Player Matchup

Ruckus
Ruckus
Bambino_Mofia
Ruckus
Level 21
Champion Stats
18W - 21L
1,537 SR
Queue Stats
100W - 124L
1,373 Elo+
Party 1
Viktor
Viktor
Demoney2382
Viktor
Level 16
Champion Stats
1W - 1L
1,500 SR
Queue Stats
19W - 28L
1,342 Elo+
Solo
Maeve
Maeve
IZABAMI12
Maeve
Level 25
Champion Stats
1W - 0L
1,818 SR
Queue Stats
1W - 4L
1,192 Elo+
Solo
Grover
Grover
TimTim_Vapour
Grover
Level 17
Champion Stats
9W - 6L
1,531 SR
Queue Stats
24W - 31L
1,312 Elo+
Solo
Barik
Barik
blomenzi_1
Barik
Level 21
Champion Stats
20W - 38L
1,563 SR
Queue Stats
85W - 117L
1,455 Elo+
Party 1
Team Averages
Level 20
1,590 SR
1,335 Elo+

VS

Team Averages
Level 16
1,553 SR
1,429 Elo+
Tyra
Tyra
Carmo_fixa
Tyra
Level 16
Champion Stats
5W - 7L
1,505 SR
Queue Stats
6W - 7L
1,479 Elo+
Party 2
Khan
Khan
Daddy777
Khan
Level 19
Champion Stats
18W - 14L
1,483 SR
Queue Stats
63W - 47L
1,543 Elo+
Solo
Ying
Ying
ItaloMarques815
Ying
Level 18
Champion Stats
18W - 20L
1,463 SR
Queue Stats
20W - 31L
1,375 Elo+
Party 2
Seris
Seris
cristian23r5
Seris
Level 13
Champion Stats
10W - 10L
1,576 SR
Queue Stats
19W - 29L
1,352 Elo+
Solo
Skye
Skye
gaab77
Skye
Level 16
Champion Stats
13W - 9L
1,741 SR
Queue Stats
19W - 26L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
5
12 / 5 / 14
3,958
283
90,112
81,483
53,764
Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 4s.

Level 4

Nanotechnology

Nanotechnology

Emitter

Heal for 200 every 1s while Emitter is active.

Level 4

Air-Cooled

Air-Cooled

Advance

Heal for 80 after activating Advance.

Level 1

Warden

Warden

Emitter

Increase the duration of Emitter by 2s.

Level 2

Dampener

Dampener

Armor

Increase your maximum Health by 600.

Level 4

Level 1

Viktor
13
13 / 10 / 18
4,293
307
95,669
54,841
0
Run and Gun

Run and Gun

Hustle

Regenerate 4 Ammo every 1s while using Hustle.

Level 2

Scramble

Scramble

Hustle

Reduce damage taken by 12% while using Hustle.

Level 4

Hot Potato

Hot Potato

Frag Grenade

Reduce the cook time of Frag Grenade by 20%.

Level 2

Second Wind

Second Wind

Hustle

Increase your Movement Speed after deactivating Hustle by 30% for 1.5s.

Level 3

Guerrilla Warfare

Guerrilla Warfare

Hustle

Reduce the Cooldown of Frag Grenade by 0.8s every 1s while Hustle is active.

Level 4

Cardio

Cardio

Hustle

Heal for 300 per second while using Hustle.

Level 1

Maeve
IZABAMI12
Maeve
19
15 / 9 / 11
3,947
282
58,078
40,007
0
On Edge

On Edge

Nine Lives

Reduce the Cooldown of Nine Lives by 1s.

Level 1

Scamper

Scamper

Pounce

Increase your Movement Speed by 40% for 3s after using Pounce.

Level 4

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 16% for 2s after using Pounce.

Level 4

Savagery

Savagery

Pounce

Heal for 280 after using Pounce.

Level 4

Patch Up

Patch Up

Nine Lives

Heal for an additional 160 with Nine Lives.

Level 2

Street Justice

Street Justice

Pounce

Pounce Executes targets at or below 35% Health.

Level 1

5
2 / 10 / 35
4,270
305
40,191
69,174
0
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 1.2000000000000002s.

Level 3

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.

