Player Matchup

Barik
Barik
Platinum IV
CHICKIENUGGY
Barik
Platinum IV
Level 75
Champion Stats
15W - 13L
1,628 SR
Queue Stats
386W - 346L
1,608 Elo+
Solo
Evie
Evie
Platinum IV
FueledByMath
Evie
Platinum IV
Level 302
Champion Stats
54W - 43L
1,663 SR
Queue Stats
447W - 408L
1,710 Elo+
Party 1
Zhin
Zhin
Platinum II
InaraFirst
Zhin
Platinum II
Level 106
Champion Stats
25W - 11L
1,811 SR
Queue Stats
182W - 165L
1,639 Elo+
Solo
Ying
Ying
Platinum V
KingLanden24
Ying
Platinum V
Level 348
Champion Stats
7W - 3L
1,767 SR
Queue Stats
150W - 153L
1,600 Elo+
Solo
Ash
Ash
Diamond V
alph0jin
Ash
Diamond V
Level 53
Champion Stats
5W - 1L
1,845 SR
Queue Stats
48W - 26L
1,777 Elo+
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 177
1,743 SR
1,667 Elo+

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 593
1,708 SR
1,578 Elo+
Azaan
Azaan
Diamond IV
BorisTheViking
Azaan
Diamond IV
Level 913
Champion Stats
87W - 68L
1,751 SR
Queue Stats
358W - 326L
1,598 Elo+
Party 2
Cassie
Cassie
Platinum III
Mércénäry
Cassie
Platinum III
Level 323
Champion Stats
16W - 11L
1,714 SR
Queue Stats
200W - 169L
1,638 Elo+
Solo
Buck
Buck
Diamond IV
NateJarboe
Buck
Diamond IV
Level 999
Champion Stats
18W - 4L
1,821 SR
Queue Stats
115W - 102L
1,608 Elo+
Party 3
Io
Io
Platinum IV
NateJarboeFan
Io
Platinum IV
Level 126
Champion Stats
1W - 2L
1,767 SR
Queue Stats
7W - 8L
1,519 Elo+
Party 3
Fernando
Fernando
Platinum II
Venganza666
Fernando
Platinum II
Level 604
Champion Stats
3W - 5L
1,489 SR
Queue Stats
213W - 204L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
29
1 / 8 / 5
2,315
210
47,032
53,109
38,079
Bowling Ball

Bowling Ball

Rocket Boots

Gain a 450-Health Shield for 3s after activating Rocket Boots.

Level 3

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 560.

Level 4

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 5%.

Level 1

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 360 every 1s while you are standing near them.

Level 4

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

53
3 / 11 / 2
1,939
176
53,111
33,250
0
Biting Cold

Biting Cold

Ice Block

Generate 2 Ammo after activating Ice Block.

Level 1

Teleport

Teleport

Blink

Increase the distance traveled by Blink by 24%.

Level 4

Swift Witch

Swift Witch

Soar

Increase your Movement Speed during Soar by 28%.

Level 4

Flicker

Flicker

Blink

Heal for 150 after using Blink.

Level 5

Cantrip

Cantrip

Soar

Generate 1 Ammo after activating Soar.

Level 1

Wormhole

Wormhole

Blink

Blink can be refired within 4s of its use to return to the initial casting location.

Level 1

45
9 / 12 / 3
2,516
229
54,666
42,943
0
Heartless

Heartless

Armor

Increase your Movement Speed by 18% for 4s after getting an Elimination.

Level 3

Infamy

Infamy

Armor

Increase your maximum Health by 200.

Level 4

Hideout

Hideout

Billow

Reduce the Cooldown of Whirl by 3s after using Billow.

Level 3

Footwork

Footwork

Counter

Increase your Movement Speed by 20% for 3s after activating Counter.

Level 2

Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 24%.

Level 3

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

59
1 / 11 / 7
2,242
204
8,859
39,815
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 1s after getting an Elimination.

Level 1

Fracture

Fracture

Shatter

Heal your Illusions for 20% of their maximum Health after activating Shatter.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

39
6 / 3 / 8
2,770
252
102,951
90,797
25,021
Indomitable

Indomitable

Armor

Gain 50% Lifesteal.

