Player Matchup

Ying
Ying
Barthandalus
Ying
Level 399
Champion Stats
4W - 3L
1,657 SR
Queue Stats
56W - 52L
1,571 Elo+
Solo
Barik
Barik
GonzarexXD
Barik
Level 284
Champion Stats
52W - 33L
1,631 SR
Queue Stats
86W - 74L
1,631 Elo+
Solo
Vora
Vora
MIGEBIGOTE
Vora
Level 377
Champion Stats
69W - 60L
1,408 SR
Queue Stats
1,668W - 1,640L
1,614 Elo+
Solo
Bomb King
Bomb King
areomason
Bomb King
Level 38
Champion Stats
5W - 3L
1,848 SR
Queue Stats
98W - 89L
1,627 Elo+
Solo
Imani
Imani
おきなわ
Imani
Level 999
Champion Stats
971W - 825L
1,604 SR
Queue Stats
1,221W - 1,207L
1,602 Elo+
Solo
Team Averages
Level 419
1,630 SR
1,609 Elo+

VS

Team Averages
Level 452
1,587 SR
1,607 Elo+
Androxus
Androxus
EasyGT
Androxus
Level 999
Champion Stats
596W - 419L
1,675 SR
Queue Stats
1,883W - 1,547L
1,693 Elo+
Party 1
Ash
Ash
Farfarello76
Ash
Level 172
Champion Stats
17W - 17L
1,514 SR
Queue Stats
146W - 146L
1,504 Elo+
Solo
Ying
Ying
JoJoCharlz2015
Ying
Level 628
Champion Stats
9W - 9L
1,531 SR
Queue Stats
55W - 45L
1,609 Elo+
Solo
Tyra
Tyra
Salchipollouwu
Tyra
Level 43
Champion Stats
5W - 4L
1,494 SR
Queue Stats
59W - 56L
1,559 Elo+
Solo
Rei
Rei
Shiyha
Rei
Level 419
Champion Stats
83W - 66L
1,720 SR
Queue Stats
715W - 615L
1,672 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
2 / 7 / 20
2,693
224
21,843
29,897
0
Pursuit

Pursuit

Shatter

Increase the Movement Speed of Illusions by 40% during Shatter.

Level 5

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 1s.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 200.

Level 2

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Ephemeral

Ephemeral

Weapon

Increase your Reload Speed by 24%.

Level 3

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Barik
32
6 / 5 / 13
3,181
265
65,916
61,513
109,260
Bowling Ball

Bowling Ball

Rocket Boots

Gain a 600-Health Shield for 3s after activating Rocket Boots.

Level 4

Double-Time

Double-Time

Rocket Boots

Heal for 150 every 1s for 3s after activating Rocket Boots.

Level 3

Fuel Efficiency

Fuel Efficiency

Rocket Boots

Increase the duration of Rocket Boots by 0.8999999999999999s.

Level 3

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 5%.

Level 1

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 40% Health.

Level 4

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

53
9 / 13 / 10
2,547
212
53,591
46,579
0
Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 40 per stack.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 250.

Level 5

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.

Level 1

The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.

Level 1

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Bomb King
areomason
Bomb King
32
12 / 6 / 11
3,023
252
90,207
40,730
0
Shock and Awe

Shock and Awe

Detonate

Increase your Movement Speed by 13.75% for 3s after hitting at least one enemy with Detonate.

Level 5

King's Court

King's Court

Detonate

Heal for 60 for each Sticky Bomb you Detonate.

Level 4

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 1.

Level 1

King's New Cloak

King's New Cloak

Armor

Increase your maximum Health by 200.

Level 4

Jolt

Jolt

Poppy Bomb

Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.

Level 1

Chain Reaction

Chain Reaction

Detonate

Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.

Level 1

59
4 / 7 / 10
2,269
189
65,813
28,410
1,600
Draconic Will

Draconic Will

Elemental Shift

Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.

Level 5

Elemental Barrier

Elemental Barrier

Elemental Shift

Heal for 50 after using Elemental Shift.

Level 1

Elemental Grace

Elemental Grace

Armor

Gain a 200-health Shield for 3s after dropping to or below 50% Health.

Level 2

Ancient Duty

Ancient Duty

Armor

Increase your maximum Health by 100.

Level 2

Affinity

Affinity

Elemental Shift

Reduce your damage taken by 25% for 2s after activating Elemental Shift.

Level 5

Splitting Ice

Splitting Ice

Frost Bolt

Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.

