Player Matchup

Tyra
Tyra
Diamond II
AstralAuraah
Tyra
Diamond II
Level 999
Champion Stats
21W - 15L
1,759 SR
Queue Stats
291W - 245L
1,687 Elo+
Party 2
Barik
Barik
Diamond IV
SummersXo
Barik
Diamond IV
Level 327
Champion Stats
31W - 27L
1,698 SR
Queue Stats
935W - 877L
1,624 Elo+
Solo
Buck
Buck
Gold V
Vinziati
Buck
Gold V
Level 88
Champion Stats
0W - 2L
1,456 SR
Queue Stats
49W - 51L
1,466 Elo+
Solo
Atlas
Atlas
Diamond III
furduncio_gospel
Atlas
Diamond III
Level 172
Champion Stats
62W - 57L
1,691 SR
Queue Stats
407W - 378L
1,660 Elo+
Solo
Ying
Ying
Masters
girli
Ying
Masters
Level 100
Champion Stats
20W - 17L
1,650 SR
Queue Stats
177W - 128L
1,700 Elo+
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 337
1,651 SR
1,628 Elo+

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 779
1,639 SR
1,616 Elo+
Rei
Rei
Diamond IV
Im Plute
Rei
Diamond IV
Level 568
Champion Stats
8W - 10L
1,600 SR
Queue Stats
390W - 357L
1,604 Elo+
Solo
Ash
Ash
Diamond II
Kapazitäten
Ash
Diamond II
Level 999
Champion Stats
29W - 33L
1,686 SR
Queue Stats
761W - 714L
1,609 Elo+
Solo
Betty la Bomba
Betty la Bomba
Diamond V
UbitialCosmos
Betty la Bomba
Diamond V
Level 512
Champion Stats
80W - 97L
1,558 SR
Queue Stats
975W - 953L
1,620 Elo+
Party 1
Inara
Inara
Diamond V
UbitialCosmosFan
Inara
Diamond V
Level 999
Champion Stats
85W - 70L
1,669 SR
Queue Stats
475W - 459L
1,610 Elo+
Party 1
Androxus
Androxus
Diamond II
séiji
Androxus
Diamond II
Level 818
Champion Stats
77W - 65L
1,683 SR
Queue Stats
587W - 559L
1,635 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
6 / 9 / 7
2,590
259
71,086
57,027
0
Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 2.

Level 1

Favored Quarry

Favored Quarry

Hunter's Mark

Increase the duration of Hunter's Mark by 0.6s.

Level 1

Ranger

Ranger

Hunter's Mark

Reduce the Cooldown of Hunter’s Mark by 4s.

Level 4

Survivalist

Survivalist

Armor

Increase your maximum Health by 200.

Level 4

Tracker

Tracker

Hunter's Mark

Increase your Movement Speed by 25% while Hunter's Mark is active.

Level 5

Hunting Party

Hunting Party

Hunter's Mark

Hunter's Mark has 2 charges and grants its benefits to allies.

Level 1

Barik
SummersXo
Barik
52
3 / 10 / 2
2,304
230
42,294
75,873
41,185
Double-Time

Double-Time

Rocket Boots

Heal for 250 every 1s for 3s after activating Rocket Boots.

Level 5

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 5%.

Level 1

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 750.

Level 5

Fuel Efficiency

Fuel Efficiency

Rocket Boots

Increase the duration of Rocket Boots by 0.3s.

Level 1

One Man's Treasure

One Man's Treasure

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

Buck
41
0 / 8 / 4
1,745
175
22,853
49,661
0
Reconstruction

Reconstruction

Recovery

Reduce the Cooldown of Recovery by 5s.

Level 5

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 42% after getting an Elimination.

Level 3

Deep Breath

Deep Breath

Recovery

Reduce your damage taken by 12% for 2s after using Recovery.

Level 2

Gotcha

Gotcha

Net Shot

Increase your Movement Speed by 30% for 3s after using Net Shot.

Level 3

Vigor

Vigor

Recovery

Regenerate 1 Ammo every 0.5s for 1s after activating Recovery.

Level 2

Bulk Up

Bulk Up

Recovery

Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.

Level 1

47
7 / 7 / 5
2,546
255
62,369
85,016
0
Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 7% for 3s.

Level 1

Hell Hunter

Hell Hunter

Weapon

Generate 4 Ammo after hitting a fully-charged weapon shot.

