Player Matchup

Fernando
Fernando
Qualifying
Mordekaiserbutt
Fernando
Qualifying
Level 29
Champion Stats
3W - 1L
1,921 SR
Queue Stats
8W - 8L
1,752 Elo+
Party 1
Azaan
Azaan
Qualifying
NASRAMINE
Azaan
Qualifying
Level 18
Champion Stats
5W - 2L
1,763 SR
Queue Stats
33W - 26L
1,752 Elo+
Party 1
Lex
Lex
Platinum III
gwapgod4500
Lex
Platinum III
Level 100
Champion Stats
23W - 34L
1,584 SR
Queue Stats
671W - 655L
1,561 Elo+
Solo
Lian
Lian
Platinum V
kuraune
Lian
Platinum V
Level 27
Champion Stats
9W - 7L
1,292 SR
Queue Stats
68W - 55L
1,752 Elo+
Party 1
Jenos
Jenos
Gold III
maxou91150
Jenos
Gold III
Level 999
Champion Stats
27W - 16L
1,757 SR
Queue Stats
155W - 149L
1,538 Elo+
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 235
1,663 SR
1,671 Elo+

VS

Team Averages
Gold I
Gold I
Average Tier
Level 378
1,500 SR
1,542 Elo+
Zhin
Zhin
Qualifying
HasXxXxX
Zhin
Qualifying
Level 113
Champion Stats
1W - 0L
1,731 SR
Queue Stats
9W - 4L
1,500 Elo+
Party 2
Ash
Ash
Diamond V
IdrinkUrBlood
Ash
Diamond V
Level 373
Champion Stats
56W - 47L
1,673 SR
Queue Stats
385W - 384L
1,583 Elo+
Solo
Lillith
Lillith
Diamond IV
LeChanceux
Lillith
Diamond IV
Level 342
Champion Stats
10W - 17L
1,120 SR
Queue Stats
950W - 909L
1,571 Elo+
Solo
Torvald
Torvald
Gold III
Polandzik
Torvald
Gold III
Level 61
Champion Stats
2W - 1L
1,234 SR
Queue Stats
43W - 48L
1,441 Elo+
Party 2
Imani
Imani
Platinum I
Quetzz
Imani
Platinum I
Level 999
Champion Stats
131W - 81L
1,743 SR
Queue Stats
329W - 281L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
19
2 / 11 / 7
2,510
209
38,059
104,633
50,106
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Cavalier

Cavalier

Armor

Increase your maximum Health by 750.

Level 5

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.

Level 1

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.

Level 3

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Azaan
NASRAMINE
Azaan
12
5 / 9 / 8
2,662
222
55,805
108,620
24,246
Depths of Despair

Depths of Despair

Reduce the damage you take by 4% for 2s after activating Conviction.

Level 1

Solemn Watch

Solemn Watch

Increase the distance traveled by Conviction by 6%.

Level 1

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 450.

Level 3

Grim Deliverance

Grim Deliverance

Heal for 25 for every percentage point of Ire consumed by abilities.

Level 5

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 375.

Level 5

Persistence

Persistence

Gain 30% Lifesteal on your hits with Judgement.

Level 1

53
12 / 14 / 9
3,719
310
60,669
65,989
0
Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 25% for each enemy hit by your weapons.

Level 5

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 50.

Level 1

Requip

Requip

Combat Slide

Generate 2 Ammo after activating Combat Slide.

Level 1

Justice Served

Justice Served

Retribution

Heal for 60% of your maximum Health after getting a Killing Blow on your Retribution target.

Level 4

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 40% for 2s after Combat Slide ends.

Level 4

Heroism

Heroism

Combat Slide

Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.

Level 1

Lian
kuraune
Lian
22
5 / 11 / 6
2,389
199
48,830
45,969
0
Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Superiority

Superiority

Armor

Increase your maximum Ammo by 1.

Level 1

Royal Seal

Royal Seal

Presence

Each enemy hit by Presence reduces Valor’s Cooldown by 1.2s.

Level 2

Noble Crest

Noble Crest

Armor

Increase your maximum Health by 100.

Level 2

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

Jenos
59
1 / 8 / 15
2,727
227
7,134
27,346
0
Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.2000000000000002s.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Bans
Bomb KingKhan
Team 1 Score

1

VS

Team 2 Score

4

Bans
CaspianYing
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Zhin
56
14 / 6 / 16
3,228
269
79,542
39,173
0
Dragon Oil

Dragon Oil

Armor

Increase your maximum Ammo by 5.

Level 5

Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 14% after getting an Elimination.

Level 1

Malice

Malice

Armor

Increase your Reload Speed by 20%.

