Player Matchup

Vora
Vora
MGimoro
Vora
Level 42
Champion Stats
17W - 9L
1,661 SR
Queue Stats
53W - 52L
1,585 Elo+
Solo
Saati
Saati
PostAlone
Saati
Level 447
Champion Stats
1W - 0L
1,500 SR
Queue Stats
22W - 23L
1,583 Elo+
Solo
Buck
Buck
SAgaming0057
Buck
Level 604
Champion Stats
8W - 2L
1,911 SR
Queue Stats
21W - 20L
1,676 Elo+
Solo
Ash
Ash
wndrmqtlrP
Ash
Level 75
Champion Stats
20W - 12L
1,628 SR
Queue Stats
72W - 48L
1,609 Elo+
Solo
Rei
Rei
美味小熊餅干
Rei
Level 54
Champion Stats
1W - 3L
1,348 SR
Queue Stats
22W - 33L
1,471 Elo+
Solo
Team Averages
Level 244
1,610 SR
1,585 Elo+

VS

Team Averages
Level 519
1,659 SR
1,556 Elo+
Kinessa
Kinessa
DogEnglish
Kinessa
Level 43
Champion Stats
1W - 1L
1,732 SR
Queue Stats
87W - 79L
1,492 Elo+
Solo
VII
VII
Hinata0000
VII
Level 728
Champion Stats
111W - 97L
1,603 SR
Queue Stats
319W - 301L
1,509 Elo+
Solo
Vora
Vora
MysticFog
Vora
Level 390
Champion Stats
5W - 6L
1,775 SR
Queue Stats
217W - 202L
1,610 Elo+
Solo
Terminus
Terminus
Zaknel
Terminus
Level 845
Champion Stats
71W - 64L
1,566 SR
Queue Stats
814W - 842L
1,515 Elo+
Solo
Ying
Ying
solfleur
Ying
Level 589
Champion Stats
28W - 29L
1,620 SR
Queue Stats
832W - 739L
1,655 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Vora
MGimoro
Vora
32
16 / 8 / 8
3,496
291
66,781
41,746
1,200
Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 40 per stack.

Level 4

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 150 Shield for 5s after activating Tendril.

Level 2

New Purpose

New Purpose

Armor

Increase your maximum Health by 200.

Level 4

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.

Level 1

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Saati
PostAlone
Saati
59
6 / 11 / 13
2,946
246
56,726
39,519
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 50%

Level 5

Reinforced Standee

Reinforced Standee

Increase the Health of Dead Ringer by 150hp.

Level 1

Hide

Hide

Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Designer Armor

Designer Armor

Increase your maximum Health by 40.

Level 1

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

50
16 / 10 / 12
3,556
296
64,923
45,532
0
Momentum

Momentum

Heroic Leap

Reduce your damage taken by 25% for 4s after using Heroic Leap.

Level 5

Vigor

Vigor

Recovery

Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.

Level 1

Exhilarate

Exhilarate

Heroic Leap

Hitting at least one champion with Heroic Leap reduces its Cooldown by 2s.

Level 2

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 70% after getting an Elimination.

Level 5

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 10%.

Level 2

Bounce House

Bounce House

Heroic Leap

Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.

Level 1

37
4 / 6 / 7
2,932
244
43,477
53,193
35,125
Castle-Forged

Castle-Forged

Kinetic Burst

Reduce the Cooldown of Kinetic Burst by 1.2s.

Level 2

War Machine

War Machine

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Percussion

Percussion

Kinetic Burst

Increase the Knockback distance of Kinetic Burst by 24%.

Level 3

Vanguard

Vanguard

Shoulder Bash

Reduce your damage taken by 40% for 2s after using Shoulder Bash.

Level 5

Ramparts

Ramparts

Siege Shield

Reduce the Cooldown of Siege Shield by 1.6s.

Level 2

Fortress Breaker

Fortress Breaker

Siege Shield

Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.

Level 1

52
3 / 8 / 8
2,617
218
18,805
32,187
0
Midnight Stroll

Midnight Stroll

Spirit Link

Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.

Level 4

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 4.

Level 2

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 200.

Level 4

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.2s after hitting an enemy with Sigil. This effect stacks.

