Player Matchup

Vora
Vora
Herofmaras
Vora
Level 76
Champion Stats
2W - 2L
1,562 SR
Queue Stats
22W - 14L
1,584 Elo+
Solo
Fernando
Fernando
NikonDemonInv
Fernando
Level 366
Champion Stats
1W - 0L
1,798 SR
Queue Stats
73W - 79L
1,503 Elo+
Solo
Strix
Strix
Pipi81
Strix
Level 116
Champion Stats
2W - 1L
1,520 SR
Queue Stats
76W - 85L
1,580 Elo+
Solo
Io
Io
Rengalis
Io
Level 273
Champion Stats
2W - 1L
1,534 SR
Queue Stats
45W - 36L
1,579 Elo+
Solo
Bomb King
Bomb King
TailaconuManeng
Bomb King
Level 664
Champion Stats
7W - 9L
1,460 SR
Queue Stats
129W - 130L
1,547 Elo+
Solo
Team Averages
Level 299
1,575 SR
1,559 Elo+

VS

Team Averages
Level 169
1,438 SR
1,715 Elo+
Moji
Moji
BoldTern
Moji
Level 11
Champion Stats
2W - 2L
1,300 SR
Queue Stats
7W - 5L
1,878 Elo+
Party 2
Kinessa
Kinessa
Duggsycle
Kinessa
Level 169
Champion Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,711 Elo+
Party 2
Androxus
Androxus
S1kzey
Androxus
Level 65
Champion Stats
1W - 1L
1,328 SR
Queue Stats
37W - 11L
1,770 Elo+
Party 1
Saati
Saati
SadKeanu13
Saati
Level 99
Champion Stats
17W - 10L
1,608 SR
Queue Stats
32W - 19L
1,675 Elo+
Party 1
Zenl3x
Unknown
Level 502
Champion Stats
129W - 189L
1,455 SR
Queue Stats
502W - 566L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
52
10 / 14 / 7
3,450
493
32,777
37,206
0
Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.

Level 2

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Fernando
NikonDemonInv
Fernando
58
6 / 5 / 11
3,590
513
25,972
60,373
87,638
Dire Need

Dire Need

Shield

Increase your Movement Speed by 24% while using Shield.

Level 3

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Last Stand

Last Stand

Shield

Heal for 360 every 1s while Shield is active and you are at or below 35% Health.

Level 4

Launch

Launch

Charge

Increase the travel distance of Charge by 15%.

Level 1

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 10% while at or below 50% Health.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Strix
Pipi81
Strix
42
13 / 3 / 7
3,440
491
34,378
13,778
0
Guerrilla Tactics

Guerrilla Tactics

Stealth

Generate 30 Energy after getting an Elimination.

Level 2

Relentless

Relentless

Weapon

Reduce the Movement Speed penalty of Scope by 20%.

Level 1

Infused Crystals

Infused Crystals

Weapon

Increase the maximum Ammo count of both your weapons by 2.

Level 2

Tactical Retreat

Tactical Retreat

Stealth

Increase your Movement Speed by 50% for 2s after entering Stealth.

Level 5

Roost

Roost

Scope

Hits with Talon Rifle generate 5% Ultimate charge.

Level 5

Nocturnal

Nocturnal

Stealth

Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.

Level 1

59
7 / 6 / 7
3,285
469
23,307
32,925
840
Full Moon

Full Moon

Lunar Leap

Gain a 500-Health Shield for 3s after activating Lunar Leap.

Level 5

Feral Strength

Feral Strength

Guardian Spirit

Increase Luna's Health by 675.

Level 3

Sky-Walker

Sky-Walker

Armor

Lower your gravity and increase your air control by 40% while firing your Light Bow.

Level 4

Broken Deity

Broken Deity

Guardian Spirit

Increase Luna's deploy range by 20%.

Level 1

Crescent

Crescent

Lunar Leap

Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.

Level 2

Sacrifice

Sacrifice

Guardian Spirit

[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.

Level 1

Bomb King
TailaconuManeng
Bomb King
57
3 / 7 / 7
2,885
412
14,023
29,736
0
Jolt

Jolt

Poppy Bomb

Increase the effect of Poppy Bomb’s Knockback by 75% and cause Poppy Bomb to explode on contact with any surface.

Level 5

Backdraft

Backdraft

Detonate

Reduce the Cooldown of Poppy Bomb by 0.1s for each Sticky Bomb you Detonate.

Level 1

King's Court

King's Court

Detonate

Heal for 75 for each Sticky Bomb you Detonate.

Level 5

Uncontrolled

Uncontrolled

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Bomb Shelter

Bomb Shelter

Weapon

Reduce the damage you deal to yourself with Sticky Bombs by 40%.

