Player Matchup

Saati
Saati
CassiodCrux
Saati
Level 50
Champion Stats
1W - 3L
1,500 SR
Queue Stats
42W - 49L
1,477 Elo+
Party 2
Khan
Khan
KnGYz5199
Khan
Level 21
Champion Stats
0W - 1L
1,500 SR
Queue Stats
36W - 30L
1,514 Elo+
Party 1
Makoa
Makoa
Saulo_Akira
Makoa
Level 42
Champion Stats
6W - 4L
1,502 SR
Queue Stats
48W - 43L
1,487 Elo+
Party 1
Inara
Inara
arthur00184
Inara
Level 42
Champion Stats
0W - 1L
1,500 SR
Queue Stats
29W - 25L
1,321 Elo+
Party 1
Seris
Seris
weldsheriff33
Seris
Level 15
Champion Stats
36W - 21L
1,500 SR
Queue Stats
71W - 64L
1,500 Elo+
Party 2
Team Averages
Level 34
1,500 SR
1,460 Elo+

VS

Team Averages
Level 33
1,726 SR
1,442 Elo+
Seris
Seris
Alexrulez2003
Seris
Level 44
Champion Stats
31W - 31L
1,936 SR
Queue Stats
60W - 75L
1,498 Elo+
Party 3
Mr fro yo7529
Unknown
Level 37
Champion Stats
3W - 1L
1,725 SR
Queue Stats
31W - 44L
1,350 Elo+
Solo
Vora
Vora
Skutervenesuela
Vora
Level 25
Champion Stats
31W - 40L
1,775 SR
Queue Stats
139W - 172L
1,447 Elo+
Party 3
Io
Io
changedthenick
Io
Level 30
Champion Stats
19W - 13L
1,532 SR
Queue Stats
98W - 88L
1,439 Elo+
Party 3
Barik
Barik
mefisto_1223
Barik
Level 31
Champion Stats
12W - 7L
1,661 SR
Queue Stats
14W - 9L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
33
4 / 5 / 9
1,975
219
79,800
18,296
0
Costly Physics

Costly Physics

Increase the time and health that Ricochet is out when deployed by 0.8999999999999999s.

Level 3

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 5.

Level 5

Designer Armor

Designer Armor

Increase your maximum Health by 40.

Level 1

Steady Predictions

Steady Predictions

Generate 5% Ultimate Charge after hitting your coin.

Level 5

Steel Coin Purse

Steel Coin Purse

Reduce damage taken by 3% for 2.5s after Ricochet is deployed.

Level 1

Heads or Tails

Heads or Tails

Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.

Level 1

Khan
20
1 / 6 / 2
936
104
19,515
48,505
48,596
Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 1.2s.

Level 2

Platemail

Platemail

Armor

Increase your maximum Health by 450.

Level 3

Ready for War

Ready for War

Bulwark

Increase the recharge rate of your Bulwark by 24%.

Level 4

Shield Wall

Shield Wall

Bulwark

Increase the Health of your Bulwark by 400.

Level 2

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 24% while your Bulwark is active.

Level 4

Lian's Shield

Lian's Shield

Bulwark

Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.

Level 1

54
5 / 9 / 5
1,974
219
44,981
83,381
52,172
Tidal Grace

Tidal Grace

Shell Shield

Heal for 165 every 1s while Shell Shield is active.

Level 3

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 10%.

Level 1

Spring Tide

Spring Tide

Shell Spin

Heal for 1000 for each enemy hit with Shell Spin.

Level 4

Sea Legs

Sea Legs

Dredge Anchor

Heal for 360 after hitting an enemy with Dredge Anchor.

Level 3

Harden

Harden

Dredge Anchor

Reduce your damage taken by 20% for 2s after hitting an enemy with Dredge Anchor.

Level 4

Half Shell

Half Shell

Shell Shield

Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.

Level 1

38
3 / 6 / 8
1,646
183
27,915
55,817
17,618
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

5
6 / 4 / 7
2,077
231
47,021
31,229
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 16%.

Level 2

Revenant

Revenant

Armor

Increase your maximum Health by 200.

Level 4

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 4.

Level 2

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

Team 1 Score

0

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
41
7 / 6 / 15
2,985
332
56,308
55,164
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 16%.

Level 2

Revenant

Revenant

Armor

Increase your maximum Health by 200.

Level 4

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 4.

Level 2

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

37
11 / 2 / 10
2,957
329
68,668
34,246
1,470

Level 5

Level 1

Level 2

Level 3

Level 4

Level 1

9
6 / 7 / 3
2,410
268
40,320
47,544
0
Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 10 per stack.

Level 1

New Purpose

New Purpose

Armor

Increase your maximum Health by 250.

Level 5

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.

Level 1

The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

17
3 / 2 / 13
2,760
307
29,461
27,885
0
Celestial Body

Celestial Body

Armor

Increase your maximum Health by 100.

Level 2

Swift Arrows

Swift Arrows

Moonlight

Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.

Level 4

Crescent

Crescent

Lunar Leap

Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.

Level 2

Restored Faith

Restored Faith

Moonlight

Heal for 30 every time you Heal an ally with Moonlight.

Level 3

Moonlight Garden

Moonlight Garden

Weapon

Generate 8% Moonlight for each enemy hit with Light Bow.

Level 4

Goddess' Blessing

Goddess' Blessing

Moonlight

Allies being Healed by Moonlight take 15% reduced damage.

Level 1

21
3 / 2 / 11
2,763
307
42,471
54,393
64,728
Healing Station

Healing Station

Turret

Heal for 125 every 1s while standing near any of your Turrets.

Level 5

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 20% Health.

Level 2

Field Deploy

Field Deploy

Turret

Heal for 40 each time one of your base Turrets hits an enemy.

Level 2

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 420.

Level 3

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 450-Health Shield for 3s after activating Rocket Boots.

Level 3

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

Match Insights

Player Kills, Deaths, and Assists

2m 35s
Objective Time
10m 31s
50
Kill Participation
82
19
Kills
30
30
Deaths
19
31
Assists
52
Player
Kills
Deaths
Assists
KDA
W
7
6
15
2.42
L
4
5
9
1.7
L
Khan
1
6
2
0.33
W
11
2
10
8
L
5
9
5
0.83
W
6
7
3
1.07
L
3
6
8
1.17
W
3
2
13
4.75
W
3
2
11
4.25
L
6
4
7
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

219,232
Damage
237,228
237,228
Taken
219,232
118,386
Shielding
66,198
98,188
Healing
153,042
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
56,308
49,265
30,459
16,401
55,164
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
79,800
2,657
0
1,696
18,296
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Khan
19,515
16,580
7,767
11,467
48,505
48,596
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
68,668
58,065
0
2,928
34,246
1,470
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
44,981
39,582
0
13,133
83,381
52,172
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
40,320
31,254
0
4,411
47,544
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
27,915
23,215
0
2,783
55,817
17,618
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

W
29,461
28,394
68,094
16,287
27,885
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
42,471
42,471
0
14,462
54,393
64,728
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
47,021
38,905
45,678
15,664
31,229
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Damage Done by Role

Damage Taken by Role