Player Matchup

Tyra
Tyra
Argeneau25
Tyra
Level 385
Champion Stats
152W - 138L
1,496 SR
Queue Stats
272W - 268L
1,407 Elo+
Party 1
Grover
Grover
CucumberMann698
Grover
Level 34
Champion Stats
15W - 8L
1,673 SR
Queue Stats
55W - 78L
1,476 Elo+
Party 1
Bomb King
Bomb King
Kyo Yodomaru
Bomb King
Level 200
Champion Stats
16W - 7L
1,736 SR
Queue Stats
357W - 345L
1,618 Elo+
Party 1
Jenos
Jenos
Recess43
Jenos
Level 68
Champion Stats
0W - 2L
1,500 SR
Queue Stats
3W - 8L
1,134 Elo+
Solo
Fernando
Fernando
sTiCkYmAsSaCrE
Fernando
Level 999
Champion Stats
3W - 1L
1,959 SR
Queue Stats
411W - 403L
1,599 Elo+
Party 1
Team Averages
Level 337
1,673 SR
1,447 Elo+

VS

Team Averages
Level 521
1,574 SR
1,535 Elo+
Vatu
Vatu
OUTSMARTINGU
Vatu
Level 190
Champion Stats
44W - 46L
1,618 SR
Queue Stats
782W - 797L
1,514 Elo+
Solo
Jenos
Jenos
TTVOdysseus
Jenos
Level 775
Champion Stats
3W - 2L
1,583 SR
Queue Stats
20W - 14L
1,624 Elo+
Party 2
Khan
Khan
The_Reverend_Gre
Khan
Level 445
Champion Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,484 Elo+
Party 2
Lian
Lian
Xavier7778
Lian
Level 194
Champion Stats
147W - 132L
1,622 SR
Queue Stats
714W - 720L
1,559 Elo+
Solo
Saati
Saati
kitoan_f
Saati
Level 999
Champion Stats
9W - 10L
1,546 SR
Queue Stats
339W - 336L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
58
8 / 12 / 6
2,894
193
51,567
57,384
0
Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 3s.

Level 5

Salamander Hide

Salamander Hide

Fire Bomb

Reduce the damage you deal to yourself with Fire Bomb by 40%.

Level 2

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 50% after getting an Elimination.

Level 5

Trail Blazer

Trail Blazer

Armor

Generate 3 Ammo after getting an Elimination.

Level 1

Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 4.

Level 2

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

13
1 / 14 / 14
2,643
176
44,365
58,920
0
Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 10%.

Level 1

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 18% for 4s after using Blossom.

Level 3

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Barkskin

Barkskin

Armor

Increase your maximum Health by 150.

Level 2

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Bomb King
Kyo Yodomaru
Bomb King
54
12 / 10 / 2
3,338
223
68,764
61,641
0
Shock and Awe

Shock and Awe

Detonate

Increase your Movement Speed by 13.75% for 3s after hitting at least one enemy with Detonate.

Level 5

King's Court

King's Court

Detonate

Heal for 15 for each Sticky Bomb you Detonate.

Level 1

Jolt

Jolt

Poppy Bomb

Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.

Level 1

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 5.

Level 5

King's New Cloak

King's New Cloak

Armor

Increase your maximum Health by 150.

Level 3

Royal Subjects

Royal Subjects

Weapon

Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.

Level 1

Jenos
Recess43
Jenos
40
4 / 10 / 15
3,208
214
35,358
39,447
0
Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Relativity

Relativity

Astral Mark

Heal for 80 every 1s for 10s after applying Astral Mark.

Level 2

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 12%.

Level 3

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Fernando
55
3 / 14 / 4
2,979
199
46,019
131,911
68,010
Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Fearless Leader

Fearless Leader

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Brand

Brand

Fireball

Heal for 200 for each enemy hit with Fireball.

Level 2

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Cavalier

Cavalier

Armor

Increase your maximum Health by 750.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Team 1 Score

2

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
29
10 / 5 / 22
3,113
208
63,025
43,179
0
Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 20%.

