Player Matchup

Betty la Bomba
Betty la Bomba
DarkLands525
Betty la Bomba
Level 118
Champion Stats
20W - 13L
1,531 SR
Queue Stats
357W - 421L
1,520 Elo+
Party 2
Vivian
Vivian
Lopunnylife
Vivian
Level 36
Champion Stats
4W - 4L
1,569 SR
Queue Stats
63W - 72L
1,486 Elo+
Party 2
SnapBead5678482
Unknown
Level 51
Champion Stats
1W - 0L
1,262 SR
Queue Stats
3W - 1L
1,731 Elo+
Solo
Ying
Ying
Spiritual_X12
Ying
Level 18
Champion Stats
3W - 1L
1,627 SR
Queue Stats
6W - 2L
1,657 Elo+
Solo
Seris
Seris
maks_vedeneev
Seris
Level 342
Champion Stats
15W - 9L
1,641 SR
Queue Stats
229W - 169L
1,536 Elo+
Solo
Team Averages
Level 113
1,526 SR
1,586 Elo+

VS

Team Averages
Level 57
1,499 SR
1,486 Elo+
Viktor
Viktor
Gojo7317
Viktor
Level 18
Champion Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ying
Ying
Ichigo7674
Ying
Level 22
Champion Stats
6W - 3L
1,472 SR
Queue Stats
15W - 10L
1,517 Elo+
Solo
Saati
Saati
NzT-EzYoX
Saati
Level 43
Champion Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Koga
Koga
Perchouil14
Koga
Level 135
Champion Stats
6W - 5L
1,527 SR
Queue Stats
131W - 130L
1,530 Elo+
Party 1
Barik
Barik
nordik14370
Barik
Level 65
Champion Stats
8W - 7L
1,495 SR
Queue Stats
15W - 26L
1,383 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Betty la Bomba
DarkLands525
Betty la Bomba
59
14 / 3 / 9
3,963
566
60,281
21,873
0
A Runaway

A Runaway

Hail of Bombs

Increase the explosion radius of Hail of Bombs' explosives by 50%.

Level 5

Queen's Entrance

Queen's Entrance

Explosive Personality

Increase the lateral movement from each use of Explosive Personality by 40%.

Level 1

A Lost Realm

A Lost Realm

Weapon

Increase the area of effect of all your explosions by 8%.

Level 4

Creator's Claim

Creator's Claim

Armor

Increase your maximum Health by 200.

Level 4

From Betty with Love

From Betty with Love

Cluster Grenade

Increase the explosion radius of Cluster Grenade's initial explosion by 6%.

Level 1

Level 1

Vivian
35
9 / 4 / 14
3,504
501
42,387
27,801
11,562
Controlling Nature

Controlling Nature

Precision Sights

Reduce the Cooldown of Sensor Drone by 0.4s for every enemy hit while Precision Sights is active.

Level 5

One Step Ahead

One Step Ahead

Armor

Increase your Movement Speed by 12%.

Level 3

Numbed Heart

Numbed Heart

Armor

Increase your maximum Health by 100.

Level 2

Nowhere to Hide

Nowhere to Hide

Sensor Drone

Sensor Drone's Reveal persists for 1.4s after an enemy leaves its Reveal range.

Level 2

Informants

Informants

Sensor Drone

Heal for 255 after an enemy that is Revealed by your Sensor Drone dies.

Level 3

Booby Trap

Booby Trap

Sensor Drone

Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.

Level 1

32
8 / 3 / 6
3,965
566
33,896
26,710
0

Level 4

Level 3

Level 2

Level 3

Level 3

Level 1

14
5 / 2 / 9
3,565
509
30,405
37,968
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Fracture

Fracture

Shatter

Heal your Illusions for 40% of their maximum Health after activating Shatter.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

56
6 / 2 / 11
3,935
562
28,025
26,425
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 16%.

Level 2

Revenant

Revenant

Armor

Increase your maximum Health by 200.

Level 4

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 4.

