Player Matchup

Grover
Grover
Gold II
AceZ-X7
Grover
Gold II
Level 82
Champion Stats
1W - 7L
1,463 SR
Queue Stats
115W - 96L
1,513 Elo+
Party 2
Lex
Lex
Platinum V
ERICKVB
Lex
Platinum V
Level 139
Champion Stats
33W - 22L
1,680 SR
Queue Stats
834W - 773L
1,546 Elo+
Solo
Atlas
Atlas
Gold III
IINSanity_Azrael
Atlas
Gold III
Level 76
Champion Stats
0W - 4L
1,305 SR
Queue Stats
111W - 94L
1,512 Elo+
Party 2
Barik
Barik
Silver II
MajinToaster
Barik
Silver II
Level 86
Champion Stats
1W - 3L
1,553 SR
Queue Stats
134W - 128L
1,505 Elo+
Party 2
Viktor
Viktor
Platinum III
delta010903
Viktor
Platinum III
Level 39
Champion Stats
3W - 3L
1,695 SR
Queue Stats
54W - 48L
1,547 Elo+
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 84
1,539 SR
1,525 Elo+

VS

Team Averages
Gold I
Gold I
Average Tier
Level 72
1,711 SR
1,573 Elo+
Fernando
Fernando
Gold I
Finn1050
Fernando
Gold I
Level 59
Champion Stats
23W - 9L
1,697 SR
Queue Stats
94W - 83L
1,569 Elo+
Party 1
Ying
Ying
Platinum V
RoastingPandaYT
Ying
Platinum V
Level 59
Champion Stats
20W - 9L
1,780 SR
Queue Stats
78W - 59L
1,587 Elo+
Party 1
Terminus
Terminus
Gold II
VaneOn60Hz
Terminus
Gold II
Level 65
Champion Stats
4W - 1L
1,771 SR
Queue Stats
74W - 76L
1,541 Elo+
Party 1
Buck
Buck
Platinum V
love2eatmnm
Buck
Platinum V
Level 148
Champion Stats
26W - 22L
1,651 SR
Queue Stats
231W - 217L
1,590 Elo+
Party 1
Saati
Saati
Gold III
wtfthatbeatslap
Saati
Gold III
Level 30
Champion Stats
16W - 10L
1,658 SR
Queue Stats
28W - 18L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Grover
AceZ-X7
Grover
37
1 / 4 / 0
956
159
5,198
14,199
900
Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.

Level 5

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Pick Up

Pick Up

Crippling Throw

Reduce the Cooldown of Vine by 1s after hitting an enemy with Crippling Throw.

Level 1

Heavenly Agility

Heavenly Agility

Vine

Gain a 300 Shield for 3s after using Vine.

Level 3

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Lex
58
1 / 3 / 1
1,023
171
10,571
13,887
0
Hardiness

Hardiness

In Pursuit

Decrease your damage taken by 12% while using In Pursuit.

Level 2

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 50% for 2s after Combat Slide ends.

Level 5

Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.

Level 4

Requip

Requip

Combat Slide

Generate 4 Ammo after activating Combat Slide.

Level 2

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 100.

Level 2

Heroism

Heroism

Combat Slide

Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.

Level 1

59
1 / 4 / 2
1,047
175
13,163
37,684
0
Lost Legacy

Lost Legacy

Stasis Field

Heal for 240 every 1s for 3s after activating Stasis Field.

Level 3

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Safe Haven

Safe Haven

Armor

Increase your Healing received by 18% while Stasis Field is active.

Level 3

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

19
0 / 4 / 0
904
151
11,722
20,680
20,634
Bunker

Bunker

Barricade

Increase the Health of Barricade by 800.

Level 4

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 1.6s.

Level 4

Foundation

Foundation

Barricade

Increase the duration of Barricade by 0.6s.

Level 1

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Viktor
10
0 / 5 / 1
826
138
11,275
23,048
0
Compensator

Compensator

Iron Sights

Reduce your weapon recoil by 40% while using Iron Sights.

Level 2

Flak Jacket

Flak Jacket

Armor

Increase your maximum Health by 250.

Level 5

Scramble

Scramble

Hustle

Reduce damage taken by 15% while using Hustle.

Level 5

Guerrilla Warfare

Guerrilla Warfare

Hustle

Reduce the Cooldown of Frag Grenade by 0.2s every 1s while Hustle is active.

