Player Matchup

Inara
Inara
Gold II
AJotaPL
Inara
Gold II
Level 820
Champion Stats
16W - 14L
1,660 SR
Queue Stats
268W - 244L
1,567 Elo+
Party 1
Betty la Bomba
Betty la Bomba
Platinum I
JöwHart
Betty la Bomba
Platinum I
Level 147
Champion Stats
58W - 50L
1,626 SR
Queue Stats
481W - 435L
1,574 Elo+
Party 1
Makoa
Makoa
Gold IV
KenyACE
Makoa
Gold IV
Level 340
Champion Stats
50W - 52L
1,569 SR
Queue Stats
444W - 419L
1,465 Elo+
Party 1
Io
Io
Gold I
Tailor64
Io
Gold I
Level 327
Champion Stats
0W - 1L
1,500 SR
Queue Stats
183W - 179L
1,522 Elo+
Party 1
Maeve
Maeve
Platinum V
kaduccosta
Maeve
Platinum V
Level 999
Champion Stats
54W - 47L
1,647 SR
Queue Stats
1,955W - 1,859L
1,534 Elo+
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 527
1,600 SR
1,533 Elo+

VS

Team Averages
Gold V
Gold V
Average Tier
Level 335
1,631 SR
1,553 Elo+
Lex
Lex
Platinum II
AbnerRyo-
Lex
Platinum II
Level 999
Champion Stats
38W - 35L
1,622 SR
Queue Stats
320W - 296L
1,556 Elo+
Solo
Tyra
Tyra
Silver I
BROCKO_013
Tyra
Silver I
Level 108
Champion Stats
2W - 5L
1,484 SR
Queue Stats
79W - 59L
1,573 Elo+
Party 2
Barik
Barik
Qualifying
Filipe_Cr97-
Barik
Qualifying
Level 242
Champion Stats
5W - 5L
1,818 SR
Queue Stats
7W - 12L
1,534 Elo+
Solo
Fernando
Fernando
Gold I
OooooYooooO
Fernando
Gold I
Level 245
Champion Stats
28W - 25L
1,758 SR
Queue Stats
309W - 275L
1,538 Elo+
Solo
Rei
Rei
Gold III
facucampos
Rei
Gold III
Level 82
Champion Stats
3W - 6L
1,474 SR
Queue Stats
83W - 62L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Inara
AJotaPL
Inara
58
5 / 8 / 9
1,949
177
34,186
69,755
14,751
Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Plateau

Plateau

Impasse

Gain a 125-Health Shield for 3s after activating Impasse.

Level 1

Caretaker

Caretaker

Warder's Field

Heal for 22 every 1s while standing in Warder's Field.

Level 1

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 15% while standing in Warder's Field.

Level 3

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Betty la Bomba
JöwHart
Betty la Bomba
47
4 / 8 / 13
1,996
181
63,136
29,668
0
A Runaway

A Runaway

Hail of Bombs

Increase the explosion radius of Hail of Bombs' explosives by 30%.

Level 3

Queen's Reign

Queen's Reign

Cluster Grenade

Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.

Level 4

Eureka Moment

Eureka Moment

Weapon

Generate 1 ammo for every -400 explosive damage done.

Level 2

From Betty with Love

From Betty with Love

Cluster Grenade

Increase the explosion radius of Cluster Grenade's initial explosion by 12%.

Level 2

Bouncing Betty

Bouncing Betty

Explosive Personality

Heal for 120 for each use of Explosive Personality.

Level 4

Level 1

Makoa
KenyACE
Makoa
52
4 / 10 / 10
1,734
158
24,158
70,064
16,158
Crashing Wave

Crashing Wave

Shell Spin

Reduce the Cooldown of Shell Spin by 5s for each enemy it hits.

Level 5

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 10%.

Level 1

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.

Level 3

Spring Tide

Spring Tide

Shell Spin

Heal for 1250 for each enemy hit with Shell Spin.

Level 5

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

53
2 / 7 / 12
1,901
173
21,506
27,923
0
Sanctum of Faith

Sanctum of Faith

Moonlight

Regenerate 5% Moonlight every 1s while not using Moonlight.

Level 5

Swift Arrows

Swift Arrows

Moonlight

Increase allies' Movement Speed by 6% while they are being Healed by Moonlight.

Level 1

Restored Faith

Restored Faith

Moonlight

Heal for 10 every time you Heal an ally with Moonlight.