Level 4

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 150.

Level 1

Lost Legacy

Lost Legacy

Stasis Field

Heal for 320 every 1s for 3s after activating Stasis Field.

Level 4

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Ying
girli
Ying
51
2 / 2 / 10
2,624
262
21,535
23,682
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2s.

Level 4

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 200.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Fracture

Fracture

Shatter

Heal your Illusions for 40% of their maximum Health after activating Shatter.

Level 2

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Bans
LexStrix
Team 1 Score

1

VS

Team 2 Score

4

Bans
TalusKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
58
0 / 5 / 24
2,924
292
15,650
22,970
0
Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.

Level 5

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.

Level 1

Enveloping Magic

Enveloping Magic

Envelop

Increase the maximum amount of damage mitigated by Envelop by 21%.

Level 3

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

58
6 / 2 / 13
2,631
263
75,394
65,020
26,762
Indomitable

Indomitable

Armor

Gain 50% Lifesteal.

Level 5

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 750.

Level 5

Fervor

Fervor

Armor

Increase your maximum Ammo by 1.

Level 1

Trebuchet

Trebuchet

Siege Shield

Generate 2 Ammo after activating Siege Shield.

Level 1

War Machine

War Machine

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Level 1

Betty la Bomba
UbitialCosmos
Betty la Bomba
59
8 / 3 / 12
2,814
281
69,169
32,520
0
Creator's Claim

Creator's Claim

Armor

Increase your maximum Health by 50.

Level 1

Queen's Reign

Queen's Reign

Cluster Grenade

Reduce the Cooldown of Cluster Grenade by 0.5s for each enemy hit by the initial and secondary explosions.

Level 5

Eureka Moment

Eureka Moment

Weapon

Generate 1 ammo for every -1000 explosive damage done.

Level 5

From Betty with Love

From Betty with Love

Cluster Grenade

Increase the explosion radius of Cluster Grenade's initial explosion by 18%.

Level 3

Queen's Entrance

Queen's Entrance

Explosive Personality

Increase the lateral movement from each use of Explosive Personality by 40%.

Level 1

Level 1

59
7 / 3 / 17
2,932
293
57,236
58,834
8,422
Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 140 every 1s while Earthen Guard is active.

Level 5

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Androxus
séiji
Androxus
57
15 / 5 / 12
2,978
298
73,810
40,793
0
Featherweight

Featherweight

Armor

Heal for 250 every 1s while drifting.

Level 5

Marksman

Marksman

Defiance

Generate 1 Ammo after hitting an enemy with Defiance.

Level 1

Elusive

Elusive

Nether Step

Increase your Movement Speed by 20% for 3s after activating Nether Step.

Level 2

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 20%.

Level 4

Sleight of Hand

Sleight of Hand

Nether Step

Generate 3 Ammo after activating Nether Step.

Level 3

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 59s
Objective Time
5m 17s
46
Kill Participation
114
18
Kills
36
36
Deaths
18
28
Assists
78
Player
Kills
Deaths
Assists
KDA
L
6
9
7
1.06
W
0
5
24
2.4
W
6
2
13
6.25
L
Barik
SummersXo
Barik
3
10
2
0.4
W
Betty la Bomba
UbitialCosmos
Betty la Bomba
8
3
12
4.67
W
7
3
17
5.17
L
Buck
0
8
4
0.25
L
7
7
5
1.36
L
Ying
girli
Ying
2
2
10
3.5
W
Androxus
séiji
Androxus
15
5
12
4.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

220,137
Damage
291,259
291,259
Taken
220,137
41,185
Shielding
35,184
148,994
Healing
143,332
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
71,086
50,139
0
0
57,027
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
15,650
11,538
104,223
11,951
22,970
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
75,394
69,478
0
3,737
65,020
26,762
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Barik
SummersXo
Barik
42,294
42,294
0
10,272
75,873
41,185
Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Betty la Bomba
UbitialCosmos
Betty la Bomba
69,169
41,676
0
3,355
32,520
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
57,236
50,409
0
8,951
58,834
8,422
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

L
Buck
22,853
20,505
0
11,427
49,661
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
62,369
62,369
0
9,847
85,016
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Ying
girli
Ying
21,535
21,535
99,882
17,566
23,682
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Androxus
séiji
Androxus
73,810
57,332
0
11,115
40,793
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Damage Done by Role

Damage Taken by Role