Player Matchup

Kasumi
Kasumi
Cheldadvz03
Kasumi
Level 81
Champion Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,314 Elo+
Solo
Raum
Raum
Haygp
Raum
Level 43
Champion Stats
4W - 7L
1,529 SR
Queue Stats
22W - 27L
1,520 Elo+
Solo
Grohk
Grohk
Lechuga Azesina
Grohk
Level 76
Champion Stats
104W - 105L
1,543 SR
Queue Stats
277W - 275L
1,522 Elo+
Solo
Tyra
Tyra
kid-kill300
Tyra
Level 257
Champion Stats
13W - 16L
1,646 SR
Queue Stats
45W - 46L
1,557 Elo+
Solo
Zhin
Zhin
ladrichh
Zhin
Level 305
Champion Stats
50W - 59L
1,464 SR
Queue Stats
179W - 206L
1,439 Elo+
Solo
Team Averages
Level 152
1,536 SR
1,470 Elo+

VS

Team Averages
Level 652
1,556 SR
1,502 Elo+
Betty la Bomba
Betty la Bomba
ChraKoZzz
Betty la Bomba
Level 205
Champion Stats
10W - 8L
1,660 SR
Queue Stats
304W - 299L
1,530 Elo+
Party 1
Lian
Lian
LN_GhostShadow
Lian
Level 999
Champion Stats
11W - 8L
1,574 SR
Queue Stats
214W - 213L
1,537 Elo+
Solo
Rei
Rei
VinceAncafe
Rei
Level 999
Champion Stats
58W - 63L
1,529 SR
Queue Stats
1,174W - 1,178L
1,466 Elo+
Party 1
Buck
Buck
transemantico
Buck
Level 999
Champion Stats
6W - 5L
1,517 SR
Queue Stats
203W - 204L
1,520 Elo+
Solo
Barik
Barik
trekitch10
Barik
Level 56
Champion Stats
1W - 0L
1,500 SR
Queue Stats
51W - 50L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Kasumi
44
2 / 15 / 12
1,988
166
27,883
50,234
0
Folk Tales

Folk Tales

Increase your maximum Health by 200.

Level 4

Cursed Doll

Cursed Doll

Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -15s.

Level 3

Essence Drain

Essence Drain

Your Savage Tear deals an additional 8% base damage per stack of Curse on your target.

Level 4

Moonlit Haunting

Moonlit Haunting

Heal for 34 every 0.25s during Body and Soul.

Level 2

Sealed Fate

Sealed Fate

Heal for 70 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.

Level 2

Empowered Curse

Empowered Curse

Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.

Level 1

Raum
Haygp
Raum
16
3 / 15 / 14
2,650
221
45,539
160,900
0
Shattered Essence

Shattered Essence

Soul Harvest

Each Soul Fragment gathered Heals you for 75.

Level 5

Void Lord

Void Lord

Soul Harvest

Reduce your damage taken by 15% for 3s after activating Soul Harvest.

Level 3

Triumphant Ascension

Triumphant Ascension

Soul Harvest

Heal for 200 after activating Soul Harvest.

Level 2

Hellish Lodestones

Hellish Lodestones

Ignition

Reduce your damage taken by 12% for 3s after activating Ignition.

Level 4

War-torn Plains

War-torn Plains

Weapon

Reduce the time it takes to spin up your Hellfire Gatling by 4%.

Level 1

Subservience

Subservience

Soul Harvest

All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.

Level 1

32
1 / 11 / 22
2,720
227
41,671
62,311
0
Outreach

Outreach

Healing Totem

Increase the deploy range of Healing Totem by 45%.

Level 3

Thunderstruck

Thunderstruck

Shock Pulse

Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.

Level 2

Gale

Gale

Ghost Walk

Decrease the Cooldown of Healing Totem by 1.7999999999999998s after activating Ghost Walk.

Level 3

Astral Traveler

Astral Traveler

Ghost Walk

Increase your Movement Speed while using Ghost Walk by 20%.

Level 2

Arc Lightning

Arc Lightning

Shock Pulse

Increase the Chain range of Shock Pulse by 40%.

Level 5

Totemic Ward

Totemic Ward

Healing Totem

Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)

Level 1

46
20 / 10 / 7
3,531
294
90,658
62,532
0
Napalm

Napalm

Fire Bomb

Activating Fire Bomb heals you for 400 over 2s.

Level 4

Survivalist

Survivalist

Armor

Increase your maximum Health by 50.

Level 1

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 3s.

Level 5

In The Fray

In The Fray

Nade Launcher

Decrease your damage taken by 4% for 3s after using Nade Launcher.

