Player Matchup

Io
Io
Iristro
Io
Level 36
Champion Stats
3W - 0L
1,913 SR
Queue Stats
6W - 4L
1,615 Elo+
Solo
Pip
Pip
Marshmir_CM
Pip
Level 57
Champion Stats
89W - 62L
1,566 SR
Queue Stats
238W - 222L
1,511 Elo+
Solo
Lian
Lian
Muttafookre
Lian
Level 41
Champion Stats
5W - 9L
1,332 SR
Queue Stats
32W - 36L
1,453 Elo+
Solo
Terminus
Terminus
changedthenick
Terminus
Level 41
Champion Stats
22W - 21L
1,510 SR
Queue Stats
98W - 88L
1,438 Elo+
Solo
VII
VII
termedAtol6735
VII
Level 356
Champion Stats
9W - 14L
1,513 SR
Queue Stats
185W - 172L
1,534 Elo+
Solo
Team Averages
Level 106
1,567 SR
1,510 Elo+

VS

Team Averages
Level 53
1,556 SR
1,480 Elo+
Saati
Saati
Arcspeck
Saati
Level 29
Champion Stats
12W - 8L
1,607 SR
Queue Stats
27W - 28L
1,513 Elo+
Party 1
Azaan
Azaan
Jinx-poision
Azaan
Level 51
Champion Stats
1W - 2L
1,267 SR
Queue Stats
113W - 133L
1,451 Elo+
Solo
Lillith
Lillith
KANJIAILU
Lillith
Level 45
Champion Stats
2W - 2L
1,498 SR
Queue Stats
99W - 120L
1,413 Elo+
Solo
Buck
Buck
Parcspeck
Buck
Level 53
Champion Stats
17W - 10L
1,637 SR
Queue Stats
111W - 96L
1,525 Elo+
Party 1
Vora
Vora
mortal105escolta
Vora
Level 85
Champion Stats
2W - 1L
1,772 SR
Queue Stats
78W - 68L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
23
10 / 2 / 24
3,089
257
42,548
25,662
0
Sanctum of Faith

Sanctum of Faith

Moonlight

Regenerate 5% Moonlight every 1s while not using Moonlight.

Level 5

Lunar Connection

Lunar Connection

Guardian Spirit

Reduce the cooldown of Luna's initial deploy by 1.2s.

Level 1

Moonlight Garden

Moonlight Garden

Weapon

Generate 2% Moonlight for each enemy hit with Light Bow.

Level 1

Moonwalk

Moonwalk

Armor

Increase your maximum Moonlight capacity by 24%.

Level 3

Protectors

Protectors

Guardian Spirit

Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.

Level 5

Goddess' Blessing

Goddess' Blessing

Moonlight

Allies being Healed by Moonlight take 15% reduced damage.

Level 1

30
11 / 3 / 20
2,764
230
77,722
40,702
0
Acumen

Acumen

Explosive Flask

Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.

Level 3

Side Tanks

Side Tanks

Explosive Flask

Reduce the Cooldown of Explosive Flask by 1.7999999999999998s.

Level 3

Smithereens

Smithereens

Explosive Flask

Generate 2 Ammo for each enemy hit by Explosive Flask.

Level 2

Moxie

Moxie

Armor

Increase your Healing received by 30% while at or below 50% Health.

Level 5

Escape Artist

Escape Artist

Weightless

Increase the duration of Weightless by 0.8s.

Level 2

Catalyst

Catalyst

Explosive Flask

Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)

Level 1

33
14 / 8 / 12
2,678
223
57,490
35,806
0
Bloodline

Bloodline

Grace

Generate 3 Ammo after using Grace.

Level 3

Revitalizing Gem

Revitalizing Gem

Valor

Heal for 180 for each enemy hit with Valor.

Level 3

Present Arms

Present Arms

Presence

Heal for 300 after using Presence.

Level 3

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 3s.

Level 3

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

Terminus
20
16 / 7 / 9
2,987
249
57,888
88,780
0
Unfeeling

Unfeeling

Shatterfall

Reduce your damage taken by 24% for 3s after landing with Shatterfall.

Level 3

Blood and Stone

Blood and Stone

Shatterfall

Gain 24% Power Siphon charge for each enemy hit by Shatterfall.

Level 4

Powerslave

Powerslave

Power Siphon

Reduce the Movement Speed penalty during Power Siphon by 15%.

Level 1

It Waits

It Waits

Power Siphon

Reduce the Cooldown of Shatterfall by 0.8999999999999999s for every 1s spent channeling Power Siphon.

Level 3

Wrecking Ball

Wrecking Ball

Shatterfall

Increase the leap distance of Shatterfall by 40%.

Level 4

Crush

Crush

Shatterfall

Shatterfall Stuns enemies hit for 1s, but no longer Slows.

