Player Matchup

Pip
Pip
Abrahammm
Pip
Level 796
Champion Stats
6W - 5L
1,695 SR
Queue Stats
124W - 151L
1,724 Elo+
Solo
Khan
Khan
HeIlGodd
Khan
Level 831
Champion Stats
7W - 7L
1,362 SR
Queue Stats
166W - 137L
1,641 Elo+
Party 2
Maeve
Maeve
Ingvâr
Maeve
Level 999
Champion Stats
52W - 32L
1,723 SR
Queue Stats
386W - 406L
1,622 Elo+
Party 2
Vora
Vora
TheCrizzo
Vora
Level 49
Champion Stats
14W - 5L
1,732 SR
Queue Stats
104W - 84L
1,677 Elo+
Party 1
Rei
Rei
meowmeowo
Rei
Level 79
Champion Stats
43W - 20L
1,740 SR
Queue Stats
94W - 65L
1,709 Elo+
Party 1
Team Averages
Level 551
1,650 SR
1,674 Elo+

VS

Team Averages
Level 586
1,700 SR
1,710 Elo+
Androxus
Androxus
Argoいs
Androxus
Level 604
Champion Stats
37W - 20L
1,858 SR
Queue Stats
515W - 264L
1,826 Elo+
Party 3
Maeve
Maeve
Katinca
Maeve
Level 741
Champion Stats
2W - 4L
1,685 SR
Queue Stats
236W - 242L
1,608 Elo+
Solo
Makoa
Makoa
Milxeena
Makoa
Level 665
Champion Stats
17W - 17L
1,620 SR
Queue Stats
276W - 236L
1,708 Elo+
Party 3
Seris
Seris
anaeyee
Seris
Level 430
Champion Stats
11W - 14L
1,537 SR
Queue Stats
40W - 33L
1,638 Elo+
Party 3
Dredge
Dredge
palliesAnimal491
Dredge
Level 490
Champion Stats
4W - 3L
1,799 SR
Queue Stats
268W - 158L
1,768 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
7 / 7 / 9
2,173
272
36,014
31,464
0
Shrewd Move

Shrewd Move

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Acumen

Acumen

Explosive Flask

Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.

Level 3

Escape Artist

Escape Artist

Weightless

Increase the duration of Weightless by 1.2000000000000002s.

Level 3

Smithereens

Smithereens

Explosive Flask

Generate 1 Ammo for each enemy hit by Explosive Flask.

Level 1

Sprint

Sprint

Weightless

Increase your jump speed by an additonal 30% while using Weightless.

Level 3

Catalyst

Catalyst

Explosive Flask

Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)

Level 1

Khan
56
11 / 3 / 10
2,531
316
36,373
64,512
15,605
Platemail

Platemail

Armor

Increase your maximum Health by 600.

Level 4

Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 0.6s.

Level 1

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 9.

Level 3

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 12% while your Bulwark is active.

Level 2

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Maeve
Ingvâr
Maeve
58
7 / 4 / 14
2,400
300
53,740
21,382
0
Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 20% for 2s after using Pounce.

Level 5

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.

Level 1

On Edge

On Edge

Nine Lives

Reduce the Cooldown of Nine Lives by 1s.

Level 1

Scar Tissue

Scar Tissue

Nine Lives

Reduce your damage taken by 24% for 2s after using Nine Lives.

Level 4

Persistence

Persistence

Armor

Reduce the damage you take by 16% while at or below 40% Health.

Level 4

Level 1

Vora
35
11 / 4 / 19
2,833
354
57,370
29,513
0
New Purpose

New Purpose

Armor

Increase your maximum Health by 200.

Level 4

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.

Level 1

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 50 per stack.

Level 5

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

16
7 / 3 / 20
3,136
392
39,420
22,842
0
Midnight Stroll

Midnight Stroll

Spirit Link

Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.

Level 5

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 2.

Level 1

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.

Level 3

Enveloping Magic

Enveloping Magic

Envelop

Increase the maximum amount of damage mitigated by Envelop by 35%.

Level 5

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Androxus
Argoいs
Androxus
53
7 / 8 / 4
1,997
250
39,335
33,816
0
Elusive

Elusive

Nether Step

Increase your Movement Speed by 30% for 3s after activating Nether Step.

