Player Matchup

Tiberius
Tiberius
SuppaHerbzz
Tiberius
Level 33
Champion Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,555 Elo+
Solo
Barik
Barik
TheRingerKiller
Barik
Level 8
Champion Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,643 Elo+
Solo
Furia
Furia
YuriPlise
Furia
Level 999
Champion Stats
10W - 13L
1,568 SR
Queue Stats
501W - 648L
1,472 Elo+
Party 1
Vora
Vora
aleres96
Vora
Level 468
Champion Stats
25W - 42L
1,538 SR
Queue Stats
701W - 797L
1,516 Elo+
Solo
Ying
Ying
iNatalia007
Ying
Level 999
Champion Stats
23W - 27L
1,445 SR
Queue Stats
470W - 598L
1,472 Elo+
Party 1
Team Averages
Level 501
1,510 SR
1,532 Elo+

VS

Team Averages
Level 325
1,674 SR
1,510 Elo+
Androxus
Androxus
Bloody_Infinite
Androxus
Level 999
Champion Stats
61W - 58L
1,616 SR
Queue Stats
114W - 115L
1,636 Elo+
Solo
Strix
Strix
DefAster78boom
Strix
Level 13
Champion Stats
2W - 0L
1,693 SR
Queue Stats
4W - 6L
1,339 Elo+
Party 2
Furia
Furia
INVESTINME
Furia
Level 7
Champion Stats
1W - 0L
1,692 SR
Queue Stats
2W - 2L
1,391 Elo+
Solo
Vatu
Vatu
PrimalTexture
Vatu
Level 596
Champion Stats
17W - 6L
1,870 SR
Queue Stats
133W - 33L
1,847 Elo+
Solo
Barik
Barik
SeSab
Barik
Level 12
Champion Stats
2W - 0L
1,500 SR
Queue Stats
4W - 6L
1,339 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Tiberius
SuppaHerbzz
Tiberius
21
3 / 10 / 1
2,203
441
21,184
28,118
800
The Champion

The Champion

Heavy Blade

Reduce the Cooldown of Crouching Tigron by 0.8s for each enemy hit by Heavy Blade.

Level 2

Imbued with Purpose

Imbued with Purpose

Heavy Blade

Reduce the Cooldown of Heavy Blade by 3s.

Level 5

Instrument of Fate

Instrument of Fate

Heavy Blade

Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.

Level 5

Beast-Slayer

Beast-Slayer

Armor

Gain a 100-Health Shield for 3s after falling to or below 50% Health.

Level 2

Charisma

Charisma

Armor

Increase your maximum Health by 50.

Level 1

Predatory Instincts

Predatory Instincts

Weapon

Bladed Chakrams are able to bounce 2 additional times before disappearing.

Level 1

8
1 / 5 / 4
2,429
486
16,131
37,449
21,579
Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 180 every 1s while you are standing near them.

Level 2

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 300.

Level 2

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 25%.

Level 5

Field Deploy

Field Deploy

Turret

Heal for 60 each time one of your base Turrets hits an enemy.

Level 3

Healing Station

Healing Station

Turret

Heal for 75 every 1s while standing near any of your Turrets.

Level 3

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

Furia
YuriPlise
Furia
59
6 / 9 / 1
2,453
491
22,450
37,637
1,070
Light Forge

Light Forge

Kindle Soul

Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.

Level 5

Incandescent Being

Incandescent Being

Armor

Increase your maximum Health by 50.

Level 1

Ruthless

Ruthless

Armor

Decrease the rate of Wrath decay by 10%.

Level 1

Burning Oath

Burning Oath

Kindle Soul

Heal for 315 over 3s after Healing an ally with Kindle Soul.

Level 3

Light of Dawn

Light of Dawn

Kindle Soul

Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.

Level 5

Exterminate

Exterminate

Pyre Strike

When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)

Level 1

Vora
48
0 / 6 / 2
1,986
397
9,346
25,378
0
Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.

Level 2

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

59
1 / 7 / 5
2,386
477
8,433
30,856
0
Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 400.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.

Level 1

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Team 1 Score

3

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Androxus
54
12 / 6 / 4
2,586
517
33,769
20,421
0
Abyssal Touch

Abyssal Touch

Defiance

Reduce the Cooldown of Nether Step by 4.8s after hitting an enemy with Defiance.