Level 2

Chain Reaction

Chain Reaction

Detonate

Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.

Level 1

Team 1 Score

4

VS

Team 2 Score

-1

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Moji
4
3 / 10 / 8
2,968
424
12,777
30,325
0
Cozy

Cozy

Magic Barrier

Heal for 150 every 1s while Magic Barrier is active.

Level 3

Symbiotic

Symbiotic

Armor

Increase the Healing you receive by 35% while at or below 50% Health.

Level 5

Scurry

Scurry

Scamper

Heal for 200 over the duration of Scamper.

Level 2

Peppy

Peppy

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Fluffy

Fluffy

Armor

Increase your maximum Health by 150.

Level 3

Snack Attack

Snack Attack

Armor

When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.

Level 1

Kinessa
Duggsycle
Kinessa
59
11 / 3 / 9
3,575
511
44,341
20,061
0
True Grit

True Grit

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.

Level 4

Beam Me Up

Beam Me Up

Transporter

Increase the Flight Speed of Transporter by 40%.

Level 4

Prodigy

Prodigy

Sniper Mode

Increase your Movement Speed while in Sniper Mode by 75%.

Level 3

Open Season

Open Season

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.

Level 1

Quick Scope

Quick Scope

Sniper Mode

Reduce scope-in and scope-out time by 60%.

Level 3

Steady Aim

Steady Aim

Sniper Mode

For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.

Level 1

Androxus
S1kzey
Androxus
29
9 / 13 / 4
3,230
461
36,719
37,153
0
Marksman

Marksman

Defiance

Generate 3 Ammo after hitting an enemy with Defiance.

Level 3

Equivalent Exchange

Equivalent Exchange

Reversal

Heal for 20% of the damage Absorbed by Reversal.

Level 2

Abyssal Touch

Abyssal Touch

Defiance

Reduce the Cooldown of Nether Step by 3.5999999999999996s after hitting an enemy with Defiance.

Level 3

Featherweight

Featherweight

Armor

Heal for 200 every 1s while drifting.

Level 4

Watchful

Watchful

Armor

Reduce all active Cooldowns by 30% after getting an Elimination.

Level 3

Defiant Fist

Defiant Fist

Defiance

Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.

Level 1

Saati
36
6 / 7 / 11
3,370
481
49,135
19,543
0
Steady Predictions

Steady Predictions

Generate 5% Ultimate Charge after hitting your coin.

Level 5

Taste Maker

Taste Maker

Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.

Level 2

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 20%

Level 2

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Aggressive Tip

Aggressive Tip

Increase the projectile speed of Ricochet by 30%.

Level 3

Heads or Tails

Heads or Tails

Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.

Level 1

Zenl3x
Unknown
59
6 / 7 / 14
3,465
495
31,046
23,375
0

Level 5

Level 2

Level 2

Level 2

Level 4

Level 1

Match Insights

Player Kills, Deaths, and Assists

0s
Objective Time
0s
78
Kill Participation
81
39
Kills
35
35
Deaths
40
39
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Moji
3
10
8
0.7
L
Kinessa
Duggsycle
Kinessa
11
3
9
5.17
W
10
14
7
0.96
W
Fernando
NikonDemonInv
Fernando
6
5
11
2.3
W
Strix
Pipi81
Strix
13
3
7
5.5
W
7
6
7
1.75
L
Androxus
S1kzey
Androxus
9
13
4
0.85
L
Saati
6
7
11
1.64
W
Bomb King
TailaconuManeng
Bomb King
3
7
7
0.93
L
Zenl3x
Unknown
6
7
14
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

130,457
Damage
174,018
174,018
Taken
130,457
88,478
Shielding
0
87,445
Healing
45,430
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Moji
12,777
12,777
9,995
10,920
30,325
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Kinessa
Duggsycle
Kinessa
44,341
41,671
0
12,025
20,061
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
32,777
23,203
0
9,845
37,206
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Fernando
NikonDemonInv
Fernando
25,972
16,657
0
8,469
60,373
87,638
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Strix
Pipi81
Strix
34,378
33,378
0
4,894
13,778
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

W
23,307
20,807
41,759
18,738
32,925
840
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Androxus
S1kzey
Androxus
36,719
31,753
0
6,006
37,153
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

L
Saati
49,135
1,629
0
2,476
19,543
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Bomb King
TailaconuManeng
Bomb King
14,023
8,251
0
3,740
29,736
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Zenl3x
Unknown
31,046
17,627
0
4,008
23,375
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Damage Done by Role

Damage Taken by Role