Player Matchup

Grohk
Grohk
Gold III
BlackKnock
Grohk
Gold III
Level 74
Champion Stats
1W - 0L
1,500 SR
Queue Stats
38W - 43L
1,512 Elo+
Party 1
Lex
Lex
Platinum IV
Jespeerr
Lex
Platinum IV
Level 61
Champion Stats
2W - 0L
1,548 SR
Queue Stats
84W - 72L
1,592 Elo+
Party 2
Barik
Barik
Platinum IV
KNASKLinus
Barik
Platinum IV
Level 52
Champion Stats
24W - 14L
1,769 SR
Queue Stats
129W - 119L
1,630 Elo+
Party 2
Willo
Willo
Platinum V
NikiTheGamer17
Willo
Platinum V
Level 206
Champion Stats
4W - 4L
1,482 SR
Queue Stats
91W - 81L
1,590 Elo+
Party 1
Ash
Ash
Gold I
Twixey
Ash
Gold I
Level 103
Champion Stats
13W - 9L
1,750 SR
Queue Stats
120W - 115L
1,586 Elo+
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 99
1,610 SR
1,582 Elo+

VS

Team Averages
Gold II
Gold II
Average Tier
Level 481
1,536 SR
1,537 Elo+
Bomb King
Bomb King
Platinum I
DanniSay
Bomb King
Platinum I
Level 766
Champion Stats
149W - 99L
1,707 SR
Queue Stats
755W - 740L
1,615 Elo+
Solo
Moji
Moji
Gold V
L4rdon
Moji
Gold V
Level 179
Champion Stats
0W - 3L
1,255 SR
Queue Stats
175W - 181L
1,447 Elo+
Solo
Makoa
Makoa
Silver I
PMR7
Makoa
Silver I
Level 816
Champion Stats
1W - 2L
1,500 SR
Queue Stats
112W - 110L
1,509 Elo+
Party 3
Inara
Inara
Gold I
PRT0
Inara
Gold I
Level 438
Champion Stats
3W - 7L
1,541 SR
Queue Stats
16W - 19L
1,613 Elo+
Party 3
Rei
Rei
Gold II
dspacetime
Rei
Gold II
Level 208
Champion Stats
49W - 26L
1,677 SR
Queue Stats
184W - 182L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Grohk
45
8 / 7 / 16
3,238
324
51,024
32,880
0
Conduit

Conduit

Shock Pulse

Increase your Movement Speed by 30% for 3s after hitting an enemy with Shock Pulse.

Level 5

Astral Traveler

Astral Traveler

Ghost Walk

Increase your Movement Speed while using Ghost Walk by 10%.

Level 1

Thunderstruck

Thunderstruck

Shock Pulse

Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.

Level 2

Lightning Rod

Lightning Rod

Shock Pulse

Heal for 90 for each enemy hit with Shock Pulse.

Level 3

Arc Lightning

Arc Lightning

Shock Pulse

Increase the Chain range of Shock Pulse by 32%.

Level 4

Maelstrom

Maelstrom

Shock Pulse

Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)

Level 1

41
7 / 11 / 6
2,895
290
43,261
30,499
0
Compel

Compel

In Pursuit

Reduce the Cooldown of In Pursuit by 1.2s.

Level 1

The Hunted

The Hunted

Retribution

You gain 15% Lifesteal against your Retribution target.

Level 3

Keen Sight

Keen Sight

Retribution

Increase the range at which your Retribution target is Revealed by 20 units.

Level 2

Justice Served

Justice Served

Retribution

Heal for 75% of your maximum Health after getting a Killing Blow on your Retribution target.

Level 5

Inescapable

Inescapable

Retribution

Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.

Level 4

Discovery

Discovery

Retribution

Increase the damage you deal to your Retribution target by 25%.

Level 1

Barik
35
7 / 4 / 9
3,179
318
43,475
38,203
41,103
One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 5%.

Level 1

Double-Time

Double-Time

Rocket Boots

Heal for 150 every 1s for 3s after activating Rocket Boots.

Level 3

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 450-Health Shield for 3s after activating Rocket Boots.

Level 3

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 750.

Level 5

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

48
15 / 5 / 12
3,336
334
77,399
20,308
0
Spritely

Spritely

Flutter

Reduce your damage taken by 10% for 3s after activating Flutter.

Level 2

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Hummingbird

Hummingbird

Flutter

Generate 1 Ammo after activating Flutter.

Level 1

Flora

Flora

Armor

Increase your maximum Health by 150.

Level 3

Twilight

Twilight

Dead Zone

Reduce the Cooldown of Dead Zone by 4s.

Level 5

Nightshade

Nightshade

Dead Zone

Dead Zone damage is increased to 650.

