Player Matchup

Seris
Seris
ApexSeregake
Seris
Level 147
Champion Stats
204W - 167L
1,648 SR
Queue Stats
441W - 445L
1,540 Elo+
Party 2
Vora
Vora
Queen_Myell
Vora
Level 38
Champion Stats
8W - 11L
1,773 SR
Queue Stats
64W - 80L
1,390 Elo+
Solo
Start9795
Unknown
Level 40
Champion Stats
1W - 2L
1,269 SR
Queue Stats
24W - 23L
1,521 Elo+
Solo
Jenos
Jenos
justahfella
Jenos
Level 10
Champion Stats
5W - 2L
1,500 SR
Queue Stats
5W - 3L
1,300 Elo+
Party 2
Makoa
Makoa
xcer_drifty
Makoa
Level 28
Champion Stats
17W - 19L
1,461 SR
Queue Stats
32W - 44L
1,384 Elo+
Party 2
Team Averages
Level 53
1,530 SR
1,427 Elo+

VS

Team Averages
Level 62
1,494 SR
1,332 Elo+
Corvus
Corvus
FrogSupreme
Corvus
Level 34
Champion Stats
9W - 11L
1,477 SR
Queue Stats
88W - 87L
1,396 Elo+
Party 3
Lillith
Lillith
Gladiiolus
Lillith
Level 27
Champion Stats
6W - 6L
1,500 SR
Queue Stats
89W - 90L
1,363 Elo+
Party 3
Itzbubz216550
Unknown
Level 8
Champion Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,140 Elo+
Party 1
Maeve
Maeve
KitigiaKazotu
Maeve
Level 211
Champion Stats
0W - 1L
1,500 SR
Queue Stats
14W - 26L
1,428 Elo+
Party 1
Ash
Ash
SKELETORREX
Ash
Level 30
Champion Stats
10W - 13L
1,495 SR
Queue Stats
41W - 60L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
50
26 / 4 / 31
5,147
271
141,065
68,907
0
Blood Pact

Blood Pact

Restore Soul

Heal for 280 every 1s while channeling Restore Soul.

Level 4

Spirit Leech

Spirit Leech

Restore Soul

Regenerate 4 Ammo every 0.5s while channeling Restore Soul.

Level 2

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 16%.

Level 2

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 10.

Level 5

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

30
10 / 4 / 26
3,421
180
58,575
27,943
0
Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 1.6s after hitting at least one enemy with Obliteration.

Level 4

Elegant Paring

Elegant Paring

Tendril

Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.

Level 3

Broken Promises

Broken Promises

Obliteration

Heal for 240 for each enemy hit with Obliteration.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 30 per stack.

Level 3

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

Start9795
Unknown
28
16 / 7 / 40
4,260
224
83,884
35,652
0

Level 3

Level 5

Level 2

Level 3

Level 2

Level 1

6
10 / 9 / 40
4,201
221
66,449
50,781
0
Penumbra

Penumbra

Weapon

Gain 5% Lifesteal.

Level 1

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 50%.

Level 5

Inner Peace

Inner Peace

Void Grip

Reduce the Cooldown of Void Grip by 4.8s.

Level 4

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 12%.

Level 3

Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 2

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

19
12 / 11 / 16
4,311
227
55,530
161,549
60,802
Ancient Resolve

Ancient Resolve

Shell Shield

Increase the duration of Shell Shield by 3s.

Level 5

Harden

Harden

Dredge Anchor

Reduce your damage taken by 5% for 2s after hitting an enemy with Dredge Anchor.

Level 1

Determination

Determination

Armor

Increase your Healing received from other players by 12% while at or below 50% Health.

Level 2

Lighter Cannonballs

Lighter Cannonballs

Weapon

Increase your Reload Speed by 14%.

Level 2

Tidal Grace

Tidal Grace

Shell Shield

Heal for 275 every 1s while Shell Shield is active.

Level 5

Leviathan

Leviathan

Ancient Rage

Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Corvus
16
4 / 15 / 18
4,450
234
86,203
70,336
6,561
The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.