Level 2

Shattered Worlds

Shattered Worlds

Shadow Bombs

Reduce the Cooldown of Shadow Bombs by 32% after earning a Killing Blow or Elimination.

Level 4

Contemplation

Contemplation

Dash

Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 3

Nightwatcher

Nightwatcher

Dash

Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.

Level 5

Infiltration

Infiltration

Ambush

Heal for 70 after activating Ambush. This applies to each Ambush in the chain.

Level 1

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

57
7 / 6 / 32
3,759
251
56,000
38,718
0
Relativity

Relativity

Astral Mark

Heal for 160 every 1s for 10s after applying Astral Mark.

Level 4

Space Jam

Space Jam

Stellar Wind

Increase your jump height by 12% while using Stellar Wind.

Level 1

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 4%.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

56
6 / 6 / 19
3,614
241
54,837
93,440
37,001
Vigorous Defense

Vigorous Defense

Bulwark

Heal for 50 every 1s while Bulwark is active.

Level 2

Bloodthirst

Bloodthirst

Armor

Gain 20% Lifesteal.

Level 5

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Platemail

Platemail

Armor

Increase your maximum Health by 450.

Level 3

Martial Law

Martial Law

Commander's Grab

Generate 5 Ammo after activating Commander's Grab.

Level 1

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

42
21 / 4 / 12
3,790
253
94,244
34,117
0
Eagle's Emerald

Eagle's Emerald

Valor

Generate 2 Ammo for each enemy hit with Valor.

Level 2

Superiority

Superiority

Armor

Increase your maximum Ammo by 2.

Level 2

Noble Crest

Noble Crest

Armor

Increase your maximum Health by 200.

Level 4

Revitalizing Gem

Revitalizing Gem

Valor

Heal for 120 for each enemy hit with Valor.

Level 2

Highborn

Highborn

Armor

Increase your Movement Speed by 15%.

Level 5

Precision

Precision

Weapon

Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.

Level 1

Saati
kitoan_f
Saati
59
16 / 7 / 16
3,408
227
81,197
36,619
0
Hide

Hide

Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.

Level 5

Designer Armor

Designer Armor

Increase your maximum Health by 80.

Level 2

Reinforced Standee

Reinforced Standee

Increase the Health of Dead Ringer by 300hp.

Level 2

Seek

Seek

Increase the duration of Dead Ringer's reveal on destruction by 1.5s.

Level 3

Paper Design

Paper Design

Decrease the time between bursts of Dead Ringer's inhand fire by 12%.

Level 3

Improvised

Improvised

The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.

Level 1

Match Insights

Player Kills, Deaths, and Assists

4m 3s
Objective Time
7m 33s
69
Kill Participation
161
28
Kills
60
60
Deaths
28
41
Assists
101
Player
Kills
Deaths
Assists
KDA
L
8
12
6
0.92
L
1
14
14
0.57
L
Bomb King
Kyo Yodomaru
Bomb King
12
10
2
1.3
W
10
5
22
4.2
L
Jenos
Recess43
Jenos
4
10
15
1.15
W
7
6
32
3.83
W
6
6
19
2.58
W
21
4
12
6.75
W
Saati
kitoan_f
Saati
16
7
16
3.43
L
Fernando
3
14
4
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

246,073
Damage
349,303
349,303
Taken
246,073
68,010
Shielding
37,001
159,878
Healing
161,770
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
51,567
33,322
0
1,361
57,384
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
44,365
39,265
30,453
18,050
58,920
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Bomb King
Kyo Yodomaru
Bomb King
68,764
58,589
0
4,486
61,641
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
63,025
33,765
0
20,944
43,179
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
Jenos
Recess43
Jenos
35,358
23,049
91,258
10,936
39,447
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
56,000
38,082
88,135
25,387
38,718
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
54,837
49,856
514
16,020
93,440
37,001
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

W
94,244
88,036
0
7,128
34,117
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Saati
kitoan_f
Saati
81,197
68,922
0
3,642
36,619
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

L
Fernando
46,019
29,076
0
3,334
131,911
68,010
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role