Player Matchup

Fernando
Fernando
CARROTZ4eiei
Fernando
Level 19
Champion Stats
1W - 0L
1,500 SR
Queue Stats
15W - 21L
1,474 Elo+
Party 3
Ying
Ying
Gulazi
Ying
Level 107
Champion Stats
41W - 40L
1,653 SR
Queue Stats
180W - 174L
1,568 Elo+
Party 2
Tyra
Tyra
ImCrazyDiamond
Tyra
Level 111
Champion Stats
22W - 14L
1,726 SR
Queue Stats
107W - 116L
1,576 Elo+
Party 2
Evie
Evie
ThisIsKoya
Evie
Level 11
Champion Stats
2W - 2L
1,564 SR
Queue Stats
15W - 23L
1,186 Elo+
Solo
Maeve
Maeve
ZetZerONE
Maeve
Level 22
Champion Stats
3W - 3L
1,566 SR
Queue Stats
26W - 33L
1,508 Elo+
Party 3
Team Averages
Level 54
1,602 SR
1,462 Elo+

VS

Team Averages
Level 92
1,567 SR
1,559 Elo+
Lex
Lex
GORGOR2011
Lex
Level 7
Champion Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,727 Elo+
Solo
Maeve
Maeve
JOYBOY0906
Maeve
Level 17
Champion Stats
6W - 3L
1,331 SR
Queue Stats
13W - 13L
1,449 Elo+
Party 1
Inara
Inara
KeeArJee
Inara
Level 94
Champion Stats
2W - 1L
1,747 SR
Queue Stats
10W - 12L
1,461 Elo+
Party 1
Ying
Ying
NamMyungyeol
Ying
Level 321
Champion Stats
32W - 27L
1,581 SR
Queue Stats
128W - 148L
1,544 Elo+
Solo
Vivian
Vivian
我是你小秦爸爸
Vivian
Level 21
Champion Stats
11W - 11L
1,676 SR
Queue Stats
60W - 65L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
CARROTZ4eiei
Fernando
21
11 / 7 / 23
4,203
263
60,837
99,456
90,535
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Ying
Gulazi
Ying
23
7 / 4 / 35
4,272
267
36,847
29,101
0
Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 200.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

27
31 / 2 / 26
4,979
311
140,024
53,043
0
Ranger

Ranger

Hunter's Mark

Reduce the Cooldown of Hunter’s Mark by 2s.

Level 2

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Survivalist

Survivalist

Armor

Increase your maximum Health by 150.

Level 3

Tracker

Tracker

Hunter's Mark

Increase your Movement Speed by 20% while Hunter's Mark is active.

Level 4

Favored Quarry

Favored Quarry

Hunter's Mark

Increase the duration of Hunter's Mark by 3s.

Level 5

Hunting Party

Hunting Party

Hunter's Mark

Hunter's Mark has 2 charges and grants its benefits to allies.

Level 1

8
7 / 7 / 13
3,001
188
31,876
38,627
0
Flicker

Flicker

Blink

Heal for 150 after using Blink.

Level 5

Swift Witch

Swift Witch

Soar

Increase your Movement Speed during Soar by 21%.

Level 3

Cantrip

Cantrip

Soar

Generate 1 Ammo after activating Soar.

Level 1

Biting Cold

Biting Cold

Ice Block

Generate 2 Ammo after activating Ice Block.

Level 1

Teleport

Teleport

Blink

Increase the distance traveled by Blink by 30%.

Level 5

Snow Globe

Snow Globe

Ice Storm

Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.

Level 1

Maeve
ZetZerONE
Maeve
18
22 / 9 / 18
4,050
253
81,466
43,683
0
Cut and Run

Cut and Run

Armor

Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.

Level 3

Street Cred

Street Cred

Armor

Increase your maximum Health by 100.

Level 2

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 16% for 2s after using Pounce.

Level 4

Shred

Shred

Pounce

Reduce the Cooldown of Pounce by 2s.

Level 4

Featherlite

Featherlite

Prowl

Reduce your damage taken by 10% while Prowl is active.

Level 2

Street Justice

Street Justice

Pounce

Pounce Executes targets at or below 35% Health.

