Player Matchup

VII
VII
BioSwa
VII
Level 9
Champion Stats
2W - 3L
1,158 SR
Queue Stats
4W - 7L
1,271 Elo+
Party 2
Vora
Vora
NTN_Genji
Vora
Level 75
Champion Stats
15W - 11L
1,575 SR
Queue Stats
76W - 72L
1,497 Elo+
Party 2
Rei
Rei
PCR_Shadows
Rei
Level 273
Champion Stats
13W - 8L
1,638 SR
Queue Stats
158W - 156L
1,526 Elo+
Party 2
Ruckus
Ruckus
TheByrdMan5
Ruckus
Level 26
Champion Stats
11W - 18L
1,469 SR
Queue Stats
54W - 69L
1,394 Elo+
Solo
Barik
Barik
Tokyì
Barik
Level 33
Champion Stats
21W - 15L
1,505 SR
Queue Stats
74W - 80L
1,398 Elo+
Solo
Team Averages
Level 83
1,469 SR
1,417 Elo+

VS

Team Averages
Level 35
1,462 SR
1,362 Elo+
Seris
Seris
Ady_05_an
Seris
Level 54
Champion Stats
23W - 24L
1,479 SR
Queue Stats
68W - 80L
1,371 Elo+
Party 1
Viktor
Viktor
AmInOs007
Viktor
Level 28
Champion Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Skye
Skye
NeonJKnick
Skye
Level 29
Champion Stats
25W - 27L
1,460 SR
Queue Stats
134W - 159L
1,308 Elo+
Party 1
Maeve
Maeve
elnicky46
Maeve
Level 41
Champion Stats
15W - 26L
1,373 SR
Queue Stats
99W - 119L
1,340 Elo+
Party 1
Ruckus
Ruckus
sawtoothcurve78
Ruckus
Level 25
Champion Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,293 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
VII
BioSwa
VII
6
9 / 6 / 14
2,664
266
38,651
30,407
0
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.

Level 2

The Fear

The Fear

Trigger Discipline

Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.

Level 4

Night Watch

Night Watch

Trigger Discipline

Generate 8 Ammo when you activate Trigger Discipline.

Level 2

Never Look

Never Look

Armor

Increase your maximum Health by 200.

Level 4

Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 12% while in Automatic fire mode.

Level 3

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Vora
34
10 / 5 / 9
2,658
266
41,672
32,438
1,886
Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 40 per stack.

Level 4

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 150 Shield for 5s after activating Tendril.

Level 2

New Purpose

New Purpose

Armor

Increase your maximum Health by 100.

Level 2

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

False Idol

False Idol

Armor

Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.

Level 3

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

58
12 / 4 / 16
3,134
313
34,176
27,073
0
Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.

Level 4

Threat and Subject

Threat and Subject

Armor

Increase your Movement Speed by 16% for 5s after earning a Killing Blow or Elimination.

Level 2

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Leipori Prayer

Leipori Prayer

Chain Heal

Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.

Level 3

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

Ruckus
8
12 / 5 / 14
2,992
299
48,631
53,649
27,221
Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 35%.

Level 5

Proximity

Proximity

Advance

Reduce your damage taken by 12% for 3s after activating Advance.

Level 4

Dampener

Dampener

Armor

Increase your maximum Health by 150.

Level 1

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 2s.

Level 2

Air-Cooled

Air-Cooled

Advance

Heal for 240 after activating Advance.

Level 3

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

Barik
Tokyì
Barik
13
5 / 3 / 21
3,458
346
45,666
63,101
102,979
Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 270 every 1s while you are standing near them.

Level 3

Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 0.8s.

Level 2

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 450-Health Shield for 3s after activating Rocket Boots.

Level 3

Healing Station

Healing Station

Turret

Heal for 125 every 1s while standing near any of your Turrets.

Level 5

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 20% Health.

Level 2

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Seris
Ady_05_an
Seris
46
3 / 4 / 11
1,964
196
24,193
22,774
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 16%.

Level 2

Revenant

Revenant

Armor

Increase your maximum Health by 200.

Level 4

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 4.

Level 2

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Mortal Reach

Mortal Reach

Restore Soul

Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.

Level 1

Viktor
AmInOs007
Viktor
25
2 / 13 / 7
1,444
144
38,927
39,942
0
Run and Gun

Run and Gun

Hustle

Regenerate 4 Ammo every 1s while using Hustle.

