Player Matchup

Tiberius
Tiberius
Gestelenish
Tiberius
Level 6
Champion Stats
0W - 2L
1,500 SR
Queue Stats
10W - 13L
1,368 Elo+
Solo
VII
VII
MvPrado
VII
Level 32
Champion Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,586 Elo+
Solo
Buck
Buck
Niuton3k
Buck
Level 12
Champion Stats
2W - 1L
1,708 SR
Queue Stats
10W - 29L
1,287 Elo+
Party 1
Vatu
Vatu
Predi2009
Vatu
Level 88
Champion Stats
0W - 1L
1,500 SR
Queue Stats
8W - 20L
1,314 Elo+
Party 1
Furia
Furia
elpitondelasierr
Furia
Level 33
Champion Stats
8W - 6L
1,621 SR
Queue Stats
65W - 42L
1,645 Elo+
Solo
Team Averages
Level 34
1,566 SR
1,440 Elo+

VS

Team Averages
Level 26
1,682 SR
1,589 Elo+
Ruckus
Ruckus
CyberIsamurai
Ruckus
Level 14
Champion Stats
10W - 3L
1,567 SR
Queue Stats
10W - 5L
1,625 Elo+
Solo
Zhin
Zhin
Schollercoaster2
Zhin
Level 6
Champion Stats
4W - 0L
1,804 SR
Queue Stats
9W - 7L
1,696 Elo+
Solo
Kinessa
Kinessa
SlipperySlimy
Kinessa
Level 10
Champion Stats
2W - 1L
1,734 SR
Queue Stats
17W - 11L
1,578 Elo+
Solo
Buck
Buck
WillooD
Buck
Level 54
Champion Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Seris
Seris
jesusmanzoni
Seris
Level 46
Champion Stats
4W - 0L
1,803 SR
Queue Stats
10W - 5L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Tiberius
Gestelenish
Tiberius
6
1 / 7 / 3
1,930
483
8,373
19,539
0
Bragging Rights

Bragging Rights

Weapon

Hitting enemies with Bladed Chakrams Heals you for 75.

Level 5

Crowd-Pleaser

Crowd-Pleaser

Combat Trance

Generate 3 Ammo after activating Combat Trance.

Level 3

Instrument of Fate

Instrument of Fate

Heavy Blade

Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.

Level 2

World-traveler

World-traveler

Crouching Tigron

Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.

Level 2

Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 3.

Level 3

Predatory Instincts

Predatory Instincts

Weapon

Bladed Chakrams are able to bounce 2 additional times before disappearing.

Level 1

VII
32
3 / 5 / 7
2,265
566
29,895
18,489
0
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.

Level 2

The Fear

The Fear

Trigger Discipline

Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.

Level 4

Night Watch

Night Watch

Trigger Discipline

Generate 8 Ammo when you activate Trigger Discipline.

Level 2

Never Look

Never Look

Armor

Increase your maximum Health by 200.

Level 4

Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 12% while in Automatic fire mode.

Level 3

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Buck
15
6 / 11 / 3
2,498
625
19,566
32,917
0
Bully

Bully

Net Shot

Gain 24% Lifesteal against targets Slowed by Net Shot.

Level 2

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 14% after getting an Elimination.

Level 1

Seismic Wave

Seismic Wave

Heroic Leap

Reduce the Cooldown of Heroic Leap by 2.5s.

Level 5

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 10%.

Level 2

Exhilarate

Exhilarate

Heroic Leap

Hitting at least one champion with Heroic Leap reduces its Cooldown by 5s.

Level 5

Ensnare

Ensnare

Net Shot

Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.

Level 1

Vatu
53
4 / 11 / 3
2,212
553
23,289
31,522
0
Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 30%.

Level 3

Memento Vivere

Memento Vivere

Armor

Increase your maximum Health by 40.

Level 1

Gathering Shadow

Gathering Shadow

Ambush

Reduce the damage you take by 25% for 2s after Ambush ends. This applies to each Ambush in the chain.

Level 5

Final Sight

Final Sight

Armor

Reset the Cooldown of Ambush after falling to or below 30% Health.

Level 3

Retribution

Retribution

Ambush

Increase the Radius and Effective Radius of the damage from Ambush by 45%.

Level 3

Omnipresence

Omnipresence

Ambush

Your Ambush gains an additional charge and can now be used on allies.

Level 1

14
7 / 6 / 7
2,565
641
37,081
18,631
0
Solar Flare

Solar Flare

Pyre Strike

Increase the radius of Pyre Strike by 30%.

Level 3

Ignition

Ignition

Pyre Strike

Reduce the Cooldown of Wings of Wrath by 3s after hitting an enemy with Pyre Strike.

Level 3

Pyre Walker

Pyre Walker

Wings of Wrath

Reduce the Cooldown of Wings of Wrath by 0.6s.

