Player Matchup

Platinum III
AndroxusRampaqe
Unknown
Platinum III
Level 197
Champion Stats
24W - 24L
1,559 SR
Queue Stats
533W - 518L
1,579 Elo+
Solo
Koga
Koga
Diamond III
SBILLDOX
Koga
Diamond III
Level 807
Champion Stats
126W - 97L
1,654 SR
Queue Stats
423W - 377L
1,656 Elo+
Solo
Barik
Barik
Gold I
Vix40
Barik
Gold I
Level 299
Champion Stats
18W - 9L
1,536 SR
Queue Stats
438W - 403L
1,477 Elo+
Solo
Atlas
Atlas
Gold I
benkamang
Atlas
Gold I
Level 666
Champion Stats
12W - 16L
1,609 SR
Queue Stats
280W - 254L
1,566 Elo+
Party 1
Ying
Ying
Platinum III
jakovbego
Ying
Platinum III
Level 395
Champion Stats
25W - 15L
1,675 SR
Queue Stats
120W - 119L
1,573 Elo+
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 473
1,607 SR
1,570 Elo+

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 624
1,636 SR
1,605 Elo+
Inara
Inara
Gold I
Holoponopo
Inara
Gold I
Level 218
Champion Stats
23W - 14L
1,644 SR
Queue Stats
372W - 359L
1,570 Elo+
Solo
Grover
Grover
Platinum V
Riizer94
Grover
Platinum V
Level 954
Champion Stats
16W - 9L
1,733 SR
Queue Stats
815W - 776L
1,544 Elo+
Solo
Vora
Vora
Platinum II
SWAT502
Vora
Platinum II
Level 298
Champion Stats
5W - 3L
1,654 SR
Queue Stats
85W - 57L
1,693 Elo+
Solo
Zhin
Zhin
Diamond V
Wacck
Zhin
Diamond V
Level 663
Champion Stats
77W - 65L
1,626 SR
Queue Stats
1,415W - 1,373L
1,628 Elo+
Solo
Imani
Imani
Platinum III
theEXPERTpt
Imani
Platinum III
Level 986
Champion Stats
0W - 1L
1,526 SR
Queue Stats
900W - 858L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
55
16 / 7 / 23
4,008
267
102,615
49,584
0

Level 1

Level 1

Level 5

Level 5

Level 3

Level 1

Koga
59
21 / 8 / 17
3,951
263
101,163
71,892
0
Memento

Memento

Weapon

Increase your maximum Ammo by 5.

Level 1

Wind's Embrace

Wind's Embrace

Agility

Heal for 100 every 1s while Agility is active.

Level 5

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 50.

Level 1

Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 25% while firing your SMGs.

Level 5

Wanted

Wanted

Agility

Regenerate 12 Ammo every 1s while Agility is active.

Level 3

Level 1

Barik
Vix40
Barik
55
6 / 8 / 11
3,563
238
71,030
83,913
50,339
Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 140.

Level 1

Healing Station

Healing Station

Turret

Heal for 50 every 1s while standing near any of your Turrets.

Level 2

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 750-Health Shield for 3s after activating Rocket Boots.

Level 5

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 600.

Level 4

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Atlas
benkamang
Atlas
57
9 / 8 / 20
3,322
221
68,813
130,448
2,470
Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Lessons of the Past

Lessons of the Past

Setback

Gain a 100-Health Shield for 3s after hitting an enemy with Setback.

Level 1

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 750.

Level 5

Lost Legacy

Lost Legacy

Stasis Field

Heal for 240 every 1s for 3s after activating Stasis Field.

Level 3

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Ying
58
4 / 10 / 33
2,286
152
11,625
42,068
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 1s after getting an Elimination.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Bans
CaspianKhan
Team 1 Score

4

VS

Team 2 Score

2

Bans
LexAzaan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Inara
53
2 / 11 / 9
3,414
228
50,882
127,312
31,174
Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 1s.

Level 1

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 28 every 1s while Earthen Guard is active.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 750.

Level 5

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 15% while standing in Warder's Field.

Level 3

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Grover
Riizer94
Grover
59
5 / 13 / 17
3,885
259
45,910
60,755
0
Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 16%.

Level 4

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 45% Health.

Level 3

Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 0.6s.

Level 1

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.

Level 3

Pick Up

Pick Up

Crippling Throw

Reduce the Cooldown of Vine by 4s after hitting an enemy with Crippling Throw.

Level 4

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Vora
SWAT502
Vora
59
14 / 12 / 9
3,936
262
106,940
60,466
0
Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

New Purpose

New Purpose

Armor

Increase your maximum Health by 100.

Level 2

What May Come

What May Come

Tendril

Reduce the damage you take by 12% for 3s after activating Tendril.

Level 3

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 40 per stack.

Level 4

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.

Level 3

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Zhin
Wacck
Zhin
59
11 / 11 / 6
3,142
209
88,593
52,320
0
Viciousness

Viciousness

Counter

Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.

Level 5

Dragon Oil

Dragon Oil

Armor

Increase your maximum Ammo by 1.

Level 1

Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 70% after getting an Elimination.

Level 5

Infamy

Infamy

Armor

Increase your maximum Health by 50.

Level 1

Perfect Block

Perfect Block

Counter

Heal for 300 after using Counter.

Level 3

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

59
8 / 10 / 9
3,325
222
85,580
54,393
0
Mystic Fire

Mystic Fire

Frostfire Glide

Regenerate 15% Mana every 1s while using FrostFire Glide.

Level 3

Ice in her Veins

Ice in her Veins

Frostfire Glide

Heal for 200 every 1s while using FrostFire Glide.

Level 4

Pyretic Momentum

Pyretic Momentum

Frostfire Glide

FrostFire Glide travels 10% faster.

Level 2

Pilgrimage

Pilgrimage

Frostfire Glide

Increase the duration of FrostFire Glide by 1.5s.

Level 3

Ancient Duty

Ancient Duty

Armor

Increase your maximum Health by 150.

Level 3

Splitting Ice

Splitting Ice

Frost Bolt

Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 7s
Objective Time
7m 44s
160
Kill Participation
90
56
Kills
40
41
Deaths
57
104
Assists
50
Player
Kills
Deaths
Assists
KDA
W
16
7
23
3.93
L
Inara
2
11
9
0.59
L
Grover
Riizer94
Grover
5
13
17
1.04
W
Koga
21
8
17
3.69
L
Vora
SWAT502
Vora
14
12
9
1.54
W
Barik
Vix40
Barik
6
8
11
1.44
L
Zhin
Wacck
Zhin
11
11
6
1.27
W
Atlas
benkamang
Atlas
9
8
20
2.38
W
Ying
4
10
33
2.05
L
8
10
9
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

355,246
Damage
377,905
377,905
Taken
355,246
52,809
Shielding
31,174
190,969
Healing
188,380
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
102,615
79,150
0
723
49,584
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Inara
50,882
40,456
0
4,225
127,312
31,174
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

L
Grover
Riizer94
Grover
45,910
36,329
120,521
32,760
60,755
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Koga
101,163
97,657
0
18,323
71,892
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Vora
SWAT502
Vora
106,940
73,367
0
15,441
60,466
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Barik
Vix40
Barik
71,030
71,030
0
9,061
83,913
50,339
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Zhin
Wacck
Zhin
88,593
72,458
0
6,522
52,320
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Atlas
benkamang
Atlas
68,813
68,813
0
13,487
130,448
2,470
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Ying
11,625
11,625
131,773
17,602
42,068
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
85,580
54,402
0
8,911
54,393
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role