Level 2

Scramble

Scramble

Hustle

Reduce damage taken by 12% while using Hustle.

Level 4

Hot Potato

Hot Potato

Frag Grenade

Reduce the cook time of Frag Grenade by 20%.

Level 2

Second Wind

Second Wind

Hustle

Increase your Movement Speed after deactivating Hustle by 30% for 1.5s.

Level 3

Guerrilla Warfare

Guerrilla Warfare

Hustle

Reduce the Cooldown of Frag Grenade by 0.8s every 1s while Hustle is active.

Level 4

Cardio

Cardio

Hustle

Heal for 300 per second while using Hustle.

Level 1

18
5 / 8 / 4
2,036
204
58,183
43,808
0
Healing Vapors

Healing Vapors

Smoke Screen

Heal for 625 over 2s while in Smoke Screen.

Level 5

Twilight Armor

Twilight Armor

Armor

Increase your maximum Ammo by 6.

Level 3

Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 1.6s.

Level 2

Shadow Affinity

Shadow Affinity

Hidden

Reduce the Cooldown of Hidden by 2s.

Level 2

Quick Smoker

Quick Smoker

Smoke Screen

Reduce the Cooldown of Smoke Screen by 1.7999999999999998s.

Level 3

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

Maeve
elnicky46
Maeve
19
7 / 11 / 3
2,138
214
35,042
30,791
0
Cut and Run

Cut and Run

Armor

Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.

Level 2

Shred

Shred

Pounce

Reduce the Cooldown of Pounce by 2s.

Level 4

On Edge

On Edge

Nine Lives

Reduce the Cooldown of Nine Lives by 4s.

Level 4

Streetrunner

Streetrunner

Prowl

Increase the duration of Prowl by 1.5s.

Level 3

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 20%.

Level 2

Street Justice

Street Justice

Pounce

Pounce Executes targets at or below 35% Health.

Level 1

15
6 / 12 / 5
1,484
148
50,323
71,481
33,264
Nanotechnology

Nanotechnology

Emitter

Heal for 250 every 1s while Emitter is active.

Level 5

Metal March

Metal March

Missile Launcher

Reduce your damage taken by 6% for 2s after using Missile Launcher.

Level 2

Air-Cooled

Air-Cooled

Advance

Heal for 160 after activating Advance.

Level 2

Countermeasure

Countermeasure

Armor

Gain a 150-Health Shield for 4s after dropping to or below 30% Health.

Level 1

Opulence

Opulence

Missile Launcher

Heal 300 health for each player hit by Missile Launcher.

Level 5

Level 1

Match Insights

Player Kills, Deaths, and Assists

9m 42s
Objective Time
3m 23s
122
Kill Participation
53
48
Kills
23
23
Deaths
48
74
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Seris
Ady_05_an
Seris
3
4
11
2.13
L
Viktor
AmInOs007
Viktor
2
13
7
0.42
W
VII
BioSwa
VII
9
6
14
2.67
W
Vora
10
5
9
2.9
L
5
8
4
0.88
W
12
4
16
5
W
Ruckus
12
5
14
3.8
W
Barik
Tokyì
Barik
5
3
21
5.17
L
Maeve
elnicky46
Maeve
7
11
3
0.77
L
6
12
5
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

208,796
Damage
206,668
206,668
Taken
208,796
132,086
Shielding
33,264
134,683
Healing
80,886
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Seris
Ady_05_an
Seris
24,193
19,082
25,492
13,178
22,774
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Viktor
AmInOs007
Viktor
38,927
33,238
0
4,230
39,942
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

W
VII
BioSwa
VII
38,651
35,072
0
9,012
30,407
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Vora
41,672
29,943
0
10,323
32,438
1,886
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
58,183
36,537
0
24,883
43,808
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
34,176
25,952
68,047
17,485
27,073
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

W
Ruckus
48,631
38,009
0
9,511
53,649
27,221
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Barik
Tokyì
Barik
45,666
45,666
0
20,305
63,101
102,979
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

L
Maeve
elnicky46
Maeve
35,042
30,428
0
3,818
30,791
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
50,323
38,694
0
9,285
71,481
33,264
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Damage Done by Role

Damage Taken by Role