Player Matchup
VS
Match Stats
Brave and Bold
Armor
Increase your maximum Health by 600.
Level 4
Double-Time
Rocket Boots
Heal for 50 every 1s for 3s after activating Rocket Boots.
Level 1
Fuel Efficiency
Rocket Boots
Increase the duration of Rocket Boots by 0.8999999999999999s.
Level 3
Failsafe
Armor
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Level 3
Bowling Ball
Rocket Boots
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Level 4
Tinkerin
Weapon
Modify your Blunderbuss to fire a single slug that deals 600 damage.
Level 1
Assail
In Pursuit
Generate 3 Ammo after activating In Pursuit.
Level 1
Warrants Out
Combat Slide
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Level 5
The Hunted
Retribution
You gain 15% Lifesteal against your Retribution target.
Level 3
Requip
Combat Slide
Generate 4 Ammo after activating Combat Slide.
Level 2
Juke Boots
Armor
Increase your maximum Health by 200.
Level 4
Death Hastens
Weapon
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
Level 1
Lifegiver
Protection
Heal the target of your Protection for 300.
Level 4
Glyph of Freedom
Armor
Reduce your active Cooldowns by 8% after getting an Elimination.
Level 1
Eldritch Speed
Recharge
Increase your Movement Speed by 40% during Recharge and for 3s after it ends.
Level 4
Winddancer
Protection
Increase the Movement Speed of your Protection target by 50% for 2s.
Level 5
Glyph of Health
Armor
Increase your maximum Health by 150.
Level 1
Field Study
Protection
Increase the damage done by allies by 10% while they are Shielded by Protection.
Level 1
Greater Good
Familiar Spit
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Level 5
Morning Breath
Familiar Spit
Increase your Movement Speed by 5% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Level 1
Cozy
Magic Barrier
Heal for 100 every 1s while Magic Barrier is active.
Level 2
Symbiotic
Armor
Increase the Healing you receive by 21% while at or below 50% Health.
Level 3
Peppy
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 4
Toot
Scamper
Using Scamper Heals allies within 25 units and you for 600 over 3s.
Level 1
Blood Cannon
Armor
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Level 5
Wings of Terror
Death Wings
Increase the lateral movement of Death Wings by 6%.
Level 1
Unholy Flight
Death Wings
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Level 1
Waning Moon
Blood Hex
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Level 4
Enriched Blood
Swarm
Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.
Level 4
Level 1
Decimate
Salvo
Increase the explosion radius of Salvo by 60%.
Level 4
Fuel Tank
Armor
Increase your Booster fuel capacity by 50%.
Level 5
Follow the Scent
Fire Spit
Increase the size of your Fire Spit by 24%.
Level 1
Rain of Fire
Thrust
Consume 45% less Booster fuel for 5s after using Thrust.
Level 3
Propel
Thrust
Restore 20% of your maximum Booster fuel after using Thrust.
Level 2
W.Y.R.M. Jets
Armor
Increase your Movement Speed while using your Booster.
Level 1
Towering Barrier
Shield
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Level 5
Heat Transfer
Shield
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Level 3
Cavalier
Armor
Increase your maximum Health by 750.
Level 5
Immovable Object
Armor
Increase your Healing received from others by 5% while at or below 50% Health.
Level 1
Last Stand
Shield
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Level 1
Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1
Grand Design
Mark of Fate
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Level 5
The Price of Salvation
Abyssal Reconstruction
Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.
Level 1
Battle-Ready
Armor
Increase your maximum Health by 50.
Level 1
New Resolve
Mark of Fate
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Level 3
Shadow Tribunal
Mark of Fate
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Level 5
Spreading Influence
Mark of Fate
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
Level 1
War Machine
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 4
Heavy Metal
Armor
Increase your maximum Health by 600.
Level 4
Indomitable
Armor
Gain 40% Lifesteal.
Level 4
Fervor
Armor
Increase your maximum Ammo by 2.
Level 2
Trebuchet
Siege Shield
Generate 2 Ammo after activating Siege Shield.
Level 1
Level 1
Footwork
Counter
Increase your Movement Speed by 40% for 3s after activating Counter.
Level 4
Wildfire
Whirl
Reduce the Cooldown of Whirl by 1s for each enemy it hits.
Level 2
Hideout
Billow
Reduce the Cooldown of Whirl by 1s after using Billow.
Level 1
Viciousness
Counter
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Level 5
Infamy
Armor
Increase your maximum Health by 150.
Level 3
Yomi
Weapon
Your heavy hit with Inferno Blade deals an additional 150 damage.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2
Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2
Kill to Heal
Armor
Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.
Level 2
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Lethality
Weapon
Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 2
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.