Player Matchup

Kasumi
Kasumi
Devilcupcake
Kasumi
Level 167
Champion Stats
1W - 4L
1,548 SR
Queue Stats
39W - 49L
1,487 Elo+
Solo
Seris
Seris
DontEnvyAlex
Seris
Level 42
Champion Stats
9W - 7L
1,758 SR
Queue Stats
54W - 57L
1,581 Elo+
Party 1
Jenos
Jenos
DuckEmperorofGK
Jenos
Level 401
Champion Stats
18W - 15L
1,592 SR
Queue Stats
332W - 387L
1,451 Elo+
Solo
Fernando
Fernando
Samuzut
Fernando
Level 308
Champion Stats
15W - 14L
1,771 SR
Queue Stats
92W - 83L
1,550 Elo+
Solo
Skye
Skye
ninjaex100
Skye
Level 115
Champion Stats
3W - 3L
1,646 SR
Queue Stats
36W - 39L
1,546 Elo+
Party 1
Team Averages
Level 207
1,663 SR
1,523 Elo+

VS

Team Averages
Level 182
1,512 SR
1,547 Elo+
Makoa
Makoa
CaptBlushie
Makoa
Level 163
Champion Stats
40W - 59L
1,495 SR
Queue Stats
203W - 193L
1,534 Elo+
Solo
Viktor
Viktor
ItsAlces
Viktor
Level 126
Champion Stats
5W - 4L
1,471 SR
Queue Stats
92W - 89L
1,511 Elo+
Solo
Vora
Vora
RaccoonBear8671
Vora
Level 90
Champion Stats
1W - 1L
1,500 SR
Queue Stats
26W - 23L
1,549 Elo+
Solo
Vatu
Vatu
TyRat
Vatu
Level 516
Champion Stats
9W - 4L
1,596 SR
Queue Stats
47W - 31L
1,643 Elo+
Party 2
Pip
Pip
Wobbuffett
Pip
Level 13
Champion Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Kasumi
59
6 / 12 / 3
1,084
99
39,956
39,865
0
Sealed Fate

Sealed Fate

Heal for 175 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.

Level 5

Soulfire

Soulfire

Heal for 50 each time one of your Spirit Lures triggers.

Level 1

Folk Tales

Folk Tales

Increase your maximum Health by 50.

Level 1

Blood Mist

Blood Mist

Increase your Movement speed by 30% for 2s after one of your Spirit Lures triggers.

Level 3

Unwilling Victim

Unwilling Victim

Increase the area of effect of Spirit Lure's explosion by 25%.

Level 5

Spirit Bombs

Spirit Bombs

Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown

Level 1

42
3 / 5 / 2
1,724
157
14,847
31,007
0
Nether Siphon

Nether Siphon

Shadow Travel

Heal for 250 every 1s while using Shadow Travel.

Level 5

Sorceress

Sorceress

Weapon

Increase your Ultimate charge rate by 21%.

Level 3

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.

Level 2

Revenant

Revenant

Armor

Increase your maximum Health by 100.

Level 2

Blood Pact

Blood Pact

Restore Soul

Heal for 210 every 1s while channeling Restore Soul.

Level 3

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

54
0 / 8 / 11
1,685
153
11,128
22,845
0
Inner Peace

Inner Peace

Void Grip

Reduce the Cooldown of Void Grip by 6s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 4%.

Level 1

Sidereal

Sidereal

Weapon

Increase your maximum Health by 150.

Level 3

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 50%.

Level 5

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

Fernando
Samuzut
Fernando
57
1 / 4 / 7
2,269
206
34,272
62,462
76,416
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Last Stand

Last Stand

Shield

Heal for 270 every 1s while Shield is active and you are at or below 35% Health.

Level 3

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 5% while at or below 50% Health.

Level 1

Dire Need

Dire Need

Shield

Increase your Movement Speed by 24% while using Shield.

Level 3

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

47
7 / 7 / 2
1,922
175
38,711
22,957
0
Cloak

Cloak

Hidden

Increase the duration of Hidden by 1s.

Level 1

Victory Rush

Victory Rush

Weapon

Increase your Movement Speed by 20% for 4s after getting an Elimination.

Level 2

Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 4s.

Level 5

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -20s.

Level 4

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.

Level 3

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

Team 1 Score

2

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
24
5 / 5 / 6
2,507
228
22,781
48,971
30,528
Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.