Level 1

59
7 / 12 / 11
2,246
187
44,358
39,785
0
The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 1s after activating Grappling Hook.

Level 2

Equivocate

Equivocate

Grappling Hook

Heal for 300 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.

Level 3

Unknown Caller

Unknown Caller

Weapon

Increase your Reload Speed by 15%.

Level 3

Pop Off

Pop Off

Explosive Dodge

Increase the Area of Effect of Explosive Dodge bombs by 40%.

Level 4

Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.

Level 3

Spring Loaded

Spring Loaded

Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%

Level 1

Team 1 Score

4

VS

Team 2 Score

2

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Saati
Arcspeck
Saati
9
5 / 13 / 9
2,594
216
47,294
32,900
0
Costly Physics

Costly Physics

Increase the time and health that Ricochet is out when deployed by 0.6s.

Level 2

Grab and Go

Grab and Go

Generate 4 Ammo for each enemy hit with Blast Back.

Level 4

Steel Coin Purse

Steel Coin Purse

Reduce damage taken by 6% for 2.5s after Ricochet is deployed.

Level 2

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Aggressive Tip

Aggressive Tip

Increase the projectile speed of Ricochet by 40%.

Level 4

Heads or Tails

Heads or Tails

Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.

Level 1

35
2 / 9 / 5
2,410
201
39,825
71,212
19,657
Solemn Watch

Solemn Watch

Increase the distance traveled by Conviction by 30%.

Level 5

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 75.

Level 1

Indignation

Indignation

Reduce the Cooldown of Conviction by 0.4s.

Level 1

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 600.

Level 4

Grim Deliverance

Grim Deliverance

Heal for 20 for every percentage point of Ire consumed by abilities.

Level 4

Tempering

Tempering

Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.

Level 1

Lillith
KANJIAILU
Lillith
41
6 / 12 / 7
2,904
242
31,723
67,281
0
Symbiotic Relationship

Symbiotic Relationship

Swarm

Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.

Level 5

Sheer Ascent

Sheer Ascent

Death Wings

Increase vertical movement of Death Wings by 10%.

Level 2

Tainted Form

Tainted Form

Weapon

Gain 2% of Max Health when hitting a marked enemy.

Level 2

Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.

Level 2

Convenient Leech

Convenient Leech

Swarm

Reduce the effect of Crowd Control for allies within Swarm by 20%.

Level 4

Maelstrom of Carnage

Maelstrom of Carnage

Swarm

Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.

Level 1

Buck
48
15 / 14 / 10
3,580
298
62,680
56,701
0
Exhilarate

Exhilarate

Heroic Leap

Hitting at least one champion with Heroic Leap reduces its Cooldown by 5s.

Level 5

Street Sweeper

Street Sweeper

Weapon

Increase your Reload Speed by 7%.

Level 1

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 28% after getting an Elimination.

Level 2

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 25%.

Level 5

Momentum

Momentum

Heroic Leap

Reduce your damage taken by 10% for 4s after using Heroic Leap.

Level 2

Bounce House

Bounce House

Heroic Leap

Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.

Level 1

54
6 / 10 / 3
2,791
233
49,213
51,912
3,375
New Purpose

New Purpose

Armor

Increase your maximum Health by 150.

Level 3

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 150 health.

Level 3

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 225 Shield for 5s after activating Tendril.

Level 3

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 30 per stack.

Level 3

Broken Promises

Broken Promises

Obliteration

Heal for 180 for each enemy hit with Obliteration.

Level 3

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

4m 23s
Objective Time
5m 25s
134
Kill Participation
68
58
Kills
34
32
Deaths
58
76
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Saati
Arcspeck
Saati
5
13
9
0.73
W
10
2
24
11
L
2
9
5
0.5
L
Lillith
KANJIAILU
Lillith
6
12
7
0.79
W
11
3
20
7
W
14
8
12
2.5
L
Buck
15
14
10
1.43
W
Terminus
16
7
9
2.93
L
6
10
3
0.75
W
7
12
11
1.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

280,006
Damage
230,735
230,735
Taken
280,006
0
Shielding
23,032
143,882
Healing
82,029
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Saati
Arcspeck
Saati
47,294
21,734
0
3,264
32,900
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
42,548
40,938
83,158
19,756
25,662
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
39,825
32,658
0
15,521
71,212
19,657
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Lillith
KANJIAILU
Lillith
31,723
27,711
31,221
3,096
67,281
0
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
77,722
71,804
13,905
11,824
40,702
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
57,490
55,986
0
6,068
35,806
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Buck
62,680
50,544
0
18,120
56,701
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
Terminus
57,888
38,602
0
9,077
88,780
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
49,213
34,273
0
10,807
51,912
3,375
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
44,358
35,881
0
94
39,785
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Damage Done by Role

Damage Taken by Role