Player Matchup

Grover
Grover
Cappy2004
Grover
Level 28
Champion Stats
2W - 4L
1,315 SR
Queue Stats
6W - 11L
1,283 Elo+
Party 1
Fernando
Fernando
Cool monster64
Fernando
Level 93
Champion Stats
1W - 0L
1,500 SR
Queue Stats
20W - 23L
1,478 Elo+
Party 1
Imani
Imani
KrazyKarlll
Imani
Level 45
Champion Stats
8W - 10L
1,414 SR
Queue Stats
11W - 18L
1,431 Elo+
Party 1
Seris
Seris
SlataviusJN1
Seris
Level 9
Champion Stats
1W - 1L
1,259 SR
Queue Stats
1W - 2L
1,223 Elo+
Party 1
Moji
Moji
U Lack Kills222
Moji
Level 95
Champion Stats
2W - 0L
1,500 SR
Queue Stats
22W - 25L
1,418 Elo+
Party 1
Team Averages
Level 54
1,398 SR
1,367 Elo+

VS

Team Averages
Level 128
1,605 SR
1,479 Elo+
Strix
Strix
GoldenPizza2392
Strix
Level 36
Champion Stats
8W - 9L
1,586 SR
Queue Stats
72W - 69L
1,486 Elo+
Solo
Grohk
Grohk
MitchyMitch03
Grohk
Level 88
Champion Stats
21W - 20L
1,604 SR
Queue Stats
297W - 296L
1,497 Elo+
Solo
Vora
Vora
NbaChinaBoy
Vora
Level 45
Champion Stats
2W - 3L
1,637 SR
Queue Stats
15W - 22L
1,464 Elo+
Solo
Moji
Moji
ROMEROp2
Moji
Level 47
Champion Stats
102W - 85L
1,581 SR
Queue Stats
146W - 138L
1,542 Elo+
Solo
sanleaco_2004
Unknown
Level 426
Champion Stats
2W - 4L
1,617 SR
Queue Stats
48W - 65L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Grover
Cappy2004
Grover
9
3 / 9 / 27
3,440
287
33,578
55,336
2,100
Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.

Level 3

Force of Nature

Force of Nature

Armor

Gain a 300-Health Shield for 3s after dropping to or below 50% Health.

Level 2

Chopper

Chopper

Crippling Throw

Heal for 150 after hitting an enemy with Crippling Throw.

Level 3

Barkskin

Barkskin

Armor

Increase your maximum Health by 150.

Level 2

Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 3s.

Level 5

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Fernando
49
5 / 5 / 13
3,703
309
44,162
101,323
101,632
Cavalier

Cavalier

Armor

Increase your maximum Health by 750.

Level 5

Last Stand

Last Stand

Shield

Heal for 360 every 1s while Shield is active and you are at or below 35% Health.

Level 4

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 5% while at or below 50% Health.

Level 1

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.

Level 4

Pyre

Pyre

Weapon

Increase your maximum Ammo by 15.

Level 1

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

14
14 / 8 / 9
3,386
282
63,916
39,244
1,000
Affinity

Affinity

Elemental Shift

Reduce your damage taken by 20% for 2s after activating Elemental Shift.

Level 4

Elemental Grace

Elemental Grace

Armor

Gain a 100-health Shield for 3s after dropping to or below 50% Health.

Level 1

Ancient Duty

Ancient Duty

Armor

Increase your maximum Health by 250.

Level 5

Ice in her Veins

Ice in her Veins

Frostfire Glide

Heal for 100 every 1s while using FrostFire Glide.

Level 2

Swift Sear

Swift Sear

Inferno Cannon

Increase your Movement Speed while casting Inferno Cannon by 60%.

Level 3

Splitting Ice

Splitting Ice

Frost Bolt

Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.

Level 1

6
2 / 10 / 19
2,933
244
20,484
45,314
0
Dark Whisper

Dark Whisper

Shadow Travel

Increase your Movement Speed by 16% while Shadow Travel is active.

Level 2

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.

Level 3

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 50%.

Level 5

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.

Level 2

Blood Pact

Blood Pact

Restore Soul

Heal for 210 every 1s while channeling Restore Soul.

Level 3

Mortal Reach

Mortal Reach

Restore Soul

Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.

Level 1

53
20 / 10 / 14
3,768
314
59,076
56,904
0
Peppy

Peppy

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Nature's Blessing

Nature's Blessing

Familiar Spit

Generate 0.8% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.