Level 2

Carapace

Carapace

Shell Shield

Increase the Health of Shell Shield by 1000.

Level 5

Sea Legs

Sea Legs

Dredge Anchor

Heal for 240 after hitting an enemy with Dredge Anchor.

Level 2

Lighter Cannonballs

Lighter Cannonballs

Weapon

Increase your Reload Speed by 14%.

Level 2

Barrier Reef

Barrier Reef

Shell Shield

Reduce the Cooldown of Shell Shield by 0.8s for every 1000 damage Absorbed.

Level 4

Half Shell

Half Shell

Shell Shield

Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.

Level 1

Viktor
ItsAlces
Viktor
40
9 / 2 / 15
2,591
236
56,257
16,901
0
Predator

Predator

Iron Sights

Gain 25% Lifesteal while using Iron Sights.

Level 5

Guerrilla Warfare

Guerrilla Warfare

Hustle

Reduce the Cooldown of Frag Grenade by 0.2s every 1s while Hustle is active.

Level 1

Run and Gun

Run and Gun

Hustle

Regenerate 4 Ammo every 1s while using Hustle.

Level 2

Fire in the Hole

Fire in the Hole

Frag Grenade

Generate 12 Ammo for each enemy hit with Frag Grenade.

Level 2

Grenadier

Grenadier

Frag Grenade

Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.

Level 5

Cardio

Cardio

Hustle

Heal for 300 per second while using Hustle.

Level 1

54
5 / 2 / 11
2,231
203
34,685
13,330
0
Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 1.6s after hitting at least one enemy with Obliteration.

Level 4

Elegant Paring

Elegant Paring

Tendril

Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.

Level 3

Broken Promises

Broken Promises

Obliteration

Heal for 240 for each enemy hit with Obliteration.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 30 per stack.

Level 3

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Vatu
TyRat
Vatu
59
14 / 4 / 9
2,920
265
48,031
32,178
0
Tranquility

Tranquility

Armor

Increase your base jump height by 90%.

Level 3

Extraction

Extraction

Dash

Increase your Movement Speed by 15% for 2s after Dash ends.

Level 3

Outnumbered

Outnumbered

Shadow Bombs

Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.

Level 1

Memento Vivere

Memento Vivere

Armor

Increase your maximum Health by 120.

Level 3

Contemplation

Contemplation

Dash

Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 5

Level 1

5
3 / 4 / 11
2,339
213
17,382
27,534
0
Acrobat's Trick

Acrobat's Trick

Weapon

Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.

Level 4

Refreshing Jog

Refreshing Jog

Weightless

Heal for 180 every 1s while Weightless is active.

Level 3

Reload

Reload

Healing Potion

Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.

Level 4

Medicinal Excellence

Medicinal Excellence

Healing Potion

Increase the radius of Healing Potion by 24%.

Level 3

From Above

From Above

Weightless

Reduces the Cooldown of Weightless by 0.6s.

Level 1

Combat Medic

Combat Medic

Weapon

Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 14s
Objective Time
6m 40s
42
Kill Participation
88
17
Kills
36
36
Deaths
17
25
Assists
52
Player
Kills
Deaths
Assists
KDA
W
5
5
6
1.6
L
Kasumi
6
12
3
0.63
L
3
5
2
0.8
L
0
8
11
0.69
W
Viktor
ItsAlces
Viktor
9
2
15
8.25
W
5
2
11
5.25
L
Fernando
Samuzut
Fernando
1
4
7
1.13
W
Vatu
TyRat
Vatu
14
4
9
4.63
W
3
4
11
2.13
L
7
7
2
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

138,914
Damage
179,136
179,136
Taken
138,914
76,416
Shielding
30,528
80,947
Healing
72,294
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
22,781
21,601
0
1,356
48,971
30,528
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Kasumi
39,956
30,283
0
7,166
39,865
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
14,847
12,289
35,126
13,483
31,007
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
11,128
5,261
18,873
685
22,845
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Viktor
ItsAlces
Viktor
56,257
43,062
0
8,125
16,901
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
34,685
28,263
0
7,023
13,330
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Fernando
Samuzut
Fernando
34,272
22,162
0
3,873
62,462
76,416
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Vatu
TyRat
Vatu
48,031
33,960
0
22,179
32,178
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
17,382
16,433
15,747
17,864
27,534
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
38,711
25,655
0
1,741
22,957
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Damage Done by Role

Damage Taken by Role