Player Matchup

Barik
Barik
Qualifying
GlanzRayJP
Barik
Qualifying
Level 841
Champion Stats
1W - 0L
1,985 SR
Queue Stats
8W - 4L
1,512 Elo+
Solo
Saati
Saati
Platinum V
OkuHiraya2216
Saati
Platinum V
Level 999
Champion Stats
59W - 75L
1,450 SR
Queue Stats
1,144W - 1,141L
1,526 Elo+
Solo
Ruckus
Ruckus
Qualifying
ShrimpRepuls
Ruckus
Qualifying
Level 71
Champion Stats
1W - 0L
1,576 SR
Queue Stats
13W - 13L
1,377 Elo+
Solo
Ying
Ying
Diamond IV
Stanky Dork
Ying
Diamond IV
Level 60
Champion Stats
28W - 25L
1,695 SR
Queue Stats
188W - 161L
1,630 Elo+
Party 1
Buck
Buck
Diamond V
Yamsiee
Buck
Diamond V
Level 179
Champion Stats
97W - 64L
1,674 SR
Queue Stats
485W - 441L
1,619 Elo+
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 430
1,676 SR
1,533 Elo+

VS

Team Averages
Gold III
Gold III
Average Tier
Level 260
1,659 SR
1,625 Elo+
Bomb King
Bomb King
Qualifying
AdriShiu
Bomb King
Qualifying
Level 33
Champion Stats
0W - 1L
1,761 SR
Queue Stats
2W - 3L
1,758 Elo+
Solo
Androxus
Androxus
Platinum III
BryànAR
Androxus
Platinum III
Level 174
Champion Stats
32W - 29L
1,614 SR
Queue Stats
741W - 694L
1,585 Elo+
Solo
Koga
Koga
Gold II
Oinnnk
Koga
Gold II
Level 18
Champion Stats
26W - 10L
1,742 SR
Queue Stats
32W - 18L
1,661 Elo+
Solo
Jenos
Jenos
Gold II
PurpleReeces
Jenos
Gold II
Level 74
Champion Stats
6W - 8L
1,492 SR
Queue Stats
55W - 51L
1,572 Elo+
Solo
Terminus
Terminus
Platinum IV
alianito951
Terminus
Platinum IV
Level 999
Champion Stats
39W - 26L
1,687 SR
Queue Stats
1,097W - 1,064L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Barik
55
10 / 3 / 15
3,204
291
54,311
51,326
35,419
Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 2s.

Level 5

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 90 every 1s while you are standing near them.

Level 1

Double-Time

Double-Time

Rocket Boots

Heal for 50 every 1s for 3s after activating Rocket Boots.

Level 1

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 750.

Level 5

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

57
8 / 7 / 9
2,608
237
50,261
36,050
0
Closing Time

Closing Time

Increase your Movement Speed by 24% for 2.5s after activating Blast Back.

Level 4

Sure Shot

Sure Shot

Increase your Ultimate charge rate by 3%.

Level 1

Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 20%

Level 2

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Ruckus
29
3 / 4 / 14
2,613
238
28,572
49,084
18,635
Dampener

Dampener

Armor

Increase your maximum Health by 750.

Level 5

Air-Cooled

Air-Cooled

Advance

Heal for 320 after activating Advance.

Level 4

Countermeasure

Countermeasure

Armor

Gain a 150-Health Shield for 4s after dropping to or below 30% Health.

Level 1

Opulence

Opulence

Missile Launcher

Heal 120 health for each player hit by Missile Launcher.

Level 2

Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.

Level 3

Level 1

46
3 / 2 / 27
3,131
285
17,113
17,534
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 1s after getting an Elimination.

Level 1

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Buck
Yamsiee
Buck
58
20 / 4 / 11
3,187
290
56,505
46,547
0
Exhilarate

Exhilarate

Heroic Leap

Hitting at least one champion with Heroic Leap reduces its Cooldown by 3s.

Level 3

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 70% after getting an Elimination.

Level 5

Bully

Bully

Net Shot

Gain 12% Lifesteal against targets Slowed by Net Shot.

Level 1

Momentum

Momentum

Heroic Leap

Reduce your damage taken by 20% for 4s after using Heroic Leap.

Level 4

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 10%.

Level 2

Bounce House

Bounce House

Heroic Leap

Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.

Level 1

Bans
CaspianKhan
Team 1 Score

4

VS

Team 2 Score

1

Bans
VatuTorvald
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Bomb King
AdriShiu
Bomb King
16
2 / 12 / 1
1,809
164
19,832
35,623
0
Bomb Shelter

Bomb Shelter

Weapon

Reduce the damage you deal to yourself with Sticky Bombs by 100%.