Level 1

Predator

Predator

Iron Sights

Gain 10% Lifesteal while using Iron Sights.

Level 2

Shrapnel

Shrapnel

Frag Grenade

Increase the radius of Frag Grenade's explosion by 40%.

Level 1

Bans
TyraNyx
Team 1 Score

0

VS

Team 2 Score

4

Bans
Betty la BombaCaspian
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
Finn1050
Fernando
25
0 / 0 / 5
1,901
317
7,906
8,407
21,700
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 15% while at or below 50% Health.

Level 3

Cavalier

Cavalier

Armor

Increase your maximum Health by 150.

Level 1

Last Stand

Last Stand

Shield

Heal for 270 every 1s while Shield is active and you are at or below 35% Health.

Level 3

Dire Need

Dire Need

Shield

Increase your Movement Speed by 24% while using Shield.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

48
0 / 0 / 2
1,600
267
2,000
6,692
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 100.

Level 1

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Terminus
VaneOn60Hz
Terminus
44
2 / 0 / 4
1,651
275
11,465
18,593
0
Despoiler

Despoiler

Shatterfall

Heal for 100 for each enemy hit with Shatterfall.

Level 1

Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 4% based on the number of Calamity Blast charges you have stored.

Level 1

Wrecking Ball

Wrecking Ball

Shatterfall

Increase the leap distance of Shatterfall by 50%.

Level 5

It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 10% for each Calamity Charge you have.

Level 5

Necromantic Might

Necromantic Might

Power Siphon

Reduce the damage required to generate a Calamity Blast charge by 300.

Level 3

Crush

Crush

Shatterfall

Shatterfall Stuns enemies hit for 1s, but no longer Slows.

Level 1

59
9 / 2 / 4
1,899
317
35,396
12,473
0
Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 70% after getting an Elimination.

Level 5

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 10%.

Level 2

Concussion

Concussion

Net Shot

Reduce the Cooldown of Net Shot by 1s.

Level 1

Exhilarate

Exhilarate

Heroic Leap

Hitting at least one champion with Heroic Leap reduces its Cooldown by 2s.

Level 2

Momentum

Momentum

Heroic Leap

Reduce your damage taken by 25% for 4s after using Heroic Leap.

Level 5

Bounce House

Bounce House

Heroic Leap

Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.

Level 1

16
9 / 1 / 7
2,058
343
52,731
5,764
0
Sure Shot

Sure Shot

Increase your Ultimate charge rate by 15%.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 1.

Level 1

Hide

Hide

Increase the duration of Saati's invisibility by 0.125s after deployment of Dead Ringer.

Level 1

Steady Predictions

Steady Predictions

Generate 5% Ultimate Charge after hitting your coin.

Level 5

Designer Armor

Designer Armor

Increase your maximum Health by 120.

Level 3

Heads or Tails

Heads or Tails

Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.

Level 1

Match Insights

Player Kills, Deaths, and Assists

24s
Objective Time
5m 20s
7
Kill Participation
42
3
Kills
20
20
Deaths
3
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Grover
AceZ-X7
Grover
1
4
0
0.25
L
Lex
1
3
1
0.5
W
Fernando
Finn1050
Fernando
0
0
5
2.5
L
1
4
2
0.5
L
0
4
0
0
W
0
0
2
1
W
Terminus
VaneOn60Hz
Terminus
2
0
4
4
L
Viktor
0
5
1
0.1
W
9
2
4
5.5
W
9
1
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,929
Damage
109,498
109,498
Taken
51,929
21,534
Shielding
21,700
40,261
Healing
45,233
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Grover
AceZ-X7
Grover
5,198
4,241
25,643
5,001
14,199
900
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Lex
10,571
10,571
0
4,152
13,887
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Fernando
Finn1050
Fernando
7,906
4,114
0
0
8,407
21,700
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
13,163
13,163
0
2,134
37,684
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
11,722
11,722
0
2,388
20,680
20,634
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
2,000
2,000
28,875
6,412
6,692
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Terminus
VaneOn60Hz
Terminus
11,465
8,060
0
4,220
18,593
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Viktor
11,275
9,570
0
943
23,048
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
35,396
26,517
0
4,975
12,473
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
52,731
46,234
0
751
5,764
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Damage Done by Role

Damage Taken by Role