Player Matchup

Fernando
Fernando
Qualifying
Danvalli
Fernando
Qualifying
Level 93
Champion Stats
3W - 2L
1,588 SR
Queue Stats
10W - 12L
1,500 Elo+
Solo
Ash
Ash
Gold III
Homeró
Ash
Gold III
Level 67
Champion Stats
0W - 1L
1,373 SR
Queue Stats
26W - 16L
1,589 Elo+
Solo
Ying
Ying
Qualifying
MissBunny PR
Ying
Qualifying
Level 604
Champion Stats
10W - 6L
1,648 SR
Queue Stats
70W - 59L
1,557 Elo+
Solo
Tyra
Tyra
Platinum II
Venganza666
Tyra
Platinum II
Level 602
Champion Stats
34W - 27L
1,627 SR
Queue Stats
213W - 204L
1,499 Elo+
Party 1
Vatu
Vatu
Gold III
francisco1809
Vatu
Gold III
Level 467
Champion Stats
27W - 27L
1,555 SR
Queue Stats
410W - 392L
1,529 Elo+
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 367
1,558 SR
1,535 Elo+

VS

Team Averages
Gold I
Gold I
Average Tier
Level 406
1,579 SR
1,513 Elo+
Maeve
Maeve
Diamond IV
Darkhazard_113
Maeve
Diamond IV
Level 999
Champion Stats
5W - 6L
1,640 SR
Queue Stats
147W - 125L
1,633 Elo+
Solo
Pip
Pip
Platinum III
Sakuga
Pip
Platinum III
Level 421
Champion Stats
12W - 15L
1,579 SR
Queue Stats
249W - 251L
1,533 Elo+
Solo
Raum
Raum
Gold III
SuperKLH
Raum
Gold III
Level 34
Champion Stats
8W - 14L
1,511 SR
Queue Stats
38W - 57L
1,445 Elo+
Solo
Viktor
Viktor
Gold V
Xexzoa
Viktor
Gold V
Level 311
Champion Stats
3W - 2L
1,779 SR
Queue Stats
59W - 53L
1,519 Elo+
Solo
Torvald
Torvald
Silver I
zedd2114
Torvald
Silver I
Level 264
Champion Stats
2W - 2L
1,385 SR
Queue Stats
19W - 21L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
Danvalli
Fernando
40
1 / 8 / 1
2,469
206
31,443
94,429
80,349
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Safe Travel

Safe Travel

Charge

Gain a 300-Health Shield for 3s after you use Charge.

Level 2

Last Stand

Last Stand

Shield

Heal for 270 every 1s while Shield is active and you are at or below 35% Health.

Level 3

Fearless Leader

Fearless Leader

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Ash
37
1 / 11 / 2
1,295
108
29,358
67,656
26,451
Indomitable

Indomitable

Armor

Gain 50% Lifesteal.

Level 5

Percussion

Percussion

Kinetic Burst

Increase the Knockback distance of Kinetic Burst by 16%.

Level 2

Thrive

Thrive

Shoulder Bash

Heal for 400 after hitting an enemy with Shoulder Bash.

Level 2

Brawl

Brawl

Kinetic Burst

Heal for 450 over 2s for each enemy hit by Kinetic Burst.

Level 3

Siege Engine

Siege Engine

Kinetic Burst

Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.

Level 3

Battering Ram

Battering Ram

Shoulder Bash

Reduce your damage taken by 75% while using Shoulder Bash.

Level 1

59
0 / 6 / 3
2,229
186
21,961
37,458
0
Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 1s after getting an Elimination.

Level 1

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

58
2 / 13 / 5
2,114
176
50,039
49,980
0
Favored Quarry

Favored Quarry

Hunter's Mark

Increase the duration of Hunter's Mark by 2.4s.

Level 4

Tracker

Tracker

Hunter's Mark

Increase your Movement Speed by 20% while Hunter's Mark is active.

Level 4

Ranger

Ranger

Hunter's Mark

Reduce the Cooldown of Hunter’s Mark by 5s.

Level 5

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Hunting Season

Hunting Season

Hunter's Mark

Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.

Level 1

Hunting Party

Hunting Party

Hunter's Mark

Hunter's Mark has 2 charges and grants its benefits to allies.

Level 1

59
6 / 4 / 3
2,243
187
52,774
42,040
0
Gathering Shadow

Gathering Shadow

Ambush

Reduce the damage you take by 20% for 2s after Ambush ends. This applies to each Ambush in the chain.

Level 4

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 20%.

Level 2

Tranquility

Tranquility

Armor

Increase your base jump height by 30%.

Level 1

Contemplation

Contemplation

Dash

Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 4

Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 24% for 2s after activating Shadow Bombs.

Level 4

Omnipresence

Omnipresence

Ambush

Your Ambush gains an additional charge and can now be used on allies.

Level 1

Bans
CaspianAndroxus
Team 1 Score

1

VS

Team 2 Score

4

Bans
ZhinKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
19 / 1 / 6
3,079
257
75,150
39,835
0
Walk it Off

Walk it Off

Prowl

Heal for 200 every 1s while Prowl is active.