Level 2

Greater Good

Greater Good

Familiar Spit

Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.

Level 4

Morning Breath

Morning Breath

Familiar Spit

Increase your Movement Speed by 20% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.

Level 4

Dense Woods

Dense Woods

Familiar Spit

Increase the duration of your Magic Marks by 1.6s.

Level 2

Snack Attack

Snack Attack

Armor

When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.

Level 1

Team 1 Score

4

VS

Team 2 Score

1

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
25
7 / 7 / 5
2,275
190
43,393
26,980
0
Guerrilla Tactics

Guerrilla Tactics

Stealth

Generate 45 Energy after getting an Elimination.

Level 3

Stalker

Stalker

Stealth

Increase your Reload Speed by 20% while Stealth is active.

Level 2

Grizzled

Grizzled

Armor

Increase your maximum Health by 100.

Level 2

Tactical Retreat

Tactical Retreat

Stealth

Increase your Movement Speed by 40% for 2s after entering Stealth.

Level 4

Roost

Roost

Scope

Hits with Talon Rifle generate 4% Ultimate charge.

Level 4

Nocturnal

Nocturnal

Stealth

Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.

Level 1

44
3 / 6 / 22
3,013
251
68,521
48,475
4,270
Gale

Gale

Ghost Walk

Decrease the Cooldown of Healing Totem by 1.7999999999999998s after activating Ghost Walk.

Level 3

Arc Lightning

Arc Lightning

Shock Pulse

Increase the Chain range of Shock Pulse by 24%.

Level 3

Crackle

Crackle

Healing Totem

Increase the duration of Healing Totem by 0.6000000000000001s.

Level 3

Electrostatic

Electrostatic

Weapon

Increase your Ammo regeneration speed by 24%.

Level 2

Totemic Rescue

Totemic Rescue

Armor

Gain a 600-Health Shield for 3s after dropping to or below 30% Health.

Level 4

Spirit's Domain

Spirit's Domain

Weapon

Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)

Level 1

30
10 / 11 / 11
2,703
225
59,146
40,285
2,025
The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.

Level 2

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 2.4s.

Level 4

Elegant Paring

Elegant Paring

Tendril

Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.

Level 4

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 225 Shield for 5s after activating Tendril.

Level 3

A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.

Level 2

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

Moji
30
17 / 10 / 13
3,973
331
97,799
68,001
0
Cozy

Cozy

Magic Barrier

Heal for 150 every 1s while Magic Barrier is active.

Level 3

Symbiotic

Symbiotic

Armor

Increase the Healing you receive by 35% while at or below 50% Health.

Level 5

Scurry

Scurry

Scamper

Heal for 200 over the duration of Scamper.

Level 2

Peppy

Peppy

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Fluffy

Fluffy

Armor

Increase your maximum Health by 150.

Level 3

Snack Attack

Snack Attack

Armor

When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.

Level 1

56
5 / 10 / 7
2,256
188
29,262
37,475
0

Level 2

Level 3

Level 1

Level 5

Level 4

Level 1

Match Insights

Player Kills, Deaths, and Assists

11m 14s
Objective Time
7m 37s
126
Kill Participation
100
44
Kills
42
42
Deaths
44
82
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Grover
Cappy2004
Grover
3
9
27
1.83
W
Fernando
5
5
13
2.3
L
7
7
5
1.36
W
14
8
9
2.31
L
3
6
22
2.33
L
10
11
11
1.41
L
Moji
17
10
13
2.35
W
2
10
19
1.15
W
20
10
14
2.7
L
5
10
7
0.85

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

221,216
Damage
298,121
298,121
Taken
221,216
104,732
Shielding
6,295
174,265
Healing
102,521
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Grover
Cappy2004
Grover
33,578
31,087
76,737
25,724
55,336
2,100
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Fernando
44,162
32,390
0
7,623
101,323
101,632
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
43,393
40,562
0
5,034
26,980
0
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
63,916
38,047
0
1,213
39,244
1,000
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
68,521
35,057
40,449
26,210
48,475
4,270
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
59,146
47,566
0
6,208
40,285
2,025
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

L
Moji
97,799
97,799
8,007
13,491
68,001
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

W
20,484
18,510
39,714
7,782
45,314
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
59,076
59,076
8,788
6,684
56,904
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
29,262
20,866
0
3,122
37,475
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role