Level 3

New Resolve

New Resolve

Mark of Fate

Grant a 120-Health Shield to an ally for 2s when you Mark them.

Level 3

Abyssal Shift

Abyssal Shift

Projection

Reduce your damage taken by 18% while Projection is out.

Level 3

Magistrate's Might

Magistrate's Might

Armor

Gain a 390-Health Shield for 3s after dropping to or below 35% Health.

Level 3

Grand Design

Grand Design

Mark of Fate

Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 3

Stunning Visage

Stunning Visage

Projection

Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.

Level 1

Lillith
Gladiiolus
Lillith
11
3 / 15 / 11
4,054
213
43,069
82,643
0
Symbiotic Relationship

Symbiotic Relationship

Swarm

Increase the Healing allies receive from Swarm by 8%, but increase its cost by {scale=4|4}%.

Level 2

Sanguine Pact

Sanguine Pact

Death Wings

Reduce the Cooldown of Blood Hex by 1.5s after activating Death Wings.

Level 3

Overflowing Delights

Overflowing Delights

Swarm

Increase the Radius of Swarm by 4%, but increase its cost by {scale=3|3}%.

Level 2

Unholy Flight

Unholy Flight

Death Wings

Reduce your damage taken by 20% for 1.5s after activating Death Wings.

Level 4

Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.

Level 4

Cursed Accord

Cursed Accord

Armor

Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.

Level 1

8
0 / 15 / 12
3,668
193
37,321
63,483
0

Level 4

Level 3

Level 2

Level 3

Level 3

Level 1

57
26 / 15 / 4
5,566
293
109,501
59,464
0
Patch Up

Patch Up

Nine Lives

Heal for an additional 240 with Nine Lives.

Level 3

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.

Level 3

Walk it Off

Walk it Off

Prowl

Heal for 120 every 1s while Prowl is active.

Level 3

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 30%.

Level 3

Street Cred

Street Cred

Armor

Increase your maximum Health by 150.

Level 3

Street Justice

Street Justice

Pounce

Pounce Executes targets at or below 35% Health.

Level 1

28
2 / 14 / 12
3,167
167
68,738
129,577
102,906
Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 150.

Level 1

Battlement

Battlement

Siege Shield

Increase the duration of Siege Shield by 3s.

Level 5

Siege Engine

Siege Engine

Kinetic Burst

Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.

Level 5

Ramparts

Ramparts

Siege Shield

Reduce the Cooldown of Siege Shield by 1.6s.

Level 2

Indomitable

Indomitable

Armor

Gain 20% Lifesteal.

Level 2

Fortress Breaker

Fortress Breaker

Siege Shield

Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

10m 20s
Objective Time
13m 10s
227
Kill Participation
92
74
Kills
35
35
Deaths
74
153
Assists
57
Player
Kills
Deaths
Assists
KDA
W
26
4
31
10.38
L
Corvus
4
15
18
0.87
L
Lillith
Gladiiolus
Lillith
3
15
11
0.57
L
0
15
12
0.4
L
26
15
4
1.87
W
10
4
26
5.75
L
2
14
12
0.57
W
Start9795
Unknown
16
7
40
5.14
W
10
9
40
3.33
W
12
11
16
1.82

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

405,503
Damage
344,832
344,832
Taken
405,503
60,802
Shielding
109,467
189,971
Healing
132,414
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
141,065
124,889
75,820
32,307
68,907
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Corvus
86,203
52,468
31,799
6,846
70,336
6,561
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Lillith
Gladiiolus
Lillith
43,069
26,672
75,129
2,034
82,643
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
37,321
27,065
0
4,718
63,483
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
109,501
98,307
0
9,287
59,464
0
Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
58,575
51,141
0
9,429
27,943
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
68,738
59,106
0
2,601
129,577
102,906
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Start9795
Unknown
83,884
55,733
0
3,561
35,652
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
66,449
56,844
49,187
9,647
50,781
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
55,530
54,530
0
10,020
161,549
60,802
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Damage Done by Role

Damage Taken by Role