Level 3

Abyssal Touch

Abyssal Touch

Defiance

Reduce the Cooldown of Nether Step by 1.2s after hitting an enemy with Defiance.

Level 1

Marksman

Marksman

Defiance

Generate 3 Ammo after hitting an enemy with Defiance.

Level 3

Watchful

Watchful

Armor

Reduce all active Cooldowns by 40% after getting an Elimination.

Level 4

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 20%.

Level 4

Defiant Fist

Defiant Fist

Defiance

Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.

Level 1

Maeve
Katinca
Maeve
59
2 / 9 / 4
1,514
189
29,060
36,182
0
Street Cred

Street Cred

Armor

Increase your maximum Health by 250.

Level 5

Patch Up

Patch Up

Nine Lives

Heal for an additional 80 with Nine Lives.

Level 1

Shred

Shred

Pounce

Reduce the Cooldown of Pounce by 1s.

Level 2

Savagery

Savagery

Pounce

Heal for 140 after using Pounce.

Level 2

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 20% for 2s after using Pounce.

Level 5

Rogue's Gambit

Rogue's Gambit

Armor

Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.

Level 1

Makoa
Milxeena
Makoa
58
3 / 9 / 5
1,894
237
31,949
78,078
36,344
Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 30%.

Level 3

Determination

Determination

Armor

Increase your Healing received from other players by 18% while at or below 50% Health.

Level 3

Rampage

Rampage

Armor

Increase your Movement Speed by 16% for 4s after getting an Elimination.

Level 2

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.

Level 2

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

Seris
anaeyee
Seris
56
1 / 8 / 7
1,650
206
5,826
32,227
0
Blood Pact

Blood Pact

Restore Soul

Heal for 350 every 1s while channeling Restore Soul.

Level 5

Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 40%.

Level 5

Spirit Leech

Spirit Leech

Restore Soul

Regenerate 4 Ammo every 0.5s while channeling Restore Soul.

Level 2

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.

Level 2

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.

Level 1

Mortal Reach

Mortal Reach

Restore Soul

Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.

Level 1

59
8 / 9 / 6
2,079
260
63,543
42,614
3,016
Mortal Skewer

Mortal Skewer

Harpoon

Heal for 350 for each enemy hit with Harpoon.

Level 5

Crow's Nest

Crow's Nest

Broadside

Hitting yourself with Broadside now applies a Knockback of 150.

Level 1

Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 2 Ammo for each enemy hit by Harpoon.

Level 2

Hangman's Ire

Hangman's Ire

Armor

Gain a 450-Health Shield after dropping to or below 50% Health.

Level 3

Dark Bargain

Dark Bargain

Shortcut

Heal for 200 every 1s while standing near a Shortcut.

Level 4

Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 26s
Objective Time
1m 35s
115
Kill Participation
47
43
Kills
21
21
Deaths
43
72
Assists
26
Player
Kills
Deaths
Assists
KDA
W
7
7
9
1.64
L
Androxus
Argoいs
Androxus
7
8
4
1.13
W
Khan
11
3
10
5.33
W
Maeve
Ingvâr
Maeve
7
4
14
3.5
L
Maeve
Katinca
Maeve
2
9
4
0.44
L
Makoa
Milxeena
Makoa
3
9
5
0.61
W
Vora
11
4
19
5.13
L
Seris
anaeyee
Seris
1
8
7
0.56
W
7
3
20
5.67
L
8
9
6
1.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

222,917
Damage
169,713
169,713
Taken
222,917
15,605
Shielding
39,360
114,564
Healing
99,979
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
36,014
32,725
9,725
11,193
31,464
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Androxus
Argoいs
Androxus
39,335
32,224
0
4,078
33,816
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
Khan
36,373
32,179
5,455
11,476
64,512
15,605
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
Maeve
Ingvâr
Maeve
53,740
51,802
0
2,308
21,382
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Maeve
Katinca
Maeve
29,060
26,138
0
7,515
36,182
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Makoa
Milxeena
Makoa
31,949
28,924
0
2,016
78,078
36,344
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
Vora
57,370
40,554
0
9,536
29,513
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Seris
anaeyee
Seris
5,826
4,570
56,665
14,632
32,227
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
39,420
29,286
52,080
12,791
22,842
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
63,543
21,520
0
15,073
42,614
3,016
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role