Level 1

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

Zhin
57
7 / 11 / 9
2,331
194
59,961
50,983
0
Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 24%.

Level 3

Footwork

Footwork

Counter

Increase your Movement Speed by 30% for 3s after activating Counter.

Level 3

Infamy

Infamy

Armor

Increase your maximum Health by 150.

Level 3

Viciousness

Viciousness

Counter

Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.

Level 5

Perfect Block

Perfect Block

Counter

Heal for 100 after using Counter.

Level 1

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

Team 1 Score

2

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Betty la Bomba
ChraKoZzz
Betty la Bomba
55
15 / 6 / 20
4,302
359
143,771
51,317
0
Fire from Above

Fire from Above

Explosive Personality

Increase the vertical movement from each use of Explosive Personality by 40%.

Level 1

A Lost Realm

A Lost Realm

Weapon

Increase the area of effect of all your explosions by 8%.

Level 4

From Betty with Love

From Betty with Love

Cluster Grenade

Increase the explosion radius of Cluster Grenade's initial explosion by 24%.

Level 4

Eureka Moment

Eureka Moment

Weapon

Generate 1 ammo for every -1000 explosive damage done.

Level 5

Queen's Entrance

Queen's Entrance

Explosive Personality

Increase the lateral movement from each use of Explosive Personality by 40%.

Level 1

Level 1

57
29 / 6 / 15
4,474
373
100,167
40,186
0
Noble Crest

Noble Crest

Armor

Increase your maximum Health by 100.

Level 2

Manifest Destiny

Manifest Destiny

Grace

Increase the travel distance of Grace by 5 units.

Level 1

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Present Arms

Present Arms

Presence

Heal for 400 after using Presence.

Level 4

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

59
4 / 4 / 36
4,221
352
23,097
34,557
0
Leipori Prayer

Leipori Prayer

Chain Heal

Grant 50% Reload Speed for 2.5s to each player to which Chain Heal bounces.

Level 5

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.

Level 4

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 2.

Level 1

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.

Level 4

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

56
6 / 10 / 16
3,092
258
52,784
59,200
0
Bully

Bully

Net Shot

Gain 48% Lifesteal against targets Slowed by Net Shot.

Level 4

Tangled

Tangled

Net Shot

Increase the duration of Net Shot's Slow by 0.3s.

Level 1

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 42% after getting an Elimination.

Level 3

Gotcha

Gotcha

Net Shot

Increase your Movement Speed by 40% for 3s after using Net Shot.

Level 4

Concussion

Concussion

Net Shot

Reduce the Cooldown of Net Shot by 3s.

Level 3

Ensnare

Ensnare

Net Shot

Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.

Level 1

Barik
47
8 / 7 / 19
4,032
336
67,141
80,452
57,384
Bowling Ball

Bowling Ball

Rocket Boots

Gain a 150-Health Shield for 3s after activating Rocket Boots.

Level 1

Field Deploy

Field Deploy

Turret

Heal for 40 each time one of your base Turrets hits an enemy.

Level 2

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 700.

Level 5

Foundation

Foundation

Barricade

Increase the duration of Barricade by 1.2s.

Level 2

Healing Station

Healing Station

Turret

Heal for 125 every 1s while standing near any of your Turrets.

Level 5

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

2m 14s
Objective Time
10m 11s
97
Kill Participation
168
33
Kills
62
62
Deaths
33
64
Assists
106
Player
Kills
Deaths
Assists
KDA
L
Kasumi
2
15
12
0.53
W
Betty la Bomba
ChraKoZzz
Betty la Bomba
15
6
20
4.17
L
Raum
Haygp
Raum
3
15
14
0.67
W
29
6
15
6.08
L
1
11
22
1.09
W
4
4
36
5.5
L
20
10
7
2.35
L
Zhin
7
11
9
1.05
W
6
10
16
1.4
W
Barik
8
7
19
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

265,712
Damage
386,960
386,960
Taken
265,712
0
Shielding
57,384
131,844
Healing
172,881
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Kasumi
27,883
23,299
0
4,053
50,234
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Betty la Bomba
ChraKoZzz
Betty la Bomba
143,771
94,592
0
0
51,317
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Raum
Haygp
Raum
45,539
31,784
15,770
15,499
160,900
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
100,167
99,546
0
6,674
40,186
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

L
41,671
21,837
56,102
30,766
62,311
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
23,097
21,557
112,881
25,466
34,557
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

L
90,658
58,887
0
5,115
62,532
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Zhin
59,961
49,257
0
4,539
50,983
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
52,784
47,795
0
12,059
59,200
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
Barik
67,141
67,141
0
15,801
80,452
57,384
Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Damage Done by Role

Damage Taken by Role