Level 2

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Viktor
Gojo7317
Viktor
8
0 / 10 / 0
1,165
166
16,043
32,082
0
Run and Gun

Run and Gun

Hustle

Regenerate 4 Ammo every 1s while using Hustle.

Level 2

Scramble

Scramble

Hustle

Reduce damage taken by 12% while using Hustle.

Level 4

Hot Potato

Hot Potato

Frag Grenade

Reduce the cook time of Frag Grenade by 20%.

Level 2

Second Wind

Second Wind

Hustle

Increase your Movement Speed after deactivating Hustle by 30% for 1.5s.

Level 3

Guerrilla Warfare

Guerrilla Warfare

Hustle

Reduce the Cooldown of Frag Grenade by 0.8s every 1s while Hustle is active.

Level 4

Cardio

Cardio

Hustle

Heal for 300 per second while using Hustle.

Level 1

15
1 / 5 / 6
3,175
454
13,701
34,845
0
Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 500.

Level 5

Efficiency

Efficiency

Dimensional Link

Reduce the Cooldown of Dimensional Link by 2.5s.

Level 2

Fracture

Fracture

Shatter

Heal your Illusions for 40% of their maximum Health after activating Shatter.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 100.

Level 2

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Saati
NzT-EzYoX
Saati
29
4 / 8 / 6
3,375
482
32,589
29,861
0
Seek

Seek

Increase the duration of Dead Ringer's reveal on destruction by 2.5s.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 1.

Level 1

Taste Maker

Taste Maker

Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.

Level 2

Paper Design

Paper Design

Decrease the time between bursts of Dead Ringer's inhand fire by 16%.

Level 4

Reinforced Standee

Reinforced Standee

Increase the Health of Dead Ringer by 450hp.

Level 3

Improvised

Improvised

The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.

Level 1

55
8 / 10 / 2
3,703
529
51,032
36,581
0
Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 24%.

Level 4

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 100.

Level 2

Gale Storm

Gale Storm

Skewer

Generate 37.5% Energy after earning a Killing Blow with Skewer.

Level 3

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 20%.

Level 2

Tenacious

Tenacious

Shadow Step

Heal for 160 after activating Shadow Step.

Level 4

Blood Reaper

Blood Reaper

Cyclone Strike

Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.

Level 1

36
1 / 9 / 6
3,635
519
27,412
61,625
65,115
Healing Station

Healing Station

Turret

Heal for 75 every 1s while standing near any of your Turrets.

Level 3

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 560.

Level 4

Double-Time

Double-Time

Rocket Boots

Heal for 200 every 1s for 3s after activating Rocket Boots.

Level 4

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 20% Health.

Level 2

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 10%.

Level 2

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

11m 33s
Objective Time
3m 56s
91
Kill Participation
34
42
Kills
14
14
Deaths
42
49
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Betty la Bomba
DarkLands525
Betty la Bomba
14
3
9
6.17
L
Viktor
Gojo7317
Viktor
0
10
0
0
L
1
5
6
0.8
W
Vivian
9
4
14
4
L
Saati
NzT-EzYoX
Saati
4
8
6
0.88
L
8
10
2
0.9
W
8
3
6
3.67
W
5
2
9
4.75
W
6
2
11
5.75
L
1
9
6
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

194,994
Damage
140,777
140,777
Taken
194,994
11,562
Shielding
65,115
102,091
Healing
86,307
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Betty la Bomba
DarkLands525
Betty la Bomba
60,281
28,670
0
7,237
21,873
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Viktor
Gojo7317
Viktor
16,043
14,457
0
4,866
32,082
0
L
13,701
13,701
38,602
23,222
34,845
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Vivian
42,387
32,396
0
4,590
27,801
11,562
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Saati
NzT-EzYoX
Saati
32,589
19,410
0
3,109
29,861
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
51,032
38,376
0
2,704
36,581
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
33,896
28,942
0
3,725
26,710
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
30,405
30,405
14,601
22,457
37,968
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
28,025
23,251
35,365
14,116
26,425
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

L
27,412
27,412
0
13,804
61,625
65,115
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Damage Done by Role

Damage Taken by Role