Player Matchup
VS
Match Stats
Dusk-Walker
Shadow Travel
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.
Level 3
Dark Whisper
Shadow Travel
Increase your Movement Speed by 16% while Shadow Travel is active.
Level 2
Veil
Shadow Travel
Reduce the cast time of Shadow Travel by 40%.
Level 4
Blood Pact
Restore Soul
Heal for 210 every 1s while channeling Restore Soul.
Level 3
Soul Forge
Restore Soul
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Level 3
Mortal Reach
Restore Soul
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
Level 1
Hull Piercer
Harpoon
Reduce the Cooldown of Harpoon by 4.8s.
Level 4
Plank Walker
Shortcut
Heal for 100 after exiting a Shortcut.
Level 1
Gun Deck
Weapon
Increase your maximum Ammo by 3.
Level 3
Abyss Cannon
Broadside
Generate 3 Ammo for each enemy hit by Broadside.
Level 3
Dark Bargain
Shortcut
Heal for 200 every 1s while standing near a Shortcut.
Level 4
Abyss Spike
Harpoon
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
Level 1
Depths of Despair
Reduce the damage you take by 12% for 2s after activating Conviction.
Level 3
Tools of Salvation
Increase your maximum Health by 300.
Level 2
Ad Eternum
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Level 2
Grim Deliverance
Heal for 25 for every percentage point of Ire consumed by abilities.
Level 5
Forged in Battle
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Level 3
Persistence
Gain 30% Lifesteal on your hits with Judgement.
Level 1
Healing Vapors
Smoke Screen
Heal for 625 over 2s while in Smoke Screen.
Level 5
Confound
Poison Bolts
Reduce the Cooldown of Smoke Screen by 0.5s for each enemy hit by Poison Bolts.
Level 1
Emergency Exit
Hidden
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Level 1
Quick Smoker
Smoke Screen
Reduce the Cooldown of Smoke Screen by 2.4s.
Level 4
Dissipate
Smoke Screen
Increase your Movement Speed by 32% for 2s after entering Smoke Screen.
Level 4
Smoke and Dagger
Smoke Screen
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
Level 1
Team 1 Score
0
VS
Team 2 Score
4
Antediluvian
Overcharge
Increase the duration of Overcharge by 0.4s.
Level 2
Transient
Rune of Travel
Reduce the cooldown of Rune of Travel by 3s.
Level 3
Primeval Might
Overcharge
Gain 20% Lifesteal while Overcharge is active.
Level 4
Last Remnant
Weapon
Increase your maximum Ammo by 8.
Level 2
Dark Vision
Blitz Upper
Generate 12% Ultimate charge after hitting an enemy with Blitz Upper.
Level 4
Inner Strength
Rune of Travel
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
Level 1
Countdown
Grumpy Bomb
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Level 3
Reinforced Casing
Armor
Increase your maximum Ammo by 2.
Level 2
King's New Cloak
Armor
Increase your maximum Health by 100.
Level 2
Uncontrolled
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 5
Doomsday
Grumpy Bomb
Heal for 390 after using Grumpy Bomb.
Level 3
Accelerant
Grumpy Bomb
Reduces the time it takes for Grumpy Bomb to explode by 40%.
Level 1
Reckless Barrage
Broadside
Heal for 250 for each enemy hit by Broadside.
Level 5
Mortal Skewer
Harpoon
Heal for 210 for each enemy hit with Harpoon.
Level 3
Dark Bargain
Shortcut
Heal for 50 every 1s while standing near a Shortcut.
Level 1
Hangman's Ire
Armor
Gain a 300-Health Shield after dropping to or below 50% Health.
Level 2
Crow's Nest
Broadside
Hitting yourself with Broadside now applies a Knockback of 600.
Level 4
Abyss Spike
Harpoon
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
Level 1
Deft Magics
Spirit Link
Linking to a new target reduces all your Cooldowns by 0.4s.
Level 4
Future Generations
Chain Heal
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Level 1
Aico Forces
Chain Heal
Reduce the damage you take by 2% for 2s for each ally hit with Chain Heal. This effect stacks.
Level 2
Refreshing Break
Chain Heal
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Level 4
Magic in the Blood
Weapon
Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.
Level 4
Focus
Spirit Link
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Veteran
Armor
Increase your base maximum Health by 11%.
Level 2
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Lethality
Weapon
Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 2
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.