Level 5

Patch Up

Patch Up

Nine Lives

Heal for an additional 160 with Nine Lives.

Level 2

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 50%.

Level 5

Savagery

Savagery

Pounce

Heal for 140 after using Pounce.

Level 2

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 4% for 2s after using Pounce.

Level 1

Level 1

Pip
Sakuga
Pip
59
2 / 4 / 12
2,355
196
24,571
19,694
0
Gift-Giver

Gift-Giver

Healing Potion

Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.

Level 3

Pep in the Step

Pep in the Step

Healing Potion

Allies hit by Healing Potion have their Movement Speed increased by 6% for 3s.

Level 1

Acrobat's Trick

Acrobat's Trick

Weapon

Reduce the Cooldown of Healing Potion by 0.30000000000000004s after hitting an enemy with your weapon.

Level 3

Medicinal Excellence

Medicinal Excellence

Healing Potion

Increase the radius of Healing Potion by 24%.

Level 3

Reload

Reload

Healing Potion

Reduce the Cooldown of Healing Potion by 3s for each ally it hits.

Level 5

Combat Medic

Combat Medic

Weapon

Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )

Level 1

Raum
11
5 / 2 / 30
3,213
268
68,346
86,892
3,250
Desperation

Desperation

Armor

Gain a 250-Health Shield for 3s after dropping to or below 30% Health.

Level 1

Apocalypse

Apocalypse

Juggernaut

Heal for 750 for each champion hit by Juggernaut.

Level 5

Declaration of War

Declaration of War

Juggernaut

Increase the potency of Juggernaut's Knockup by 28%.

Level 4

Subjugation

Subjugation

Juggernaut

Increase the distance traveled by Juggernaut by 32%.

Level 4

Abyssal Connections

Abyssal Connections

Ignition

Gain a 100-Health Shield for 3s after activating Ignition.

Level 1

Subservience

Subservience

Soul Harvest

All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.

Level 1

Viktor
Xexzoa
Viktor
47
7 / 2 / 10
2,663
222
73,537
30,432
0
Firing Stance

Firing Stance

Iron Sights

Increase your Movement Speed by 40% while using Iron Sights.

Level 4

Fire in the Hole

Fire in the Hole

Frag Grenade

Generate 6 Ammo for each enemy hit with Frag Grenade.

Level 1

Grenadier

Grenadier

Frag Grenade

Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.

Level 1

Compensator

Compensator

Iron Sights

Reduce your weapon recoil by 80% while using Iron Sights.

Level 4

Predator

Predator

Iron Sights

Gain 25% Lifesteal while using Iron Sights.

Level 5

Burst Mode

Burst Mode

Weapon

Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.

Level 1

Torvald
zedd2114
Torvald
51
9 / 1 / 14
3,028
252
49,959
8,722
73,564
Lifegiver

Lifegiver

Protection

Heal the target of your Protection for 375.

Level 5

Hearthwarder

Hearthwarder

Protection

Generate 150 Shield after using Protection.

Level 2

Glyph of Freedom

Glyph of Freedom

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Eldritch Speed

Eldritch Speed

Recharge

Increase your Movement Speed by 20% during Recharge and for 3s after it ends.

Level 2

Winddancer

Winddancer

Protection

Increase the Movement Speed of your Protection target by 40% for 2s.

Level 4

Thanks, Grandpa

Thanks, Grandpa

Protection

Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

4m 57s
Objective Time
7m 56s
24
Kill Participation
114
10
Kills
42
42
Deaths
10
14
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Fernando
Danvalli
Fernando
1
8
1
0.19
W
19
1
6
22
L
Ash
1
11
2
0.18
L
0
6
3
0.25
W
Pip
Sakuga
Pip
2
4
12
2
W
Raum
5
2
30
10
L
2
13
5
0.35
W
Viktor
Xexzoa
Viktor
7
2
10
6
L
6
4
3
1.88
W
Torvald
zedd2114
Torvald
9
1
14
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

185,575
Damage
291,563
291,563
Taken
185,575
106,800
Shielding
76,814
140,840
Healing
90,330
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Fernando
Danvalli
Fernando
31,443
23,036
0
1,179
94,429
80,349
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
75,150
72,082
0
15,785
39,835
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Ash
29,358
25,258
0
2,214
67,656
26,451
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
21,961
21,961
98,309
22,621
37,458
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Pip
Sakuga
Pip
24,571
22,846
37,503
6,191
19,694
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Raum
68,346
41,433
16,789
7,363
86,892
3,250
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
50,039
30,723
0
102
49,980
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

W
Viktor
Xexzoa
Viktor
73,537
53,523
0
1,275
30,432
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
52,774
41,306
0
16,415
42,040
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
Torvald
zedd2114
Torvald
49,959
38,806
5,267
157
8,722
73,564
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Damage Done by Role

Damage Taken by Role