Level 4

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Watchful

Watchful

Armor

Reduce all active Cooldowns by 40% after getting an Elimination.

Level 4

Elusive

Elusive

Nether Step

Increase your Movement Speed by 10% for 3s after activating Nether Step.

Level 1

Power of the Abyss

Power of the Abyss

Reversal

Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.

Level 4

Godslayer

Godslayer

Reversal

Reversal always fires back and does an additional 800 damage.

Level 1

6
6 / 1 / 3
2,337
467
37,658
2,740
0
Guerrilla Tactics

Guerrilla Tactics

Stealth

Generate 45 Energy after getting an Elimination.

Level 3

Stalker

Stalker

Stealth

Increase your Reload Speed by 20% while Stealth is active.

Level 2

Grizzled

Grizzled

Armor

Increase your maximum Health by 100.

Level 2

Tactical Retreat

Tactical Retreat

Stealth

Increase your Movement Speed by 40% for 2s after entering Stealth.

Level 4

Roost

Roost

Scope

Hits with Talon Rifle generate 4% Ultimate charge.

Level 4

Nocturnal

Nocturnal

Stealth

Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.

Level 1

Furia
3
3 / 1 / 10
2,583
517
18,992
11,476
0
Solar Flare

Solar Flare

Pyre Strike

Increase the radius of Pyre Strike by 50%.

Level 5

Pyre Walker

Pyre Walker

Wings of Wrath

Reduce the Cooldown of Wings of Wrath by 0.6s.

Level 1

Inner Fire

Inner Fire

Kindle Soul

Generate 1 Ammo after Healing an ally with Kindle Soul.

Level 1

Stoke the Fire

Stoke the Fire

Wings of Wrath

Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.

Level 5

Ignition

Ignition

Pyre Strike

Reduce the Cooldown of Wings of Wrath by 3s after hitting an enemy with Pyre Strike.

Level 3

Cherish

Cherish

Kindle Soul

Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)

Level 1

58
13 / 3 / 12
2,930
586
57,411
24,665
0
Nightwatcher

Nightwatcher

Dash

Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.

Level 5

Outnumbered

Outnumbered

Shadow Bombs

Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.

Level 1

Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 24% for 2s after activating Shadow Bombs.

Level 4

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 20%.

Level 2

Contemplation

Contemplation

Dash

Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 3

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

Barik
SeSab
Barik
8
3 / 0 / 7
3,196
639
11,608
18,242
16,919
Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 180 every 1s while you are standing near them.

Level 2

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 300.

Level 2

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 25%.

Level 5

Field Deploy

Field Deploy

Turret

Heal for 60 each time one of your base Turrets hits an enemy.

Level 3

Healing Station

Healing Station

Turret

Heal for 75 every 1s while standing near any of your Turrets.

Level 3

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

Match Insights

Player Kills, Deaths, and Assists

53s
Objective Time
5m 50s
24
Kill Participation
73
11
Kills
37
37
Deaths
11
13
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Androxus
12
6
4
2.33
W
6
1
3
7.5
W
Furia
3
1
10
8
W
13
3
12
6.33
W
Barik
SeSab
Barik
3
0
7
6.5
L
Tiberius
SuppaHerbzz
Tiberius
3
10
1
0.35
L
1
5
4
0.6
L
Furia
YuriPlise
Furia
6
9
1
0.72
L
Vora
0
6
2
0.17
L
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,544
Damage
159,438
159,438
Taken
77,544
23,449
Shielding
16,919
67,851
Healing
52,616
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Androxus
33,769
21,491
0
758
20,421
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
37,658
37,514
0
491
2,740
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
Furia
18,992
13,264
18,096
9,102
11,476
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
57,411
40,942
0
12,970
24,665
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Barik
SeSab
Barik
11,608
11,608
0
11,199
18,242
16,919
L
Tiberius
SuppaHerbzz
Tiberius
21,184
13,020
0
2,929
28,118
800
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
16,131
16,131
0
9,549
37,449
21,579
Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Furia
YuriPlise
Furia
22,450
15,120
8,783
3,044
37,637
1,070
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
Vora
9,346
6,285
0
3,176
25,378
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
8,433
8,433
28,721
11,649
30,856
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Damage Done by Role

Damage Taken by Role