Player Matchup

VII
VII
Big836523
VII
Level 18
Champion Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Skye
Skye
Bomb-Boi_51
Skye
Level 19
Champion Stats
1W - 4L
1,723 SR
Queue Stats
26W - 20L
1,480 Elo+
Party 2
Viktor
Viktor
Dayleon734_exe
Viktor
Level 26
Champion Stats
12W - 6L
1,778 SR
Queue Stats
24W - 29L
1,452 Elo+
Party 2
Tyra
Tyra
lNoxy Saucy
Tyra
Level 26
Champion Stats
0W - 1L
1,708 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Azaan
Azaan
philosipher420
Azaan
Level 42
Champion Stats
1W - 1L
1,843 SR
Queue Stats
38W - 36L
1,371 Elo+
Party 2
Team Averages
Level 26
1,711 SR
1,461 Elo+

VS

Team Averages
Level 27
1,482 SR
1,449 Elo+
Ruckus
Ruckus
Beowolf9379
Ruckus
Level 31
Champion Stats
3W - 0L
1,510 SR
Queue Stats
34W - 33L
1,440 Elo+
Party 1
Nyx
Nyx
NavieonPotato
Nyx
Level 33
Champion Stats
16W - 7L
1,539 SR
Queue Stats
37W - 38L
1,426 Elo+
Party 1
Corvus
Corvus
Uncleruckus3837
Corvus
Level 24
Champion Stats
7W - 5L
1,309 SR
Queue Stats
41W - 36L
1,448 Elo+
Party 1
Viktor
Viktor
Wonka5442
Viktor
Level 17
Champion Stats
5W - 3L
1,431 SR
Queue Stats
23W - 18L
1,457 Elo+
Party 1
Lex
Lex
rarigame
Lex
Level 29
Champion Stats
4W - 2L
1,620 SR
Queue Stats
12W - 7L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
7
3 / 20 / 13
1,926
128
16,858
41,189
0
Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 20%.

Level 4

Equivocate

Equivocate

Grappling Hook

Heal for 200 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.

Level 2

Rapid Response

Rapid Response

Trigger Discipline

Decrease the recoil of Mag Dump by 30%.

Level 3

Unknown Caller

Unknown Caller

Weapon

Increase your Reload Speed by 10%.

Level 2

Nasty Surprise

Nasty Surprise

Explosive Dodge

Generate 20 Ammo after activating Explosive Dodge.

Level 4

Overcharged

Overcharged

Overcharge your Grappling Hook to now pull non-Frontline Champions to VII. Reduce Grappling Hook’s damage by 100, its Charges by 1, and its Cooldown by 2s.

Level 1

16
21 / 12 / 16
3,443
230
84,751
56,561
0
Healing Vapors

Healing Vapors

Smoke Screen

Heal for 625 over 2s while in Smoke Screen.

Level 5

Quick Smoker

Quick Smoker

Smoke Screen

Reduce the Cooldown of Smoke Screen by 0.6s.

Level 1

Ninja

Ninja

Hidden

Increase your Movement Speed by 15% while Hidden is active.

Level 3

Twilight Armor

Twilight Armor

Armor

Increase your maximum Ammo by 8.

Level 4

Shadow Affinity

Shadow Affinity

Hidden

Reduce the Cooldown of Hidden by 2s.

Level 2

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

7
30 / 9 / 15
4,129
275
118,605
64,860
0
Firing Stance

Firing Stance

Iron Sights

Increase your Movement Speed by 40% while using Iron Sights.

Level 4

Scramble

Scramble

Hustle

Reduce damage taken by 9% while using Hustle.

Level 3

Compensator

Compensator

Iron Sights

Reduce your weapon recoil by 40% while using Iron Sights.

Level 2

Reflexes

Reflexes

Iron Sights

Reduce the time it takes to bring up Iron Sights by 30%.

Level 2

Flak Jacket

Flak Jacket

Armor

Increase your maximum Health by 200.

Level 4

Cardio

Cardio

Hustle

Heal for 300 per second while using Hustle.

Level 1

16
13 / 15 / 24
3,337
222
88,249
58,462
0
Bandolier

Bandolier

Nade Launcher

Reduce the Cooldown of Nade Launcher by 2.5s.

Level 5

Turn The Table

Turn The Table

Nade Launcher

Heal for 120 for each enemy hit with Nade Launcher.

Level 2

Survivalist

Survivalist

Armor

Increase your maximum Health by 100.

Level 2

Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 2.

Level 1

In The Fray

In The Fray

Nade Launcher

Decrease your damage taken by 20% for 3s after using Nade Launcher.

Level 5

Mercy Kill

Mercy Kill

Nade Launcher

Nade Launcher has 3 charges, but reduce the damage of each to 650.