Level 2

Embers

Embers

Billow

Regenerate 2 Ammo every 0.5s for 1s after activating Billow.

Level 2

Footwork

Footwork

Counter

Increase your Movement Speed by 50% for 3s after activating Counter.

Level 5

Smolder

Smolder

Billow

Heal for 15% of your maximum Health per second while using Billow.

Level 1

59
11 / 5 / 14
3,315
276
82,311
69,000
36,312
Gate-Crasher

Gate-Crasher

Shoulder Bash

Reduce the Cooldown of Shoulder Bash by 3.2s.

Level 4

Ramparts

Ramparts

Siege Shield

Reduce the Cooldown of Siege Shield by 2.4000000000000004s.

Level 3

Fervor

Fervor

Armor

Increase your maximum Ammo by 1.

Level 1

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 450.

Level 3

Indomitable

Indomitable

Armor

Gain 40% Lifesteal.

Level 4

Level 1

Lillith
LeChanceux
Lillith
59
7 / 4 / 25
3,334
278
37,307
34,691
0
Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.

Level 5

Tainted Form

Tainted Form

Weapon

Gain 1% of Max Health when hitting a marked enemy.

Level 1

Enriched Blood

Enriched Blood

Swarm

Increase the damage and Healing of Swarm by 12%, but reduce its duration by {scale=0.35|0.35}s.

Level 3

Unholy Flight

Unholy Flight

Death Wings

Reduce your damage taken by 10% for 1.5s after activating Death Wings.

Level 2

Blood Cannon

Blood Cannon

Armor

Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.

Level 4

Level 1

Torvald
Polandzik
Torvald
44
6 / 6 / 15
2,833
236
57,495
36,576
75,984
Winddancer

Winddancer

Protection

Increase the Movement Speed of your Protection target by 40% for 2s.

Level 4

Glyph of Health

Glyph of Health

Armor

Increase your maximum Health by 300.

Level 2

Timeshaper

Timeshaper

Protection

Generate 10 Ammo for the target of your Protection.

Level 5

Hearthwarder

Hearthwarder

Protection

Generate 150 Shield after using Protection.

Level 2

Glyph of Freedom

Glyph of Freedom

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Field Study

Field Study

Protection

Increase the damage done by allies by 10% while they are Shielded by Protection.

Level 1

Imani
Quetzz
Imani
57
15 / 4 / 17
3,479
290
95,902
31,057
3,000
Ice in her Veins

Ice in her Veins

Frostfire Glide

Heal for 100 every 1s while using FrostFire Glide.

Level 2

Ancient Duty

Ancient Duty

Armor

Increase your maximum Health by 100.

Level 2

Elemental Grace

Elemental Grace

Armor

Gain a 500-health Shield for 3s after dropping to or below 50% Health.

Level 5

Swift Sear

Swift Sear

Inferno Cannon

Increase your Movement Speed while casting Inferno Cannon by 60%.

Level 3

Arcane Flame

Arcane Flame

Inferno Cannon

Increase the Mana generation of Inferno Cannon by 45%.

Level 3

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 40s
Objective Time
4m 56s
70
Kill Participation
140
25
Kills
53
53
Deaths
25
45
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Zhin
14
6
16
3.67
W
11
5
14
3.6
W
Lillith
LeChanceux
Lillith
7
4
25
4.88
L
Fernando
2
11
7
0.5
L
Azaan
NASRAMINE
Azaan
5
9
8
1
W
Torvald
Polandzik
Torvald
6
6
15
2.25
W
Imani
Quetzz
Imani
15
4
17
5.88
L
12
14
9
1.18
L
Lian
kuraune
Lian
5
11
6
0.73
L
Jenos
1
8
15
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

210,497
Damage
352,557
352,557
Taken
210,497
74,352
Shielding
115,296
165,426
Healing
90,051
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Zhin
79,542
63,347
0
12,089
39,173
0
Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
82,311
72,503
0
3,218
69,000
36,312
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Lillith
LeChanceux
Lillith
37,307
18,970
71,628
272
34,691
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

L
Fernando
38,059
23,713
0
7,669
104,633
50,106
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
Azaan
NASRAMINE
Azaan
55,805
50,771
0
25,218
108,620
24,246
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Torvald
Polandzik
Torvald
57,495
43,718
0
1,806
36,576
75,984
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
Imani
Quetzz
Imani
95,902
68,101
0
1,038
31,057
3,000
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
60,669
55,136
0
7,137
65,989
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Lian
kuraune
Lian
48,830
48,830
0
2,102
45,969
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Jenos
7,134
2,942
115,101
8,199
27,346
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role