Player Matchup

Lian
Lian
BinaryStatic
Lian
Level 35
Champion Stats
4W - 1L
1,653 SR
Queue Stats
32W - 44L
1,510 Elo+
Party 1
Vora
Vora
ChewyPampers
Vora
Level 59
Champion Stats
3W - 8L
1,430 SR
Queue Stats
58W - 89L
1,494 Elo+
Party 1
Maeve
Maeve
Midori2004
Maeve
Level 71
Champion Stats
27W - 23L
1,667 SR
Queue Stats
53W - 75L
1,505 Elo+
Party 1
Ruckus
Ruckus
Scargimmy
Ruckus
Level 36
Champion Stats
1W - 0L
1,506 SR
Queue Stats
4W - 2L
1,498 Elo+
Party 2
Seris
Seris
sonofgod990
Seris
Level 71
Champion Stats
4W - 1L
1,577 SR
Queue Stats
5W - 3L
1,612 Elo+
Party 2
Team Averages
Level 54
1,567 SR
1,524 Elo+

VS

Team Averages
Level 120
1,550 SR
1,520 Elo+
Fernando
Fernando
Joksan18
Fernando
Level 253
Champion Stats
0W - 2L
1,440 SR
Queue Stats
1W - 2L
1,511 Elo+
Solo
Jenos
Jenos
K4ptainJMG
Jenos
Level 117
Champion Stats
84W - 66L
1,562 SR
Queue Stats
507W - 469L
1,544 Elo+
Solo
Zhin
Zhin
MoIec
Zhin
Level 47
Champion Stats
10W - 13L
1,625 SR
Queue Stats
118W - 119L
1,500 Elo+
Party 3
Raum
Raum
That Snyde Guy
Raum
Level 44
Champion Stats
81W - 85L
1,595 SR
Queue Stats
184W - 205L
1,570 Elo+
Party 3
Grover
Grover
freshness4life1
Grover
Level 139
Champion Stats
174W - 166L
1,529 SR
Queue Stats
184W - 188L
1,474 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
33
18 / 7 / 10
6,625
602
140,954
57,745
0
Noble Crest

Noble Crest

Armor

Increase your maximum Health by 200.

Level 4

Revitalizing Gem

Revitalizing Gem

Valor

Heal for 120 for each enemy hit with Valor.

Level 2

Eagle's Emerald

Eagle's Emerald

Valor

Generate 2 Ammo for each enemy hit with Valor.

Level 2

Superiority

Superiority

Armor

Increase your maximum Ammo by 2.

Level 2

Highborn

Highborn

Armor

Increase your Movement Speed by 15%.

Level 5

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

41
10 / 11 / 14
5,844
531
113,239
60,120
0
New Purpose

New Purpose

Armor

Increase your maximum Health by 250.

Level 5

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.

Level 1

Broken Promises

Broken Promises

Obliteration

Heal for 60 for each enemy hit with Obliteration.

Level 1

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 150 health.

Level 3

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 50 per stack.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Maeve
27
9 / 6 / 14
5,201
473
110,800
39,912
0
Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 16% for 2s after using Pounce.

Level 4

Shred

Shred

Pounce

Reduce the Cooldown of Pounce by 2s.

Level 4

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.

Level 2

Persistence

Persistence

Armor

Reduce the damage you take by 12% while at or below 40% Health.

Level 3

Walk it Off

Walk it Off

Prowl

Heal for 80 every 1s while Prowl is active.

Level 2

Level 1

Ruckus
Scargimmy
Ruckus
14
5 / 10 / 18
6,656
605
98,829
120,035
44,366
Nanotechnology

Nanotechnology

Emitter

Heal for 200 every 1s while Emitter is active.

Level 4

Countermeasure

Countermeasure

Armor

Gain a 450-Health Shield for 4s after dropping to or below 30% Health.

Level 3

Quick Loader

Quick Loader

Weapon

Increase your Reload Speed by 30%.

Level 3

No Chill

No Chill

Weapon

Increase your Movement Speed while firing by 5%.

Level 1

Dampener

Dampener

Armor

Increase your maximum Health by 600.

Level 4

Level 1

36
2 / 3 / 23
5,871
534
31,477
44,018
0
Blood Pact

Blood Pact

Restore Soul

Heal for 350 every 1s while channeling Restore Soul.