Level 1

Stoke the Fire

Stoke the Fire

Wings of Wrath

Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.

Level 4

Burning Oath

Burning Oath

Kindle Soul

Heal for 420 over 3s after Healing an ally with Kindle Soul.

Level 4

Solar Blessing

Solar Blessing

Pyre Strike

Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)

Level 1

Team 1 Score

-15

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
5
4 / 4 / 9
2,155
539
13,865
38,428
7,180
Dampener

Dampener

Armor

Increase your maximum Health by 450.

Level 3

Warden

Warden

Emitter

Increase the duration of Emitter by 2s.

Level 2

Nanotechnology

Nanotechnology

Emitter

Heal for 250 every 1s while Emitter is active.

Level 5

Air-Cooled

Air-Cooled

Advance

Heal for 240 after activating Advance.

Level 3

Opulence

Opulence

Missile Launcher

Heal 120 health for each player hit by Missile Launcher.

Level 2

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

2
11 / 5 / 8
2,530
633
29,812
19,824
0
Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 16%.

Level 2

Hideout

Hideout

Billow

Reduce the Cooldown of Whirl by 2s after using Billow.

Level 2

Heartless

Heartless

Armor

Increase your Movement Speed by 24% for 4s after getting an Elimination.

Level 4

Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 70% after getting an Elimination.

Level 5

Embers

Embers

Billow

Regenerate 2 Ammo every 0.5s for 1s after activating Billow.

Level 2

Guillotine

Guillotine

Spite

Spite deals 20% of its target's maximum Health with each hit.

Level 1

Kinessa
4
14 / 2 / 6
2,570
643
38,604
9,472
0
Prodigy

Prodigy

Sniper Mode

Increase your Movement Speed while in Sniper Mode by 75%.

Level 3

Power Supply

Power Supply

Armor

Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.

Level 3

Open Season

Open Season

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.

Level 2

Well-Stocked

Well-Stocked

Oppressor Mine

Activating Oppressor Mine generates 12 Ammo.

Level 4

Bob and Weave

Bob and Weave

Transporter

Increase your Movement Speed by 81% for 2s after Teleporting with Transporter.

Level 3

Steady Aim

Steady Aim

Sniper Mode

For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.

Level 1

Buck
WillooD
Buck
31
8 / 5 / 7
2,346
587
18,495
25,087
0
Deep Breath

Deep Breath

Recovery

Reduce your damage taken by 30% for 2s after using Recovery.

Level 5

Vigor

Vigor

Recovery

Regenerate 1 Ammo every 0.5s for 1s after activating Recovery.

Level 2

Reconstruction

Reconstruction

Recovery

Reduce the Cooldown of Recovery by 5s.

Level 5

Exhilarate

Exhilarate

Heroic Leap

Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.

Level 1

Gotcha

Gotcha

Net Shot

Increase your Movement Speed by 20% for 3s after using Net Shot.

Level 2

Bulk Up

Bulk Up

Recovery

Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.

Level 1

49
3 / 5 / 11
2,195
549
20,322
25,393
0
Dark Whisper

Dark Whisper

Shadow Travel

Increase your Movement Speed by 16% while Shadow Travel is active.

Level 2

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.

Level 3

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 50%.

Level 5

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.

Level 2

Blood Pact

Blood Pact

Restore Soul

Heal for 210 every 1s while channeling Restore Soul.

Level 3

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

Match Insights

Player Kills, Deaths, and Assists

0s
Objective Time
0s
44
Kill Participation
81
21
Kills
40
40
Deaths
21
23
Assists
41
Player
Kills
Deaths
Assists
KDA
W
4
4
9
2.13
L
Tiberius
Gestelenish
Tiberius
1
7
3
0.36
L
VII
3
5
7
1.3
L
Buck
6
11
3
0.68
L
Vatu
4
11
3
0.5
W
11
5
8
3
W
Kinessa
14
2
6
8.5
W
Buck
WillooD
Buck
8
5
7
2.3
L
7
6
7
1.75
W
3
5
11
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

118,204
Damage
121,098
121,098
Taken
118,204
0
Shielding
7,180
35,510
Healing
59,320
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
13,865
8,215
0
15,307
38,428
7,180
L
Tiberius
Gestelenish
Tiberius
8,373
6,173
0
1,559
19,539
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
VII
29,895
28,045
0
2,665
18,489
0
L
Buck
19,566
18,966
0
611
32,917
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

L
Vatu
23,289
17,639
0
0
31,522
0
W
29,812
26,064
0
4,559
19,824
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Kinessa
38,604
34,219
0
3,407
9,472
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Buck
WillooD
Buck
18,495
16,895
0
8,731
25,087
0
L
37,081
24,442
25,240
5,435
18,631
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
20,322
17,077
14,635
12,681
25,393
0

Damage Done by Role

Damage Taken by Role