Level 1

Team 1 Score

2

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Androxus
EasyGT
Androxus
45
19 / 6 / 6
3,873
323
67,925
65,734
0
Elusive

Elusive

Nether Step

Increase your Movement Speed by 30% for 3s after activating Nether Step.

Level 3

Sleight of Hand

Sleight of Hand

Nether Step

Generate 3 Ammo after activating Nether Step.

Level 3

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 15%.

Level 3

Watchful

Watchful

Armor

Reduce all active Cooldowns by 40% after getting an Elimination.

Level 4

Buying Time

Buying Time

Reversal

Generate 2 Ammo after activating Reversal.

Level 2

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

45
5 / 8 / 7
3,251
271
27,700
105,414
53,667
Fervor

Fervor

Armor

Increase your maximum Ammo by 4.

Level 4

Castle-Forged

Castle-Forged

Kinetic Burst

Reduce the Cooldown of Kinetic Burst by 0.6s.

Level 1

Brawl

Brawl

Kinetic Burst

Heal for 600 over 2s for each enemy hit by Kinetic Burst.

Level 4

Trebuchet

Trebuchet

Siege Shield

Generate 2 Ammo after activating Siege Shield.

Level 1

Indomitable

Indomitable

Armor

Gain 50% Lifesteal.

Level 5

Fortress Breaker

Fortress Breaker

Siege Shield

Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.

Level 1

54
9 / 4 / 25
3,706
309
57,843
45,340
0
Efficiency

Efficiency

Dimensional Link

Reduce the Cooldown of Dimensional Link by 2.5s.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Spring Forward

Spring Forward

Dimensional Link

Increase the duration of Dimensional Link by 1.4s.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 200.

Level 2

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

20
5 / 10 / 7
2,540
212
39,102
50,564
0
Tracker

Tracker

Hunter's Mark

Increase your Movement Speed by 15% while Hunter's Mark is active.

Level 3

Incensed

Incensed

Fire Bomb

Increase your Movement Speed by 40% for 4s after using Fire Bomb.

Level 5

Trail Blazer

Trail Blazer

Armor

Generate 9 Ammo after getting an Elimination.

Level 3

Napalm

Napalm

Fire Bomb

Activating Fire Bomb heals you for 200 over 2s.

Level 2

Turn The Table

Turn The Table

Nade Launcher

Heal for 120 for each enemy hit with Nade Launcher.

Level 2

Mercy Kill

Mercy Kill

Nade Launcher

Nade Launcher has 3 charges, but reduce the damage of each to 650.

Level 1

Rei
Shiyha
Rei
48
0 / 5 / 24
3,046
254
14,559
30,318
0
Leipori Prayer

Leipori Prayer

Chain Heal

Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.

Level 2

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Enveloping Magic

Enveloping Magic

Envelop

Increase the maximum amount of damage mitigated by Envelop by 21%.

Level 3

Future Generations

Future Generations

Chain Heal

After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 2

Midnight Stroll

Midnight Stroll

Spirit Link

Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.

Level 3

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 37s
Objective Time
7m 40s
97
Kill Participation
107
33
Kills
38
38
Deaths
33
64
Assists
69
Player
Kills
Deaths
Assists
KDA
L
2
7
20
1.71
W
Androxus
EasyGT
Androxus
19
6
6
3.67
W
5
8
7
1.06
L
Barik
6
5
13
2.5
W
9
4
25
5.38
L
9
13
10
1.08
W
5
10
7
0.85
W
Rei
Shiyha
Rei
0
5
24
2.4
L
Bomb King
areomason
Bomb King
12
6
11
2.92
L
4
7
10
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

297,370
Damage
207,129
207,129
Taken
297,370
110,860
Shielding
53,667
109,426
Healing
194,212
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
21,843
21,843
71,084
13,272
29,897
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

W
Androxus
EasyGT
Androxus
67,925
56,026
0
2,373
65,734
0
Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

W
27,700
25,820
0
7,336
105,414
53,667
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Barik
65,916
65,916
0
7,699
61,513
109,260
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

W
57,843
54,848
70,830
17,332
45,340
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
53,591
37,978
0
5,920
46,579
0
Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
39,102
26,016
0
1,202
50,564
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Rei
Shiyha
Rei
14,559
13,365
83,895
11,244
30,318
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
Bomb King
areomason
Bomb King
90,207
73,849
0
8,301
40,730
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
65,813
34,884
0
3,150
28,410
1,600
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Damage Done by Role

Damage Taken by Role