143
362,143
Taken
383,238
71,729
Shielding
18,847
194,471
Healing
204,941
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Willo
104,672
63,795
0
6,193
37,205
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Jenos
51,207
42,479
61,765
18,661
74,751
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Corvus
Hydrak88
Corvus
20,424
20,424
82,374
17,676
49,945
2,460
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

W
74,888
74,888
0
17,953
97,790
69,685
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
85,190
79,988
0
45,401
80,155
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
134,021
78,936
0
8,452
46,500
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

L
112,966
74,912
0
9,172
50,335
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

W
7,396
6,156
39,139
12,430
45,939
0
W
81,743
39,712
28,552
42,544
91,759
2,044
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

L
Inara
teodalitr
Inara
72,874
59,882
0
9,100
171,002
16,387
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Damage Done by Role

Damage Taken by Role