Player Matchup

Terminus
Terminus
Gold V
AlanCavalheiro
Terminus
Gold V
Level 59
Champion Stats
110W - 85L
1,639 SR
Queue Stats
265W - 275L
1,464 Elo+
Solo
Corvus
Corvus
Gold III
Butquem
Corvus
Gold III
Level 472
Champion Stats
74W - 55L
1,604 SR
Queue Stats
166W - 139L
1,540 Elo+
Solo
Strix
Strix
Qualifying
PumpedbyMago-
Strix
Qualifying
Level 59
Champion Stats
1W - 1L
1,438 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Vora
Vora
Gold II
TutuzinCruel
Vora
Gold II
Level 150
Champion Stats
30W - 21L
1,716 SR
Queue Stats
282W - 284L
1,477 Elo+
Solo
Skye
Skye
Silver I
luiszela34
Skye
Silver I
Level 21
Champion Stats
2W - 1L
1,595 SR
Queue Stats
3W - 2L
1,391 Elo+
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 152
1,598 SR
1,474 Elo+

VS

Team Averages
Silver II
Silver II
Average Tier
Level 110
1,645 SR
1,468 Elo+
Inara
Inara
Silver I
BiguuGdss
Inara
Silver I
Level 348
Champion Stats
3W - 3L
1,599 SR
Queue Stats
42W - 39L
1,522 Elo+
Solo
Io
Io
Gold III
KikoBruttel
Io
Gold III
Level 85
Champion Stats
1W - 1L
1,804 SR
Queue Stats
10W - 6L
1,637 Elo+
Solo
Ruckus
Ruckus
Gold IV
Luxor0124
Ruckus
Gold IV
Level 43
Champion Stats
0W - 1L
1,787 SR
Queue Stats
2W - 6L
1,410 Elo+
Party 1
Tiberius
Tiberius
Gold IV
NoahSomen
Tiberius
Gold IV
Level 24
Champion Stats
0W - 1L
1,595 SR
Queue Stats
3W - 8L
1,385 Elo+
Party 1
Qualifying
Xx_MiNi_TchAisxX
Unknown
Qualifying
Level 52
Champion Stats
1W - 2L
1,438 SR
Queue Stats
1W - 3L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Terminus
31
5 / 2 / 8
2,568
214
20,481
54,436
0
Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.

Level 5

Unfeeling

Unfeeling

Shatterfall

Reduce your damage taken by 8% for 3s after landing with Shatterfall.

Level 1

Playing God

Playing God

Power Siphon

Heal for 10% of the damage Absorbed by Power Siphon.

Level 2

We Can Rebuild Him

We Can Rebuild Him

Armor

Receive 10% increased Healing while at or below 50% Health.

Level 2

Hulking Monstrosity

Hulking Monstrosity

Armor

Increase your maximum Health by 750.

Level 5

Undying

Undying

Armor

Reduce the damage you take by 20% while at or below 50% Health.

Level 1

Corvus
Butquem
Corvus
56
6 / 1 / 18
2,798
233
24,974
23,524
0
Condemnation

Condemnation

Armor

Increase the Healing you do by 10% while at or below 70% Health.

Level 2

Priority Targets

Priority Targets

Abyssal Reconstruction

Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 1.5s. This effect can only occur once every 5s.

Level 3

Abyssal Effluxion

Abyssal Effluxion

Abyssal Reconstruction

Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 1.6s after being Healed.

Level 2

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.

Level 4

Grand Design

Grand Design

Mark of Fate

Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 4

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

34
5 / 7 / 11
2,490
208
55,262
27,963
0
Cooled Mags

Cooled Mags

Quick Switch

Your inactive weapon generates 2 Ammo every 2s.

Level 1

Escape Plan

Escape Plan

Stealth

Heal for 300 after entering Stealth at or below 65% Health.

Level 3

Guerrilla Tactics

Guerrilla Tactics

Stealth

Generate 45 Energy after getting an Elimination.

Level 3

Tactical Retreat

Tactical Retreat

Stealth

Increase your Movement Speed by 50% for 2s after entering Stealth.

Level 5

Infused Crystals

Infused Crystals

Weapon

Increase the maximum Ammo count of both your weapons by 3.

Level 3

Nocturnal

Nocturnal

Stealth

Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.

Level 1

52
12 / 3 / 6
2,573
214
40,495
29,520
0
A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 50 health.

Level 1

New Purpose

New Purpose

Armor

Increase your maximum Health by 100.

Level 2

What May Come

What May Come

Tendril

Reduce the damage you take by 16% for 3s after activating Tendril.

Level 4

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 50 per stack.

Level 5

The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.