Level 2

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 18% for 4s after using Blossom.

Level 3

Barkskin

Barkskin

Armor

Increase your maximum Health by 300.

Level 4

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 12%.

Level 3

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Barik
10
8 / 11 / 8
3,571
255
46,383
69,321
60,597
Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 180 every 1s while you are standing near them.

Level 2

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 140.

Level 1

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 10%.

Level 2

Bunker

Bunker

Barricade

Increase the Health of Barricade by 1000.

Level 5

Foundation

Foundation

Barricade

Increase the duration of Barricade by 3s.

Level 5

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

Team 1 Score

4

VS

Team 2 Score

2

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
10
13 / 12 / 13
3,107
222
92,607
62,137
0
Napalm

Napalm

Fire Bomb

Activating Fire Bomb heals you for 300 over 2s.

Level 3

Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 2.4s.

Level 4

Survivalist

Survivalist

Armor

Increase your maximum Health by 50.

Level 1

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Incensed

Incensed

Fire Bomb

Increase your Movement Speed by 32% for 4s after using Fire Bomb.

Level 4

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

Khan
6
8 / 8 / 10
2,961
212
52,786
131,780
72,212
Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 1.2s.

Level 2

Platemail

Platemail

Armor

Increase your maximum Health by 450.

Level 3

Ready for War

Ready for War

Bulwark

Increase the recharge rate of your Bulwark by 24%.

Level 4

Shield Wall

Shield Wall

Bulwark

Increase the Health of your Bulwark by 400.

Level 2

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 24% while your Bulwark is active.

Level 4

Lian's Shield

Lian's Shield

Bulwark

Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.

Level 1

17
1 / 11 / 17
2,201
157
42,427
53,299
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

12
2 / 8 / 14
2,236
160
24,668
32,903
0
Dark Whisper

Dark Whisper

Shadow Travel

Increase your Movement Speed by 16% while Shadow Travel is active.

Level 2

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.

Level 3

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 50%.

Level 5

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.

Level 2

Blood Pact

Blood Pact

Restore Soul

Heal for 210 every 1s while channeling Restore Soul.

Level 3

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

Skye
gaab77
Skye
10
21 / 11 / 10
3,495
250
102,338
50,314
0
Ninja

Ninja

Hidden

Increase your Movement Speed by 15% while Hidden is active.

Level 3

Dissipate

Dissipate

Smoke Screen

Increase your Movement Speed by 16% for 2s after entering Smoke Screen.

Level 2

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -15s.

Level 3

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.

Level 4

Slip Away

Slip Away

Armor

Increase your Movement Speed by 21% while Out of Combat.

Level 3

Smoke and Dagger

Smoke and Dagger

Smoke Screen

Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.

Level 1

Match Insights

Player Kills, Deaths, and Assists

13m 27s
Objective Time
3m 57s
136
Kill Participation
109
50
Kills
45
45
Deaths
50
86
Assists
64
Player
Kills
Deaths
Assists
KDA
W
12
5
14
3.8
L
13
12
13
1.63
L
Khan
8
8
10
1.63
W
Viktor
13
10
18
2.2
W
Maeve
IZABAMI12
Maeve
15
9
11
2.28
L
1
11
17
0.86
W
2
10
35
1.95
W
Barik
8
11
8
1.09
L
2
8
14
1.13
L
Skye
gaab77
Skye
21
11
10
2.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

330,433
Damage
314,826
314,826
Taken
330,433
114,361
Shielding
72,212
170,187
Healing
182,640
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
90,112
70,860
0
23,801
81,483
53,764
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
92,607
51,165
0
6,830
62,137
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Khan
52,786
47,716
7,615
19,597
131,780
72,212
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Viktor
95,669
67,479
0
12,187
54,841
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Maeve
IZABAMI12
Maeve
58,078
57,278
0
9,583
40,007
0
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
42,427
32,347
51,332
17,194
53,299
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
40,191
31,617
77,673
41,382
69,174
0
Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

W
Barik
46,383
46,383
0
5,561
69,321
60,597
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
24,668
24,602
56,441
8,380
32,903
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Skye
gaab77
Skye
102,338
69,802
4,334
10,917
50,314
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Damage Done by Role

Damage Taken by Role