Level 5

Gate-Crasher

Gate-Crasher

Shoulder Bash

Reduce the Cooldown of Shoulder Bash by 1.6s.

Level 2

Siege Engine

Siege Engine

Kinetic Burst

Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.

Level 3

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 600.

Level 4

Trebuchet

Trebuchet

Siege Shield

Generate 2 Ammo after activating Siege Shield.

Level 1

Level 1

Bans
LexKhan
Team 1 Score

1

VS

Team 2 Score

4

Bans
AtlasCaspian
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
8 / 2 / 17
2,826
257
70,556
66,293
3,822
Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 300.

Level 4

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 150.

Level 1

Depths of Despair

Depths of Despair

Reduce the damage you take by 4% for 2s after activating Conviction.

Level 1

Grim Deliverance

Grim Deliverance

Heal for 20 for every percentage point of Ire consumed by abilities.

Level 4

Solemn Watch

Solemn Watch

Increase the distance traveled by Conviction by 30%.

Level 5

Tempering

Tempering

Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.

Level 1

Cassie
57
10 / 4 / 16
2,956
269
71,786
45,147
0
Incitement

Incitement

Dodge Roll

Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.

Level 5

Quiver

Quiver

Weapon

Increase your maximum Ammo by 1.

Level 1

Lunge

Lunge

Dodge Roll

Increase the distance traveled when using Dodge Roll by 10%.

Level 1

Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.

Level 3

Onslaught

Onslaught

Dodge Roll

Activating Dodge Roll heals you for 375.

Level 5

Exaction

Exaction

Dodge Roll

For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.

Level 1

57
16 / 6 / 12
2,953
268
61,104
46,481
0
Momentum

Momentum

Heroic Leap

Reduce your damage taken by 25% for 4s after using Heroic Leap.

Level 5

Exhilarate

Exhilarate

Heroic Leap

Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.

Level 1

Vigor

Vigor

Recovery

Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.

Level 1

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 15%.

Level 3

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 70% after getting an Elimination.

Level 5

Bounce House

Bounce House

Heroic Leap

Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.

Level 1

47
6 / 5 / 22
3,377
307
19,603
29,731
0
Feral Strength

Feral Strength

Guardian Spirit

Increase Luna's Health by 900.

Level 4

Broken Deity

Broken Deity

Guardian Spirit

Increase Luna's deploy range by 40%.

Level 2

Spirit Arrows

Spirit Arrows

Moonlight

Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.

Level 3

Protectors

Protectors

Guardian Spirit

Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.

Level 3

Lunar Connection

Lunar Connection

Guardian Spirit

Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.

Level 3

Life Link

Life Link

Guardian Spirit

[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.

Level 1

Fernando
Venganza666
Fernando
58
5 / 3 / 7
3,038
276
36,865
78,967
34,852
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Match Insights

Player Kills, Deaths, and Assists

4m 46s
Objective Time
7m 15s
45
Kill Participation
119
20
Kills
45
45
Deaths
20
25
Assists
74
Player
Kills
Deaths
Assists
KDA
W
8
2
17
8.25
L
1
8
5
0.44
L
3
11
2
0.36
L
9
12
3
0.88
L
1
11
7
0.41
W
Cassie
10
4
16
4.5
W
16
6
12
3.67
W
6
5
22
3.4
W
Fernando
Venganza666
Fernando
5
3
7
2.83
L
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

266,619
Damage
259,914
259,914
Taken
266,619
63,100
Shielding
38,674
109,627
Healing
201,501
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
70,556
57,294
0
18,240
66,293
3,822
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
47,032
47,032
0
2,503
53,109
38,079
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
53,111
50,873
0
3,887
33,250
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
54,666
47,477
0
4,561
42,943
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
8,859
8,859
76,710
15,598
39,815
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Cassie
71,786
60,410
0
16,273
45,147
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
61,104
48,871
0
13,087
46,481
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
19,603
18,703
128,220
18,688
29,731
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Fernando
Venganza666
Fernando
36,865
25,245
0
6,993
78,967
34,852
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
102,951
91,720
0
6,368
90,797
25,021
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role