Level 5

Nether Siphon

Nether Siphon

Shadow Travel

Heal for 250 every 1s while using Shadow Travel.

Level 5

Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 24%.

Level 3

Revenant

Revenant

Armor

Increase your maximum Health by 50.

Level 1

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 2.

Level 1

Mortal Reach

Mortal Reach

Restore Soul

Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
Joksan18
Fernando
47
8 / 10 / 12
6,803
618
117,572
159,597
70,390
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Safe Travel

Safe Travel

Charge

Gain a 150-Health Shield for 3s after you use Charge.

Level 1

Pyre

Pyre

Weapon

Increase your maximum Ammo by 15.

Level 1

Fearless Leader

Fearless Leader

Armor

Reduce your active Cooldowns by 50% after getting an Elimination.

Level 5

Brand

Brand

Fireball

Heal for 300 for each enemy hit with Fireball.

Level 3

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Jenos
30
5 / 7 / 15
5,389
490
22,542
31,719
0
Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 16%.

Level 4

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 30%.

Level 3

Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 2

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Zhin
MoIec
Zhin
11
14 / 12 / 8
6,051
550
85,508
63,750
0
Heartless

Heartless

Armor

Increase your Movement Speed by 24% for 4s after getting an Elimination.

Level 4

Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 70% after getting an Elimination.

Level 5

Embers

Embers

Billow

Regenerate 2 Ammo every 0.5s for 1s after activating Billow.

Level 2

Hideout

Hideout

Billow

Reduce the Cooldown of Whirl by 2s after using Billow.

Level 2

Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 16%.

Level 2

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

10
9 / 7 / 13
6,426
584
62,251
182,023
6,266
Shattered Essence

Shattered Essence

Soul Harvest

Each Soul Fragment gathered Heals you for 75.

Level 5

Abyssal Connections

Abyssal Connections

Ignition

Gain a 200-Health Shield for 3s after activating Ignition.

Level 2

Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 450.

Level 3

Void Lord

Void Lord

Soul Harvest

Reduce your damage taken by 10% for 3s after activating Soul Harvest.

Level 2

Triumphant Ascension

Triumphant Ascension

Soul Harvest

Heal for 300 after activating Soul Harvest.

Level 3

Subservience

Subservience

Soul Harvest

All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.

Level 1

42
1 / 8 / 24
5,606
510
33,957
58,210
0
Barkskin

Barkskin

Armor

Increase your maximum Health by 75.

Level 1

Pick Up

Pick Up

Crippling Throw

Reduce the Cooldown of Vine by 5s after hitting an enemy with Crippling Throw.

Level 5

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 18% for 4s after using Blossom.

Level 3

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 0.4s.

Level 1

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Match Insights

Player Kills, Deaths, and Assists

18m 41s
Objective Time
17m 39s
123
Kill Participation
109
44
Kills
37
37
Deaths
44
79
Assists
72
Player
Kills
Deaths
Assists
KDA
W
18
7
10
3.29
W
10
11
14
1.55
L
Fernando
Joksan18
Fernando
8
10
12
1.4
L
Jenos
5
7
15
1.79
W
Maeve
9
6
14
2.67
L
Zhin
MoIec
Zhin
14
12
8
1.5
W
Ruckus
Scargimmy
Ruckus
5
10
18
1.4
L
9
7
13
2.21
L
1
8
24
1.63
W
2
3
23
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

495,299
Damage
321,830
321,830
Taken
495,299
44,366
Shielding
76,656
192,991
Healing
265,188
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
140,954
126,606
0
6,740
57,745
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

W
113,239
69,061
0
16,158
60,120
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

L
Fernando
Joksan18
Fernando
117,572
68,757
0
8,611
159,597
70,390
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

L
Jenos
22,542
17,500
89,416
745
31,719
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Maeve
110,800
107,141
0
12,277
39,912
0
Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

L
Zhin
MoIec
Zhin
85,508
75,715
0
4,173
63,750
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Ruckus
Scargimmy
Ruckus
98,829
86,096
0
10,787
120,035
44,366
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

L
62,251
45,138
25,519
26,088
182,023
6,266
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
33,957
29,739
82,867
27,769
58,210
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

W
31,477
26,525
111,158
35,871
44,018
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Damage Done by Role

Damage Taken by Role