Player Matchup

Inara
Inara
CRon60htz
Inara
Level 10
Champion Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Moji
Moji
Chikigamer2226
Moji
Level 3
Champion Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Seris
Seris
Waitepp
Seris
Level 13
Champion Stats
1W - 0L
1,500 SR
Queue Stats
29W - 39L
1,293 Elo+
Solo
Barik
Barik
aplejus
Barik
Level 6
Champion Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,598 Elo+
Solo
VII
VII
floppy_orphan32
VII
Level 11
Champion Stats
2W - 1L
1,460 SR
Queue Stats
16W - 13L
1,424 Elo+
Solo
Team Averages
Level 9
1,492 SR
1,463 Elo+

VS

Team Averages
Level 9
1,513 SR
1,450 Elo+
Seris
Seris
JB-Rojas8
Seris
Level 9
Champion Stats
0W - 2L
1,500 SR
Queue Stats
6W - 5L
1,562 Elo+
Party 1
Moji
Moji
Miguel calvo616
Moji
Level 7
Champion Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,712 Elo+
Solo
Tyra
Tyra
X x claps
Tyra
Level 17
Champion Stats
47W - 45L
1,561 SR
Queue Stats
56W - 61L
1,380 Elo+
Solo
Jenos
Jenos
mighty-blade261
Jenos
Level 6
Champion Stats
1W - 2L
1,505 SR
Queue Stats
4W - 6L
1,441 Elo+
Party 1
nikaa12345
Unknown
Level 7
Champion Stats
0W - 2L
1,500 SR
Queue Stats
6W - 19L
1,157 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Inara
CRon60htz
Inara
13
1 / 1 / 3
2,040
408
6,133
7,023
5,378
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

1
16 / 6 / 12
3,090
618
34,203
23,622
0
Cozy

Cozy

Magic Barrier

Heal for 150 every 1s while Magic Barrier is active.

Level 3

Symbiotic

Symbiotic

Armor

Increase the Healing you receive by 35% while at or below 50% Health.

Level 5

Scurry

Scurry

Scamper

Heal for 200 over the duration of Scamper.

Level 2

Peppy

Peppy

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Fluffy

Fluffy

Armor

Increase your maximum Health by 150.

Level 3

Snack Attack

Snack Attack

Armor

When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.

Level 1

Seris
Waitepp
Seris
10
2 / 4 / 4
2,110
422
13,514
9,616
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 16%.

Level 2

Revenant

Revenant

Armor

Increase your maximum Health by 200.

Level 4

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 4.

Level 2

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

Barik
aplejus
Barik
4
15 / 3 / 10
2,980
596
48,483
29,715
20,578
Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 180 every 1s while you are standing near them.

Level 2

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 300.

Level 2

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 25%.

Level 5

Field Deploy

Field Deploy

Turret

Heal for 60 each time one of your base Turrets hits an enemy.

Level 3

Healing Station

Healing Station

Turret

Heal for 75 every 1s while standing near any of your Turrets.

Level 3

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

4
5 / 1 / 7
2,381
476
30,475
13,204
0
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.

Level 2

The Fear

The Fear

Trigger Discipline

Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.

Level 4

Night Watch

Night Watch

Trigger Discipline

Generate 8 Ammo when you activate Trigger Discipline.

Level 2

Never Look

Never Look

Armor

Increase your maximum Health by 200.

Level 4

Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 12% while in Automatic fire mode.

Level 3

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Team 1 Score

4

VS

Team 2 Score

-21

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Seris
JB-Rojas8
Seris
7
4 / 6 / 2
2,390
478
12,687
18,067
0
Dark Whisper

Dark Whisper

Shadow Travel

Increase your Movement Speed by 16% while Shadow Travel is active.

Level 2

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.

Level 3

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 50%.

Level 5

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.

Level 2

Blood Pact

Blood Pact

Restore Soul

Heal for 210 every 1s while channeling Restore Soul.

Level 3

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

5
4 / 7 / 2
2,457
491
10,401
25,332
0
Dense Woods

Dense Woods

Familiar Spit

Increase the duration of your Magic Marks by 1.6s.

Level 2

Morning Breath

Morning Breath

Familiar Spit

Increase your Movement Speed by 20% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.

Level 4

Nature's Blessing

Nature's Blessing

Familiar Spit

Generate 0.8% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.

Level 2

Peppy

Peppy

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Greater Good

Greater Good

Familiar Spit

Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.

Level 4

Snack Attack

Snack Attack

Armor

When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.

Level 1

Tyra
25
1 / 10 / 5
2,200
440
19,541
31,696
0
7
3 / 9 / 7
2,490
498
18,379
33,177
0
Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 5

Inner Peace

Inner Peace

Void Grip

Reduce the Cooldown of Void Grip by 2.4s.

Level 2

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 4%.

Level 1

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 40%.

Level 4

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

nikaa12345
Unknown
11
0 / 8 / 4
2,235
447
22,172
24,536
0

Level 2

Level 3

Level 1

Level 5

Level 4

Level 1

Match Insights

Player Kills, Deaths, and Assists

0s
Objective Time
0s
75
Kill Participation
32
39
Kills
12
15
Deaths
40
36
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Inara
CRon60htz
Inara
1
1
3
2.5
W
16
6
12
3.67
L
Seris
JB-Rojas8
Seris
4
6
2
0.83
L
4
7
2
0.71
W
Seris
Waitepp
Seris
2
4
4
1
L
Tyra
1
10
5
0.35
W
Barik
aplejus
Barik
15
3
10
6.67
W
5
1
7
8.5
L
3
9
7
0.72
L
nikaa12345
Unknown
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

132,808
Damage
83,180
83,180
Taken
132,808
25,956
Shielding
0
48,026
Healing
40,431
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Inara
CRon60htz
Inara
6,133
5,628
0
3,558
7,023
5,378
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
34,203
34,203
15,906
11,326
23,622
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Seris
JB-Rojas8
Seris
12,687
11,997
14,577
3,825
18,067
0
L
10,401
10,401
3,024
3,999
25,332
0
W
Seris
Waitepp
Seris
13,514
13,334
394
200
9,616
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Tyra
19,541
13,416
0
1,830
31,696
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Barik
aplejus
Barik
48,483
48,483
0
10,935
29,715
20,578
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
30,475
28,890
0
5,707
13,204
0
Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
18,379
13,733
5,485
5,456
33,177
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
nikaa12345
Unknown
22,172
17,947
0
2,235
24,536
0

Damage Done by Role

Damage Taken by Role