Level 5

Shock and Awe

Shock and Awe

Detonate

Increase your Movement Speed by 5.5% for 3s after hitting at least one enemy with Detonate.

Level 2

King's Court

King's Court

Detonate

Heal for 60 for each Sticky Bomb you Detonate.

Level 4

Backdraft

Backdraft

Detonate

Reduce the Cooldown of Poppy Bomb by 0.2s for each Sticky Bomb you Detonate.

Level 2

Ablative Coating

Ablative Coating

Poppy Bomb

Heal for 200 for each enemy hit with Poppy Bomb.

Level 2

Chain Reaction

Chain Reaction

Detonate

Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.

Level 1

Androxus
BryànAR
Androxus
48
7 / 10 / 4
2,213
201
52,272
42,890
0
Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 20%.

Level 4

Quick Draw

Quick Draw

Weapon

Hitting a player with Revolver Heals you for 30.

Level 2

Power of the Abyss

Power of the Abyss

Reversal

Reduce the Cooldown of Nether Step by 60% after hitting an enemy with Reversal.

Level 3

Featherweight

Featherweight

Armor

Heal for 100 every 1s while drifting.

Level 2

Sleight of Hand

Sleight of Hand

Nether Step

Generate 4 Ammo after activating Nether Step.

Level 4

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

Koga
Oinnnk
Koga
4
7 / 9 / 5
2,382
217
57,288
27,172
0
Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 50%.

Level 5

Something to Prove

Something to Prove

Armor

Generate 10% Energy after falling to or below 50% Health.

Level 1

Gale Storm

Gale Storm

Skewer

Generate 12.5% Energy after earning a Killing Blow with Skewer.

Level 1

Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 15% while firing your SMGs.

Level 3

Guild Tactics

Guild Tactics

Skewer

Heal for 800 after hitting at least one enemy with Skewer.

Level 5

Dragon Fangs

Dragon Fangs

Dragon Stance

Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.

Level 1

43
1 / 8 / 13
2,446
222
28,026
27,976
0
Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 1.6s.

Level 4

Star Seeker

Star Seeker

Stellar Wind

Increase your air control while using Stellar Wind by 14%.

Level 1

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 16%.

Level 4

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

Terminus
alianito951
Terminus
58
3 / 3 / 6
2,262
206
43,123
73,101
0
It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 10% for each Calamity Charge you have.

Level 5

Powerslave

Powerslave

Power Siphon

Reduce the Movement Speed penalty during Power Siphon by 15%.

Level 1

Hulking Monstrosity

Hulking Monstrosity

Armor

Increase your maximum Health by 300.

Level 2

We Can Rebuild Him

We Can Rebuild Him

Armor

Receive 10% increased Healing while at or below 50% Health.

Level 2

Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.

Level 5

Undying

Undying

Armor

Reduce the damage you take by 20% while at or below 50% Health.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 7s
Objective Time
3m 47s
120
Kill Participation
49
44
Kills
20
20
Deaths
42
76
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Bomb King
AdriShiu
Bomb King
2
12
1
0.21
L
Androxus
BryànAR
Androxus
7
10
4
0.9
W
Barik
10
3
15
5.83
L
Koga
Oinnnk
Koga
7
9
5
1.06
W
8
7
9
1.79
L
1
8
13
0.94
W
Ruckus
3
4
14
2.5
W
3
2
27
8.25
W
Buck
Yamsiee
Buck
20
4
11
6.38
L
Terminus
alianito951
Terminus
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

206,762
Damage
200,541
200,541
Taken
206,762
54,054
Shielding
0
134,555
Healing
118,381
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Bomb King
AdriShiu
Bomb King
19,832
15,814
0
2,693
35,623
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Androxus
BryànAR
Androxus
52,272
43,533
0
4,960
42,890
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Barik
54,311
54,311
0
1,765
51,326
35,419
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
Koga
Oinnnk
Koga
57,288
28,819
0
12,244
27,172
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
50,261
38,953
0
324
36,050
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
28,026
14,751
77,456
9,849
27,976
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Ruckus
28,572
22,186
0
8,715
49,084
18,635
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
17,113
17,113
98,130
13,135
17,534
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Buck
Yamsiee
Buck
56,505
48,465
0
12,486
46,547
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

L
Terminus
alianito951
Terminus
43,123
38,161
0
11,179
73,101
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role