Player Matchup

Cassie
Cassie
bigch0ps
Cassie
Level 31
Champion Stats
0W - 1L
1,500 SR
Queue Stats
61W - 19L
1,681 Elo+
Solo
Lian
Lian
x--Kano396--x
Lian
Level 293
Champion Stats
1W - 4L
1,449 SR
Queue Stats
95W - 107L
1,571 Elo+
Party 1
Saati
Saati
おーちゃん
Saati
Level 104
Champion Stats
0W - 1L
1,312 SR
Queue Stats
60W - 67L
1,569 Elo+
Party 1
Atlas
Atlas
イノマサ
Atlas
Level 59
Champion Stats
3W - 2L
1,691 SR
Queue Stats
41W - 40L
1,549 Elo+
Party 1
Drogoz
Drogoz
ケツアナコワレトル
Drogoz
Level 74
Champion Stats
0W - 2L
1,500 SR
Queue Stats
6W - 6L
1,536 Elo+
Party 1
Team Averages
Level 112
1,490 SR
1,581 Elo+

VS

Team Averages
Level 161
1,675 SR
1,583 Elo+
Bomb King
Bomb King
AsianShopLifter
Bomb King
Level 23
Champion Stats
6W - 4L
1,489 SR
Queue Stats
23W - 22L
1,511 Elo+
Party 2
Saati
Saati
JiCash
Saati
Level 21
Champion Stats
3W - 1L
1,616 SR
Queue Stats
14W - 15L
1,448 Elo+
Party 2
Grover
Grover
LibertaN
Grover
Level 370
Champion Stats
7W - 2L
1,720 SR
Queue Stats
224W - 55L
1,710 Elo+
Party 3
Vora
Vora
MGimoro
Vora
Level 39
Champion Stats
10W - 11L
1,630 SR
Queue Stats
84W - 78L
1,513 Elo+
Party 2
Barik
Barik
saladabook
Barik
Level 352
Champion Stats
23W - 4L
1,917 SR
Queue Stats
209W - 45L
1,734 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Cassie
bigch0ps
Cassie
10
2 / 7 / 0
2,229
372
11,597
15,633
0
Incitement

Incitement

Dodge Roll

Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.

Level 5

Onslaught

Onslaught

Dodge Roll

Activating Dodge Roll heals you for 300.

Level 4

Quiver

Quiver

Weapon

Increase your maximum Ammo by 1.

Level 1

Sky Warden

Sky Warden

Disengage

Heal for 125 after hitting an enemy with Disengage.

Level 1

Territorial

Territorial

Disengage

Reduce the Cooldown of Disengage by 4s.

Level 4

Exaction

Exaction

Dodge Roll

For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.

Level 1

43
6 / 7 / 3
3,015
503
22,765
25,714
0
Eagle's Emerald

Eagle's Emerald

Valor

Generate 2 Ammo for each enemy hit with Valor.

Level 2

Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 2s.

Level 2

Present Arms

Present Arms

Presence

Heal for 300 after using Presence.

Level 3

Revitalizing Gem

Revitalizing Gem

Valor

Heal for 300 for each enemy hit with Valor.

Level 5

Shining Topaz

Shining Topaz

Valor

Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.

Level 3

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

34
1 / 6 / 3
2,424
404
30,134
19,123
0
Seek

Seek

Increase the duration of Dead Ringer's reveal on destruction by 1s.

Level 2

Hide

Hide

Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.

Level 2

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 4.

Level 4

Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 20%

Level 2

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

24
0 / 7 / 1
2,301
384
16,668
54,641
0
Continuum Shift

Continuum Shift

Second Chance

Second Chance sends you 1.2000000000000002s further into the past.

Level 3

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 750.

Level 5

No One Escapes

No One Escapes

Setback

Enemies hit by Setback are Rewound 1.2s further into the past.

Level 4

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 1s after hitting an enemy with Setback.

Level 1

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 1s.

Level 2

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

43
5 / 5 / 4
3,061
510
42,615
20,398
0
Masterful

Masterful

Fire Spit

Reduce the Cooldown of Fire Spit by 2.5s for each enemy hit by it.

Level 5

Decimate

Decimate

Salvo

Increase the explosion radius of Salvo by 15%.

