Player Matchup

Lian
Lian
Gold II
Jenxs
Lian
Gold II
Level 338
Champion Stats
26W - 26L
1,526 SR
Queue Stats
969W - 939L
1,510 Elo+
Party 2
Terminus
Terminus
Gold I
LLlTyPMaH
Terminus
Gold I
Level 127
Champion Stats
4W - 7L
1,449 SR
Queue Stats
43W - 37L
1,460 Elo+
Party 3
Evie
Evie
Gold II
MLGtrolls
Evie
Gold II
Level 642
Champion Stats
13W - 22L
1,482 SR
Queue Stats
229W - 208L
1,534 Elo+
Solo
Furia
Furia
Silver V
RitokMafia
Furia
Silver V
Level 251
Champion Stats
8W - 5L
1,547 SR
Queue Stats
46W - 49L
1,405 Elo+
Party 3
Inara
Inara
Gold IV
blackrore
Inara
Gold IV
Level 314
Champion Stats
75W - 66L
1,634 SR
Queue Stats
364W - 370L
1,547 Elo+
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 334
1,528 SR
1,491 Elo+

VS

Team Averages
Silver II
Silver II
Average Tier
Level 230
1,529 SR
1,473 Elo+
Seris
Seris
Qualifying
Chrisv1441
Seris
Qualifying
Level 70
Champion Stats
0W - 1L
1,801 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Dredge
Dredge
Platinum V
MaLaKaa
Dredge
Platinum V
Level 835
Champion Stats
60W - 49L
1,706 SR
Queue Stats
425W - 389L
1,535 Elo+
Solo
Barik
Barik
Gold III
Qrug
Barik
Gold III
Level 90
Champion Stats
1W - 6L
1,250 SR
Queue Stats
36W - 37L
1,467 Elo+
Party 1
Vora
Vora
Gold V
g0vnoTryas
Vora
Gold V
Level 101
Champion Stats
0W - 2L
1,559 SR
Queue Stats
40W - 41L
1,447 Elo+
Party 1
Lex
Lex
Bronze I
ziky34
Lex
Bronze I
Level 54
Champion Stats
1W - 1L
1,327 SR
Queue Stats
19W - 25L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Lian
Jenxs
Lian
59
7 / 3 / 13
2,483
248
48,439
21,978
0
Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Revitalizing Gem

Revitalizing Gem

Valor

Heal for 60 for each enemy hit with Valor.

Level 1

Present Arms

Present Arms

Presence

Heal for 200 after using Presence.

Level 2

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Shining Topaz

Shining Topaz

Valor

Reduce the Cooldown of Presence by 2s for each enemy hit by Valor.

Level 5

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

Terminus
LLlTyPMaH
Terminus
42
9 / 4 / 5
2,432
243
41,521
66,541
0
It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 10% for each Calamity Charge you have.

Level 5

Powerslave

Powerslave

Power Siphon

Reduce the Movement Speed penalty during Power Siphon by 30%.

Level 2

It Watches

It Watches

Armor

Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.

Level 2

Wrecking Ball

Wrecking Ball

Shatterfall

Increase the leap distance of Shatterfall by 10%.

Level 1

Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.

Level 5

Undying

Undying

Armor

Reduce the damage you take by 20% while at or below 50% Health.

Level 1

Evie
59
15 / 1 / 4
2,657
266
46,511
20,828
0
Teleport

Teleport

Blink

Increase the distance traveled by Blink by 30%.

Level 5

Cantrip

Cantrip

Soar

Generate 1 Ammo after activating Soar.

Level 1

Killing Frost

Killing Frost

Soar

Reduce the Cooldown of Soar by 40% after getting an Elimination

Level 2

Swift Witch

Swift Witch

Soar

Increase your Movement Speed during Soar by 14%.

Level 2

Flicker

Flicker

Blink

Heal for 150 after using Blink.

Level 5

Wormhole

Wormhole

Blink

Blink can be refired within 4s of its use to return to the initial casting location.

Level 1

Furia
53
2 / 6 / 10
2,408
241
14,735
22,116
2,310
Solar Flare

Solar Flare

Pyre Strike

Increase the radius of Pyre Strike by 50%.

Level 5

Conviction

Conviction

Pyre Strike

Increase the Stun duration of Pyre Strike by 0.44999999999999996s.

Level 3

Incandescent Being

Incandescent Being

Armor

Increase your maximum Health by 100.