Level 1

Ash
Twixey
Ash
50
8 / 5 / 11
3,055
306
57,627
59,963
15,740
War Machine

War Machine

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 600.

Level 4

Indomitable

Indomitable

Armor

Gain 40% Lifesteal.

Level 4

Fervor

Fervor

Armor

Increase your maximum Ammo by 2.

Level 2

Trebuchet

Trebuchet

Siege Shield

Generate 2 Ammo after activating Siege Shield.

Level 1

Level 1

Bans
CaspianYing
Team 1 Score

4

VS

Team 2 Score

1

Bans
KhanAzaan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Bomb King
DanniSay
Bomb King
58
9 / 10 / 11
2,140
214
48,672
40,521
0
Royal Decree

Royal Decree

Detonate

Increase your Reload Speed by 12% for 3s after using Detonate.

Level 3

Shock and Awe

Shock and Awe

Detonate

Increase your Movement Speed by 13.75% for 3s after hitting at least one enemy with Detonate.

Level 5

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 3.

Level 3

Backdraft

Backdraft

Detonate

Reduce the Cooldown of Poppy Bomb by 0.1s for each Sticky Bomb you Detonate.

Level 1

King's New Cloak

King's New Cloak

Armor

Increase your maximum Health by 150.

Level 3

Royal Subjects

Royal Subjects

Weapon

Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.

Level 1

Moji
L4rdon
Moji
35
10 / 11 / 4
1,836
184
33,859
40,725
0
Glimmer

Glimmer

Magic Barrier

Increase your Movement Speed by 30% for 2s after being hit while Magic Barrier is active.

Level 3

Cozy

Cozy

Magic Barrier

Heal for 250 every 1s while Magic Barrier is active.

Level 5

Morning Breath

Morning Breath

Familiar Spit

Increase your Movement Speed by 5% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.

Level 1

Symbiotic

Symbiotic

Armor

Increase the Healing you receive by 35% while at or below 50% Health.

Level 5

Peppy

Peppy

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Boom Boom

Boom Boom

Weapon

Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.

Level 1

Makoa
PMR7
Makoa
58
6 / 7 / 10
2,059
206
39,991
81,475
24,808
Harden

Harden

Dredge Anchor

Reduce your damage taken by 25% for 2s after hitting an enemy with Dredge Anchor.

Level 5

Barrier Reef

Barrier Reef

Shell Shield

Reduce the Cooldown of Shell Shield by 0.6000000000000001s for every 1000 damage Absorbed.

Level 3

Determination

Determination

Armor

Increase your Healing received from other players by 6% while at or below 50% Health.

Level 1

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

Inara
PRT0
Inara
53
1 / 8 / 9
1,665
167
37,693
68,914
8,999
Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 5s.

Level 5

Caretaker

Caretaker

Warder's Field

Heal for 44 every 1s while standing in Warder's Field.

Level 2

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 0.5s.

Level 1

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 15% while standing in Warder's Field.

Level 3

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

52
6 / 9 / 7
2,220
222
21,638
41,151
0
Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.

Level 3

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 2.

Level 1

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 50.

Level 1

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 46s
Objective Time
1m 12s
99
Kill Participation
73
45
Kills
32
32
Deaths
45
54
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Grohk
8
7
16
2.29
L
Bomb King
DanniSay
Bomb King
9
10
11
1.45
W
7
11
6
0.91
W
Barik
7
4
9
2.88
L
Moji
L4rdon
Moji
10
11
4
1.09
W
15
5
12
4.2
L
Makoa
PMR7
Makoa
6
7
10
1.57
L
Inara
PRT0
Inara
1
8
9
0.69
W
Ash
Twixey
Ash
8
5
11
2.7
L
6
9
7
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

272,786
Damage
181,853
181,853
Taken
272,786
56,843
Shielding
33,807
68,478
Healing
117,669
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Grohk
51,024
28,827
18,813
19,410
32,880
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Bomb King
DanniSay
Bomb King
48,672
41,879
0
1,993
40,521
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
43,261
43,261
0
1,964
30,499
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Barik
43,475
43,475
0
6,560
38,203
41,103
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Moji
L4rdon
Moji
33,859
33,252
0
8,219
40,725
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
77,399
51,784
0
6,495
20,308
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Makoa
PMR7
Makoa
39,991
39,091
0
3,829
81,475
24,808
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Inara
PRT0
Inara
37,693
26,494
0
1,757
68,914
8,999
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Ash
Twixey
Ash
57,627
52,770
0
15,236
59,963
15,740
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
21,638
19,908
83,229
18,642
41,151
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Damage Done by Role

Damage Taken by Role