Level 2

Arcane Manipulation

Arcane Manipulation

Envelop

Reduce the Cooldown of Envelop by 0.8999999999999999s.

Level 3

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

Team 1 Score

4

VS

Team 2 Score

2

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Kinessa
DogEnglish
Kinessa
30
12 / 9 / 9
2,571
214
48,692
25,754
0
Octoppressor

Octoppressor

Oppressor Mine

Increase the number of targets affected by Oppressor Mines by 4.

Level 4

Generator

Generator

Oppressor Mine

Reduce the Cooldown of Oppressor Mine by 2.4s.

Level 2

Prodigy

Prodigy

Sniper Mode

Increase your Movement Speed while in Sniper Mode by 25%.

Level 1

Quick Scope

Quick Scope

Sniper Mode

Reduce scope-in and scope-out time by 60%.

Level 3

Amplitude

Amplitude

Oppressor Mine

Increase the range of Oppressor Mine beams by 100%.

Level 5

Steady Aim

Steady Aim

Sniper Mode

For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.

Level 1

57
6 / 10 / 10
2,186
182
34,203
33,486
0
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.

Level 4

Unknown Caller

Unknown Caller

Weapon

Increase your Reload Speed by 5%.

Level 1

Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 20%.

Level 4

Equivocate

Equivocate

Grappling Hook

Heal for 200 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.

Level 2

Pop Off

Pop Off

Explosive Dodge

Increase the Area of Effect of Explosive Dodge bombs by 40%.

Level 4

Spring Loaded

Spring Loaded

Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%

Level 1

Vora
58
11 / 10 / 10
2,609
217
52,405
47,242
0
A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.

Level 2

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 30 per stack.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Terminus
Zaknel
Terminus
59
11 / 5 / 13
3,120
260
60,180
100,490
0
Necromantic Might

Necromantic Might

Power Siphon

Reduce the damage required to generate a Calamity Blast charge by 500.

Level 5

Playing God

Playing God

Power Siphon

Heal for 5% of the damage Absorbed by Power Siphon.

Level 1

Hulking Monstrosity

Hulking Monstrosity

Armor

Increase your maximum Health by 150.

Level 1

Abomination

Abomination

Calamity Blast

Generate 10% Power Siphon charge for each enemy hit with Calamity Blast.

Level 5

Devastation

Devastation

Calamity Blast

Heal for 180 for each enemy hit by Calamity Blast.

Level 3

Decimation

Decimation

Calamity Blast

Each Calamity Blast deals an additional 100 damage.

Level 1

Ying
59
3 / 8 / 22
2,834
236
16,697
43,740
0
Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 100.

Level 1

Fracture

Fracture

Shatter

Heal your Illusions for 20% of their maximum Health after activating Shatter.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 5s
Objective Time
4m 52s
93
Kill Participation
107
45
Kills
43
43
Deaths
42
48
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Kinessa
DogEnglish
Kinessa
12
9
9
1.83
L
6
10
10
1.1
W
Vora
MGimoro
Vora
16
8
8
2.5
L
Vora
11
10
10
1.6
W
Saati
PostAlone
Saati
6
11
13
1.14
W
16
10
12
2.2
L
Terminus
Zaknel
Terminus
11
5
13
3.5
L
Ying
3
8
22
1.75
W
4
6
7
1.25
W
3
8
8
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

250,712
Damage
212,177
212,177
Taken
250,712
36,325
Shielding
0
96,932
Healing
146,629
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Kinessa
DogEnglish
Kinessa
48,692
48,500
0
1,400
25,754
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
34,203
24,409
0
3,978
33,486
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Vora
MGimoro
Vora
66,781
47,120
0
18,261
41,746
1,200
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Vora
52,405
41,959
0
8,890
47,242
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Saati
PostAlone
Saati
56,726
41,942
0
5,532
39,519
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
64,923
52,087
0
13,925
45,532
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
Terminus
Zaknel
Terminus
60,180
18,316
0
22,796
100,490
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Ying
16,697
16,697
83,513
26,052
43,740
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

W
43,477
34,065
0
8,413
53,193
35,125
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
18,805
14,224
38,717
12,084
32,187
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Damage Done by Role

Damage Taken by Role