Level 2

Light of Dawn

Light of Dawn

Kindle Soul

Apply a 70-Health Shield for 2s to allies affected by Kindle Soul.

Level 2

Burning Oath

Burning Oath

Kindle Soul

Heal for 315 over 3s after Healing an ally with Kindle Soul.

Level 3

Solar Blessing

Solar Blessing

Pyre Strike

Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)

Level 1

Inara
blackrore
Inara
57
4 / 5 / 10
2,685
269
39,502
64,272
13,979
Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 2s.

Level 2

Cloudbreaker

Cloudbreaker

Impasse

Increase the Health of Impasse by 250.

Level 1

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 15% while standing in Warder's Field.

Level 3

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Bans
CaspianKhan
Team 1 Score

4

VS

Team 2 Score

1

Bans
MaeveYing
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Seris
53
0 / 4 / 9
2,044
204
26,637
27,415
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 16%.

Level 2

Revenant

Revenant

Armor

Increase your maximum Health by 200.

Level 4

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 4.

Level 2

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

Dredge
MaLaKaa
Dredge
58
4 / 7 / 6
2,009
201
53,128
22,807
3,002
Hangman's Ire

Hangman's Ire

Armor

Gain a 450-Health Shield after dropping to or below 50% Health.

Level 3

Reckless Barrage

Reckless Barrage

Broadside

Heal for 150 for each enemy hit by Broadside.

Level 3

Gun Deck

Gun Deck

Weapon

Increase your maximum Ammo by 3.

Level 3

Dark Bargain

Dark Bargain

Shortcut

Heal for 200 every 1s while standing near a Shortcut.

Level 4

Plank Walker

Plank Walker

Shortcut

Heal for 200 after exiting a Shortcut.

Level 2

Scuttle

Scuttle

Weapon

The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.

Level 1

Barik
Qrug
Barik
54
9 / 7 / 4
2,695
270
54,692
70,726
48,908
Bowling Ball

Bowling Ball

Rocket Boots

Gain a 450-Health Shield for 3s after activating Rocket Boots.

Level 3

Red Streak

Red Streak

Rocket Boots

Reduce the Cooldown of Rocket Boots by 1.6s.

Level 2

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 20% Health.

Level 2

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 750.

Level 5

One Man's Treasure

One Man's Treasure

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

46
3 / 11 / 6
1,793
179
32,371
35,490
0
Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.

Level 2

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Lex
ziky34
Lex
42
5 / 8 / 4
1,868
187
28,907
34,270
0
Hardiness

Hardiness

In Pursuit

Decrease your damage taken by 12% while using In Pursuit.

Level 2

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 50% for 2s after Combat Slide ends.

Level 5

Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.

Level 4

Requip

Requip

Combat Slide

Generate 4 Ammo after activating Combat Slide.

Level 2

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 100.

Level 2

Heroism

Heroism

Combat Slide

Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 2s
Objective Time
2m 54s
79
Kill Participation
50
37
Kills
21
19
Deaths
37
42
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Seris
0
4
9
1.13
W
Lian
Jenxs
Lian
7
3
13
4.5
W
Terminus
LLlTyPMaH
Terminus
9
4
5
2.88
W
Evie
15
1
4
17
L
Dredge
MaLaKaa
Dredge
4
7
6
1
L
Barik
Qrug
Barik
9
7
4
1.57
W
Furia
2
6
10
1.17
W
Inara
blackrore
Inara
4
5
10
1.8
L
3
11
6
0.55
L
Lex
ziky34
Lex
5
8
4
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

190,708
Damage
195,735
195,735
Taken
190,708
16,289
Shielding
51,910
120,464
Healing
85,814
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Seris
26,637
22,159
60,736
15,272
27,415
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Lian
Jenxs
Lian
48,439
45,976
0
7,081
21,978
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Terminus
LLlTyPMaH
Terminus
41,521
33,296
0
11,724
66,541
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Evie
46,511
45,979
0
12,503
20,828
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Dredge
MaLaKaa
Dredge
53,128
44,817
0
2,568
22,807
3,002
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

L
Barik
Qrug
Barik
54,692
54,692
0
1,339
70,726
48,908
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Furia
14,735
6,628
77,577
8,251
22,116
2,310
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Inara
blackrore
Inara
39,502
34,077
0
3,328
64,272
13,979
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
32,371
27,197
0
3,672
35,490
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

L
Lex
ziky34
Lex
28,907
26,334
0
2,227
34,270
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Damage Done by Role

Damage Taken by Role