Level 3

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

31
10 / 7 / 9
2,850
238
55,103
30,843
0
Confound

Confound

Poison Bolts

Reduce the Cooldown of Smoke Screen by 0.5s for each enemy hit by Poison Bolts.

Level 1

Specter

Specter

Smoke Screen

Generate 4 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.

Level 1

Quick Smoker

Quick Smoker

Smoke Screen

Reduce the Cooldown of Smoke Screen by 2.4s.

Level 4

Healing Vapors

Healing Vapors

Smoke Screen

Heal for 625 over 2s while in Smoke Screen.

Level 5

Dissipate

Dissipate

Smoke Screen

Increase your Movement Speed by 32% for 2s after entering Smoke Screen.

Level 4

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

Bans
CaspianKhan
Team 1 Score

4

VS

Team 2 Score

3

Bans
FuriaYing
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Inara
BiguuGdss
Inara
56
8 / 4 / 2
2,603
217
44,024
48,285
7,954
Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Plateau

Plateau

Impasse

Gain a 125-Health Shield for 3s after activating Impasse.

Level 1

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 84 every 1s while Earthen Guard is active.

Level 3

Steadfast

Steadfast

Armor

Increase your maximum Health by 750.

Level 5

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

49
4 / 6 / 9
2,678
223
44,800
23,703
0
Feral Strength

Feral Strength

Guardian Spirit

Increase Luna's Health by 900.

Level 4

Broken Deity

Broken Deity

Guardian Spirit

Increase Luna's deploy range by 40%.

Level 2

Spirit Arrows

Spirit Arrows

Moonlight

Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.

Level 3

Protectors

Protectors

Guardian Spirit

Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.

Level 3

Lunar Connection

Lunar Connection

Guardian Spirit

Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.

Level 3

Life Link

Life Link

Guardian Spirit

[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.

Level 1

Ruckus
Luxor0124
Ruckus
35
3 / 9 / 7
2,861
238
27,354
61,715
49,531
Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 5s.

Level 5

Metal March

Metal March

Missile Launcher

Reduce your damage taken by 9% for 2s after using Missile Launcher.

Level 3

Dampener

Dampener

Armor

Increase your maximum Health by 450.

Level 3

No Chill

No Chill

Weapon

Increase your Movement Speed while firing by 5%.

Level 1

Warden

Warden

Emitter

Increase the duration of Emitter by 3s.

Level 3

Level 1

Tiberius
NoahSomen
Tiberius
16
2 / 9 / 7
2,459
205
34,532
33,919
540
Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 1.

Level 1

Test of Strength

Test of Strength

Combat Trance

Heal for 180 every 1s while Combat Trance is active.

Level 4

Primal Haste

Primal Haste

Combat Trance

Gain a 60-Health Shield for 4s after activating Combat Trance.

Level 1

Honed Senses

Honed Senses

Combat Trance

Generate 3% Ultimate charge every 1s while Combat Trance is active.

Level 5

Charisma

Charisma

Armor

Increase your maximum Health by 200.

Level 4

Tigron's Fury

Tigron's Fury

Heavy Blade

Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.

Level 1

36
4 / 10 / 2
1,103
92
15,576
28,693
0

Level 5

Level 1

Level 3

Level 2

Level 4

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 22s
Objective Time
8m 8s
90
Kill Participation
48
38
Kills
21
20
Deaths
38
52
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Terminus
5
2
8
4.5
L
Inara
BiguuGdss
Inara
8
4
2
2.25
W
Corvus
Butquem
Corvus
6
1
18
15
L
4
6
9
1.42
L
Ruckus
Luxor0124
Ruckus
3
9
7
0.72
L
Tiberius
NoahSomen
Tiberius
2
9
7
0.61
W
5
7
11
1.5
W
12
3
6
5
L
4
10
2
0.5
W
10
7
9
2.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

196,315
Damage
166,286
166,286
Taken
196,315
0
Shielding
58,025
101,694
Healing
66,062
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Terminus
20,481
18,541
0
11,289
54,436
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Inara
BiguuGdss
Inara
44,024
39,999
0
5,839
48,285
7,954
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 30 units.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Corvus
Butquem
Corvus
24,974
17,803
52,118
14,019
23,524
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

L
44,800
43,032
48,196
10,475
23,703
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Ruckus
Luxor0124
Ruckus
27,354
22,440
0
0
61,715
49,531
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Tiberius
NoahSomen
Tiberius
34,532
18,906
0
1,552
33,919
540
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
55,262
54,253
0
5,886
27,963
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

W
40,495
33,072
0
8,181
29,520
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
15,576
11,515
0
0
28,693
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

W
55,103
33,640
0
10,201
30,843
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Damage Done by Role

Damage Taken by Role