Player Matchup

Rei
Rei
Diamond IV
Im Plute
Rei
Diamond IV
Level 568
Champion Stats
7W - 8L
1,624 SR
Queue Stats
376W - 342L
1,634 Elo+
Solo
Tyra
Tyra
Platinum II
MíndOfaStoner
Tyra
Platinum II
Level 292
Champion Stats
13W - 7L
1,778 SR
Queue Stats
59W - 43L
1,694 Elo+
Solo
Khan
Khan
Diamond IV
Nonarix
Khan
Diamond IV
Level 725
Champion Stats
78W - 82L
1,607 SR
Queue Stats
717W - 719L
1,635 Elo+
Solo
Vora
Vora
Diamond IV
Pikes-kun
Vora
Diamond IV
Level 367
Champion Stats
106W - 124L
1,559 SR
Queue Stats
494W - 505L
1,653 Elo+
Solo
Fernando
Fernando
Gold II
Usteee
Fernando
Gold II
Level 787
Champion Stats
9W - 13L
1,567 SR
Queue Stats
294W - 302L
1,550 Elo+
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 548
1,627 SR
1,633 Elo+

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 924
1,666 SR
1,591 Elo+
Mal'Damba
Mal'Damba
Diamond V
L3G3NDBR
Mal'Damba
Diamond V
Level 999
Champion Stats
13W - 4L
1,841 SR
Queue Stats
105W - 103L
1,573 Elo+
Solo
Cassie
Cassie
Diamond III
MaxFireStyle
Cassie
Diamond III
Level 999
Champion Stats
134W - 148L
1,597 SR
Queue Stats
1,134W - 1,088L
1,605 Elo+
Solo
Atlas
Atlas
Platinum I
Naacho
Atlas
Platinum I
Level 999
Champion Stats
7W - 5L
1,714 SR
Queue Stats
290W - 269L
1,562 Elo+
Party 1
Vatu
Vatu
Diamond II
RageQuitzx
Vatu
Diamond II
Level 781
Champion Stats
13W - 21L
1,549 SR
Queue Stats
312W - 288L
1,650 Elo+
Solo
Barik
Barik
Platinum I
WennCG
Barik
Platinum I
Level 840
Champion Stats
29W - 31L
1,630 SR
Queue Stats
433W - 413L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
58
0 / 8 / 5
1,767
196
17,310
32,313
0
Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.

Level 5

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.

Level 1

Enveloping Magic

Enveloping Magic

Envelop

Increase the maximum amount of damage mitigated by Envelop by 21%.

Level 3

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

53
1 / 14 / 4
1,491
166
16,307
42,812
0
Khan
Nonarix
Khan
59
0 / 7 / 4
1,768
196
36,102
72,848
21,239
Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 3s.

Level 5

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 6% while your Bulwark is active.

Level 1

Into the Breach!

Into the Breach!

Battle Shout

Increase your Movement Speed by 24% for 3s after activating Battle Shout.

Level 3

Platemail

Platemail

Armor

Increase your maximum Health by 300.

Level 2

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 12.

Level 4

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Vora
46
7 / 8 / 2
2,190
243
46,853
32,066
0
Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 3s.

Level 5

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.

Level 1

New Purpose

New Purpose

Armor

Increase your maximum Health by 100.

Level 2

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.

Level 2

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 50 per stack.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Fernando
Usteee
Fernando
57
2 / 8 / 2
1,137
126
47,974
82,821
69,796
Last Stand

Last Stand

Shield

Heal for 450 every 1s while Shield is active and you are at or below 35% Health.

Level 5

Cavalier

Cavalier

Armor

Increase your maximum Health by 150.

Level 1

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.

Level 3

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 5% while at or below 50% Health.

Level 1

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Bans
CaspianYing
Team 1 Score

0

VS

Team 2 Score

4

Bans
Bomb KingAsh
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Mal'Damba
L3G3NDBR
Mal'Damba
59
3 / 1 / 25
3,237
360
19,048
7,539
0
Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 1.6s.