Level 1

Follow the Scent

Follow the Scent

Fire Spit

Increase the size of your Fire Spit by 24%.

Level 1

Apex Predator

Apex Predator

Armor

Increase your maximum Health by 200.

Level 4

Lung Capacity

Lung Capacity

Fire Spit

Heal for 200 for each enemy hit with Fire Spit.

Level 4

Combustible

Combustible

Fire Spit

Fire Spit applies a Knockback and deals an additional 300 damage over 2s.

Level 1

Team 1 Score

3

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Bomb King
AsianShopLifter
Bomb King
9
2 / 5 / 8
2,760
460
18,374
23,028
0
Shock and Awe

Shock and Awe

Detonate

Increase your Movement Speed by 2.75% for 3s after hitting at least one enemy with Detonate.

Level 1

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 3.

Level 3

Jolt

Jolt

Poppy Bomb

Increase the effect of Poppy Bomb’s Knockback by 75% and cause Poppy Bomb to explode on contact with any surface.

Level 5

Air Blast

Air Blast

Poppy Bomb

Increase your air control by 10% until you land after launching yourself with Poppy Bomb.

Level 1

Backdraft

Backdraft

Detonate

Reduce the Cooldown of Poppy Bomb by 0.5s for each Sticky Bomb you Detonate.

Level 5

Royal Subjects

Royal Subjects

Weapon

Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.

Level 1

Saati
JiCash
Saati
18
11 / 1 / 9
3,284
547
40,386
17,145
0
Closing Time

Closing Time

Increase your Movement Speed by 6% for 2.5s after activating Blast Back.

Level 1

Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Grab and Go

Grab and Go

Generate 1 Ammo for each enemy hit with Blast Back.

Level 1

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 50%

Level 5

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Grover
LibertaN
Grover
57
4 / 3 / 18
3,454
576
18,313
32,506
603
Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 30% for 4s after using Blossom.

Level 5

Barkskin

Barkskin

Armor

Increase your maximum Health by 75.

Level 1

Force of Nature

Force of Nature

Armor

Gain a 150-Health Shield for 3s after dropping to or below 50% Health.

Level 1

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Vora
MGimoro
Vora
32
8 / 6 / 2
2,725
454
22,546
19,873
1,125
Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 225 Shield for 5s after activating Tendril.

Level 3

The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.

Level 2

Elegant Paring

Elegant Paring

Tendril

Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.

Level 4

A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.

Level 2

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 2.4s.

Level 4

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

Barik
57
7 / 1 / 11
3,698
616
35,890
31,227
19,687
Healing Station

Healing Station

Turret

Heal for 125 every 1s while standing near any of your Turrets.

Level 5

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 280.

Level 2

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 90 every 1s while you are standing near them.

Level 1

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 450-Health Shield for 3s after activating Rocket Boots.

Level 3

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 20%.

Level 4

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

50s
Objective Time
9m 48s
25
Kill Participation
80
14
Kills
32
32
Deaths
16
11
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Bomb King
AsianShopLifter
Bomb King
2
5
8
1.2
W
Saati
JiCash
Saati
11
1
9
15.5
W
Grover
LibertaN
Grover
4
3
18
4.33
W
Vora
MGimoro
Vora
8
6
2
1.5
L
Cassie
bigch0ps
Cassie
2
7
0
0.29
W
Barik
7
1
11
12.5
L
6
7
3
1.07
L
1
6
3
0.42
L
0
7
1
0.07
L
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

123,779
Damage
135,509
135,509
Taken
123,779
0
Shielding
21,415
20,735
Healing
92,059
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Bomb King
AsianShopLifter
Bomb King
18,374
17,874
0
573
23,028
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
Saati
JiCash
Saati
40,386
28,406
0
882
17,145
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Grover
LibertaN
Grover
18,313
15,637
53,110
25,413
32,506
603
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Vora
MGimoro
Vora
22,546
16,047
0
2,926
19,873
1,125
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Cassie
bigch0ps
Cassie
11,597
10,606
0
233
15,633
0
W
Barik
35,890
35,890
0
9,155
31,227
19,687
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
22,765
22,374
0
7,833
25,714
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
30,134
20,143
0
4,723
19,123
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
16,668
16,668
0
1,250
54,641
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
42,615
21,728
0
6,696
20,398
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Damage Done by Role

Damage Taken by Role