Level 1

37
7 / 10 / 25
3,031
202
46,912
89,662
45,205
Depths of Despair

Depths of Despair

Reduce the damage you take by 12% for 2s after activating Conviction.

Level 3

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 300.

Level 2

Ad Eternum

Ad Eternum

Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.

Level 2

Grim Deliverance

Grim Deliverance

Heal for 25 for every percentage point of Ire consumed by abilities.

Level 5

Forged in Battle

Forged in Battle

Reduce the Cooldown of Sanctuary by 1.7999999999999998s.

Level 3

Persistence

Persistence

Gain 30% Lifesteal on your hits with Judgement.

Level 1

Team 1 Score

2

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ruckus
32
21 / 14 / 17
4,968
331
86,236
112,840
82,851
Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 35%.

Level 5

Proximity

Proximity

Advance

Reduce your damage taken by 12% for 3s after activating Advance.

Level 4

Dampener

Dampener

Armor

Increase your maximum Health by 150.

Level 1

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 2s.

Level 2

Air-Cooled

Air-Cooled

Advance

Heal for 240 after activating Advance.

Level 3

Level 1

18
12 / 16 / 28
4,604
307
63,143
86,475
53,581
A Swift End

A Swift End

Increase your fire rate by 8% for 3s when passing through Abyssal Fortress.

Level 2

True Freedom

True Freedom

You can miss 3 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.

Level 3

Center Of Combat

Center Of Combat

Royal Presence

Increase the max health damage of Royal Presence's Poison aura by 8%.

Level 4

Abyssal Authority

Abyssal Authority

Increase the radius of Royal Presence's Poison aura by 60%.

Level 3

Unbreakable Will

Unbreakable Will

Reduce the Health reduction from placing Abyssal Fortress >30 units away by 60%.

Level 3

Show Of Force

Show Of Force

Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.

Level 1

17
6 / 16 / 20
4,006
267
25,527
46,699
0
Battle-Ready

Battle-Ready

Armor

Increase your maximum Health by 200.

Level 4

Grand Design

Grand Design

Mark of Fate

Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 3

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.

Level 3

Condemnation

Condemnation

Armor

Increase the Healing you do by 15% while at or below 70% Health.

Level 3

By My Will

By My Will

Weapon

Increase your maximum Ammo by 8.

Level 2

Dark Gifts

Dark Gifts

Abyssal Reconstruction

Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.

Level 1

Viktor
Wonka5442
Viktor
15
19 / 14 / 18
4,705
314
98,995
58,539
0
Grenadier

Grenadier

Frag Grenade

Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.

Level 5

Predator

Predator

Iron Sights

Gain 25% Lifesteal while using Iron Sights.

Level 5

Firing Stance

Firing Stance

Iron Sights

Increase your Movement Speed by 20% while using Iron Sights.

Level 2

Hot Potato

Hot Potato

Frag Grenade

Reduce the cook time of Frag Grenade by 20%.

Level 2

Flak Jacket

Flak Jacket

Armor

Increase your maximum Health by 50.

Level 1

Cardio

Cardio

Hustle

Heal for 300 per second while using Hustle.

Level 1

34
8 / 16 / 15
3,303
220
36,833
50,822
0
Hardiness

Hardiness

In Pursuit

Decrease your damage taken by 12% while using In Pursuit.

Level 2

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 50% for 2s after Combat Slide ends.

Level 5

Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.

Level 4

Requip

Requip

Combat Slide

Generate 4 Ammo after activating Combat Slide.

Level 2

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 100.

Level 2

Heroism

Heroism

Combat Slide

Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 20s
Objective Time
10m 49s
167
Kill Participation
164
74
Kills
66
66
Deaths
76
93
Assists
98
Player
Kills
Deaths
Assists
KDA
W
Ruckus
21
14
17
2.11
L
3
20
13
0.48
L
21
12
16
2.42
L
30
9
15
4.17
W
12
16
28
1.63
W
6
16
20
1
W
Viktor
Wonka5442
Viktor
19
14
18
2
L
13
15
24
1.67
L
7
10
25
1.95
W
8
16
15
0.97

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

355,375
Damage
310,734
310,734
Taken
355,375
45,205
Shielding
136,432
119,496
Healing
125,830
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Ruckus
86,236
63,375
0
12,120
112,840
82,851
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

L
16,858
12,329
0
2,908
41,189
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
84,751
56,937
0
27,889
56,561
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
118,605
94,331
0
36,935
64,860
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
63,143
35,379
0
671
86,475
53,581
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
25,527
22,630
88,638
6,019
46,699
0
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

W
Viktor
Wonka5442
Viktor
98,995
57,199
0
15,752
58,539
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

L
88,249
62,691
0
14,348
58,462
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
46,912
40,240
0
37,416
89,662
45,205
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

W
36,833
34,469
0
2,630
50,822
0

Damage Done by Role

Damage Taken by Role