Level 2

Fleeting

Fleeting

Slither

Reduce the Cooldown of Slither by 3s.

Level 5

Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 20%.

Level 4

Possession

Possession

Mending Spirits

Reduce your damage taken by 12% while Healing an ally with Mending Spirits.

Level 3

Liminal Passage

Liminal Passage

Slither

Increase the travel distance of Slither by 10%.

Level 1

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

Cassie
59
16 / 3 / 12
3,004
334
76,301
22,680
0
Blast Shower

Blast Shower

Blast Shot

Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.

Level 5

Tumble

Tumble

Armor

Increase your maximum Health by 100.

Level 2

Raze

Raze

Disengage

Increase the Knockback applied to enemies by Disengage by 16%.

Level 2

Quiver

Quiver

Weapon

Increase your maximum Ammo by 4.

Level 4

Kinetics

Kinetics

Blast Shot

Generate 2 Ammo for each enemy hit by Blast Shot.

Level 2

Impulse

Impulse

Blast Shot

Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.

Level 1

Atlas
Naacho
Atlas
59
11 / 1 / 20
3,131
348
49,566
62,616
0
Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Safe Haven

Safe Haven

Armor

Increase your Healing received by 12% while Stasis Field is active.

Level 2

Lost Legacy

Lost Legacy

Stasis Field

Heal for 240 every 1s for 3s after activating Stasis Field.

Level 3

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 600.

Level 4

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Temporal Divide

Temporal Divide

Stasis Field

Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.

Level 1

59
11 / 4 / 13
2,880
320
63,286
30,615
0
Memento Vivere

Memento Vivere

Armor

Increase your maximum Health by 160.

Level 4

Outnumbered

Outnumbered

Shadow Bombs

Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.

Level 1

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 10%.

Level 1

Contemplation

Contemplation

Dash

Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 4

Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 30% for 2s after activating Shadow Bombs.

Level 5

Level 1

Barik
WennCG
Barik
59
4 / 1 / 20
3,522
391
54,659
41,096
27,049
Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 1.6s.

Level 4

Double-Time

Double-Time

Rocket Boots

Heal for 100 every 1s for 3s after activating Rocket Boots.

Level 2

Healing Station

Healing Station

Turret

Heal for 50 every 1s while standing near any of your Turrets.

Level 2

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 20%.

Level 4

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

4m 38s
Objective Time
14m 17s
27
Kill Participation
135
10
Kills
45
45
Deaths
10
17
Assists
90
Player
Kills
Deaths
Assists
KDA
L
0
8
5
0.31
W
Mal'Damba
L3G3NDBR
Mal'Damba
3
1
25
15.5
W
Cassie
16
3
12
7.33
L
1
14
4
0.21
W
Atlas
Naacho
Atlas
11
1
20
21
L
Khan
Nonarix
Khan
0
7
4
0.29
L
Vora
7
8
2
1
W
11
4
13
4.38
L
Fernando
Usteee
Fernando
2
8
2
0.38
W
Barik
WennCG
Barik
4
1
20
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

164,546
Damage
262,860
262,860
Taken
164,546
91,035
Shielding
27,049
125,741
Healing
123,710
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
17,310
13,095
78,246
14,873
32,313
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Mal'Damba
L3G3NDBR
Mal'Damba
19,048
3,474
96,967
5,222
7,539
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

W
Cassie
76,301
59,224
0
223
22,680
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
16,307
7,861
0
0
42,812
0
W
Atlas
Naacho
Atlas
49,566
49,566
0
6,850
62,616
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

L
Khan
Nonarix
Khan
36,102
31,972
6,589
16,999
72,848
21,239
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
Vora
46,853
32,518
0
4,673
32,066
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
63,286
54,201
0
10,085
30,615
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

L
Fernando
Usteee
Fernando
47,974
32,871
0
4,361
82,821
69,796
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Barik
WennCG
Barik
54,659
54,659
0
4,363
41,096
27,049
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Damage Done by Role

Damage Taken by Role