Level 1

Team 1 Score

4

VS

Team 2 Score

2

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
8
3 / 18 / 7
868
54
32,994
60,984
0
Assail

Assail

In Pursuit

Generate 6 Ammo after activating In Pursuit.

Level 2

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 30% for 2s after Combat Slide ends.

Level 3

Restock

Restock

Weapon

Generate 2 Ammo after getting a Killing Blow or Elimination.

Level 2

Fortitude

Fortitude

In Pursuit

Heal for 125 for each shot hit while using In Pursuit.

Level 5

Commencement

Commencement

Combat Slide

Increase the travel distance of Combat Slide by 30%.

Level 3

Discovery

Discovery

Retribution

Increase the damage you deal to your Retribution target by 25%.

Level 1

Maeve
6
8 / 18 / 4
2,935
183
58,012
48,259
0
Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 30%.

Level 3

Walk it Off

Walk it Off

Prowl

Heal for 160 every 1s while Prowl is active.

Level 4

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.

Level 3

Persistence

Persistence

Armor

Reduce the damage you take by 16% while at or below 40% Health.

Level 4

On Edge

On Edge

Nine Lives

Reduce the Cooldown of Nine Lives by 1s.

Level 1

Level 1

Inara
KeeArJee
Inara
31
4 / 17 / 7
2,993
187
55,726
145,910
47,618
Plateau

Plateau

Impasse

Gain a 125-Health Shield for 3s after activating Impasse.

Level 1

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Steadfast

Steadfast

Armor

Increase your maximum Health by 300.

Level 2

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

47
3 / 13 / 7
2,057
129
22,000
48,052
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2s.

Level 4

Tangible

Tangible

Armor

Increase your maximum Health by 150.

Level 3

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 200.

Level 2

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

14
10 / 12 / 10
3,388
212
95,178
47,845
16,643
Hidden Reserves

Hidden Reserves

Precision Sights

Every weapon shot made while Precision Sights is active has an 32% chance to not consume Ammo.

Level 4

Eyes on the Prize

Eyes on the Prize

Precision Sights

Reduce your weapon recoil by 40% while using Precision Sights.

Level 2

Unchecked Ambition

Unchecked Ambition

Weapon

Hitting an enemy with a weapon shot has a 60% chance to not consume Ammo.

Level 5

Lightweight Alloy

Lightweight Alloy

Precision Sights

Bring up Precision Sights 30% faster.

Level 2

Runic Ammunition

Runic Ammunition

Weapon

Gain 8% Lifesteal.

Level 2

Opportunity in Chaos

Opportunity in Chaos

Weapon

After firing continuously for 2s, gain 10% increased damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 3s
Objective Time
3m 41s
193
Kill Participation
63
78
Kills
28
29
Deaths
78
115
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Fernando
CARROTZ4eiei
Fernando
11
7
23
3.21
L
3
18
7
0.36
W
Ying
Gulazi
Ying
7
4
35
6.13
W
31
2
26
22
L
Maeve
8
18
4
0.56
L
Inara
KeeArJee
Inara
4
17
7
0.44
L
3
13
7
0.5
W
7
7
13
1.93
W
Maeve
ZetZerONE
Maeve
22
9
18
3.44
L
10
12
10
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

351,050
Damage
263,910
263,910
Taken
351,050
90,535
Shielding
64,261
174,471
Healing
101,947
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Fernando
CARROTZ4eiei
Fernando
60,837
48,460
0
1,968
99,456
90,535
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
32,994
32,994
0
3,486
60,984
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Ying
Gulazi
Ying
36,847
36,847
123,895
19,560
29,101
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
140,024
110,458
0
5,518
53,043
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

L
Maeve
58,012
54,444
0
10,021
48,259
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Inara
KeeArJee
Inara
55,726
39,767
0
848
145,910
47,618
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
22,000
22,000
70,004
11,160
48,052
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
31,876
30,241
0
11,614
38,627
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Maeve
ZetZerONE
Maeve
81,466
73,197
0
11,916
43,683
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 30 units.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
95,178
83,841
0
6,428
47,845
16,643
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Damage Done by Role

Damage Taken by Role