Level 1

Moonlight Garden

Moonlight Garden

Weapon

Generate 8% Moonlight for each enemy hit with Light Bow.

Level 4

Spirit Arrows

Spirit Arrows

Moonlight

Reduce the Cooldown of Luna's redeploy by 0.4s after healing with Moonlight.

Level 4

Life Link

Life Link

Guardian Spirit

[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.

Level 1

Maeve
59
12 / 8 / 7
2,162
197
55,366
32,109
0
Predation

Predation

Armor

Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.

Level 5

Street Cred

Street Cred

Armor

Increase your maximum Health by 100.

Level 2

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 20% for 2s after using Pounce.

Level 5

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 10%.

Level 1

Walk it Off

Walk it Off

Prowl

Heal for 80 every 1s while Prowl is active.

Level 2

Level 1

Bans
CaspianBomb King
Team 1 Score

1

VS

Team 2 Score

4

Bans
KhanYing
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
16 / 7 / 9
3,970
361
59,149
38,939
0
Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 25% for each enemy hit by your weapons.

Level 5

Assail

Assail

In Pursuit

Generate 6 Ammo after activating In Pursuit.

Level 2

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 100.

Level 2

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 40% for 2s after Combat Slide ends.

Level 4

Requip

Requip

Combat Slide

Generate 4 Ammo after activating Combat Slide.

Level 2

Heroism

Heroism

Combat Slide

Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.

Level 1

37
8 / 6 / 4
2,793
254
58,026
37,212
0
Hunting Season

Hunting Season

Hunter's Mark

Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.

Level 1

Favored Quarry

Favored Quarry

Hunter's Mark

Increase the duration of Hunter's Mark by 1.7999999999999998s.

Level 3

Ranger

Ranger

Hunter's Mark

Reduce the Cooldown of Hunter’s Mark by 5s.

Level 5

Survivalist

Survivalist

Armor

Increase your maximum Health by 150.

Level 3

Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 6.

Level 3

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

51
6 / 2 / 13
3,389
308
45,483
34,537
54,338
Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 1.6s.

Level 4

Foundation

Foundation

Barricade

Increase the duration of Barricade by 0.6s.

Level 1

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Bunker

Bunker

Barricade

Increase the Health of Barricade by 800.

Level 4

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Fernando
OooooYooooO
Fernando
55
8 / 7 / 7
2,820
256
39,884
55,987
27,900
Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 10% while at or below 50% Health.

Level 2

Brand

Brand

Fireball

Heal for 400 for each enemy hit with Fireball.

Level 4

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Launch

Launch

Charge

Increase the travel distance of Charge by 30%.

Level 2

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 400 to enemies hit by Charge.

Level 2

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

39
3 / 5 / 16
3,167
288
26,977
31,677
0
Refreshing Break

Refreshing Break

Chain Heal

Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.

Level 3

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.

Level 5

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 50.

Level 1

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

1m 38s
Objective Time
8m 13s
78
Kill Participation
90
27
Kills
41
41
Deaths
27
51
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Inara
AJotaPL
Inara
5
8
9
1.19
W
16
7
9
2.93
W
8
6
4
1.67
W
6
2
13
6.25
L
Betty la Bomba
JöwHart
Betty la Bomba
4
8
13
1.31
L
Makoa
KenyACE
Makoa
4
10
10
0.9
W
Fernando
OooooYooooO
Fernando
8
7
7
1.64
L
2
7
12
1.14
W
3
5
16
2.2
L
Maeve
12
8
7
1.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

198,352
Damage
229,519
229,519
Taken
198,352
30,909
Shielding
82,238
86,958
Healing
111,871
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Inara
AJotaPL
Inara
34,186
29,126
0
1,091
69,755
14,751
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
59,149
57,675
0
2,247
38,939
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
58,026
44,676
0
4,831
37,212
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
45,483
45,483
0
7,792
34,537
54,338
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Betty la Bomba
JöwHart
Betty la Bomba
63,136
34,618
0
2,939
29,668
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Makoa
KenyACE
Makoa
24,158
21,679
0
4,573
70,064
16,158
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Fernando
OooooYooooO
Fernando
39,884
23,105
0
6,984
55,987
27,900
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

L
21,506
20,442
60,156
11,605
27,923
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
26,977
24,828
69,664
20,353
31,677
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Maeve
55,366
52,627
0
6,594
32,109
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Damage Done by Role

Damage Taken by Role