Player Matchup

Fernando
Fernando
Datjhee
Fernando
Level 13
Champion Stats
0W - 1L
1,500 SR
Queue Stats
22W - 15L
1,480 Elo+
Solo
Lex
Lex
HotTrash42
Lex
Level 17
Champion Stats
15W - 20L
1,403 SR
Queue Stats
17W - 22L
1,319 Elo+
Party 2
Grover
Grover
Ringee965
Grover
Level 14
Champion Stats
2W - 3L
1,327 SR
Queue Stats
16W - 16L
1,411 Elo+
Party 2
VII
VII
WymMyDogDied
VII
Level 24
Champion Stats
6W - 9L
1,492 SR
Queue Stats
22W - 28L
1,351 Elo+
Party 2
Cassie
Cassie
idkauser-imbored
Cassie
Level 8
Champion Stats
0W - 2L
1,500 SR
Queue Stats
25W - 35L
1,460 Elo+
Solo
Team Averages
Level 15
1,445 SR
1,404 Elo+

VS

Team Averages
Level 20
1,618 SR
1,523 Elo+
Jenos
Jenos
Kratos_E_Girl
Jenos
Level 26
Champion Stats
4W - 2L
1,887 SR
Queue Stats
21W - 16L
1,476 Elo+
Party 1
Moji
Moji
Lilbot764
Moji
Level 24
Champion Stats
3W - 0L
1,500 SR
Queue Stats
22W - 14L
1,493 Elo+
Party 3
Khan
Khan
PawnShop_Nebrask
Khan
Level 23
Champion Stats
4W - 1L
1,741 SR
Queue Stats
10W - 7L
1,690 Elo+
Party 3
SaucyBeaver07
Unknown
Level 16
Champion Stats
10W - 7L
1,593 SR
Queue Stats
15W - 10L
1,481 Elo+
Party 3
Tiberius
Tiberius
ddavius2
Tiberius
Level 13
Champion Stats
3W - 3L
1,371 SR
Queue Stats
11W - 8L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
Datjhee
Fernando
8
2 / 9 / 5
1,750
219
20,865
65,192
81,053
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

9
7 / 10 / 8
2,241
280
53,044
30,700
0
Commencement

Commencement

Combat Slide

Increase the travel distance of Combat Slide by 30%.

Level 3

Well-Oiled

Well-Oiled

Weapon

Increase your Reload Speed by 15%.

Level 3

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 30% for 2s after Combat Slide ends.

Level 3

Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.

Level 3

Conditioned

Conditioned

Armor

Increase your Movement Speed by 9%.

Level 3

Heroism

Heroism

Combat Slide

Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.

Level 1

Grover
Ringee965
Grover
14
2 / 10 / 11
1,565
196
26,120
42,257
0
Chopper

Chopper

Crippling Throw

Heal for 150 after hitting an enemy with Crippling Throw.

Level 3

Rebound

Rebound

Armor

Increase your Healing received by 5% while at or below 50% Health.

Level 1

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 1.2000000000000002s.

Level 3

Gentle Breeze

Gentle Breeze

Blossom

Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.

Level 5

Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.

Level 3

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

23
7 / 12 / 5
1,879
235
31,609
33,179
0
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.

Level 2

The Fear

The Fear

Trigger Discipline

Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.

Level 4

Night Watch

Night Watch

Trigger Discipline

Generate 8 Ammo when you activate Trigger Discipline.

Level 2

Never Look

Never Look

Armor

Increase your maximum Health by 200.

Level 4

Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 12% while in Automatic fire mode.

Level 3

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

7
2 / 6 / 4
1,367
171
21,963
21,357
0
Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.

Level 3

Quiver

Quiver

Weapon

Increase your maximum Ammo by 2.

Level 2

Incitement

Incitement

Dodge Roll

Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.

Level 5

Lunge

Lunge

Dodge Roll

Increase the distance traveled when using Dodge Roll by 20%.

Level 2

Onslaught

Onslaught

Dodge Roll

Activating Dodge Roll heals you for 225.

Level 3

Exaction

Exaction

Dodge Roll

For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.

Level 1

Team 1 Score

0

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
21
5 / 4 / 24
2,861
358
26,229
23,313
0
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Moji
25
10 / 4 / 16
2,672
334
38,887
32,500
0
Cozy

Cozy

Magic Barrier

Heal for 150 every 1s while Magic Barrier is active.

Level 3

Symbiotic

Symbiotic

Armor

Increase the Healing you receive by 35% while at or below 50% Health.

Level 5

Scurry

Scurry

Scamper

Heal for 200 over the duration of Scamper.

Level 2

Peppy

Peppy

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Fluffy

Fluffy

Armor

Increase your maximum Health by 150.

Level 3

Snack Attack

Snack Attack

Armor

When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.

Level 1

9
5 / 2 / 17
2,773
347
23,110
43,000
31,267
Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 30% while your Bulwark is active.

Level 5

Platemail

Platemail

Armor

Increase your maximum Health by 450.

Level 3

Vigorous Defense

Vigorous Defense

Bulwark

Heal for 25 every 1s while Bulwark is active.

Level 1

Shield Wall

Shield Wall

Bulwark

Increase the Health of your Bulwark by 800.

Level 4

Ready for War

Ready for War

Bulwark

Increase the recharge rate of your Bulwark by 12%.

Level 2

Lian's Shield

Lian's Shield

Bulwark

Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.

Level 1

6
14 / 5 / 13
2,845
356
47,940
25,490
0

Level 3

Level 1

Level 5

Level 5

Level 1

Level 1

Tiberius
ddavius2
Tiberius
11
13 / 5 / 13
2,915
364
56,519
29,298
800
Alley-Cat

Alley-Cat

Crouching Tigron

Reduce the Cooldown of Crouching Tigron by 3s.

Level 5

The Champion

The Champion

Heavy Blade

Reduce the Cooldown of Crouching Tigron by 0.4s for each enemy hit by Heavy Blade.

Level 1

Test of Strength

Test of Strength

Combat Trance

Heal for 180 every 1s while Combat Trance is active.

Level 4

Pouncing Tigron

Pouncing Tigron

Crouching Tigron

Increase the jump strength of Crouching Tigron by 24%.

Level 3

Beast-Slayer

Beast-Slayer

Armor

Gain a 100-Health Shield for 3s after falling to or below 50% Health.

Level 2

Tigron's Fury

Tigron's Fury

Heavy Blade

Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

1m 49s
Objective Time
11m 42s
53
Kill Participation
130
20
Kills
47
47
Deaths
20
33
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Fernando
Datjhee
Fernando
2
9
5
0.5
L
7
10
8
1.1
W
5
4
24
4.25
W
Moji
10
4
16
4.5
W
5
2
17
6.75
L
Grover
Ringee965
Grover
2
10
11
0.75
W
14
5
13
4.1
L
7
12
5
0.79
W
Tiberius
ddavius2
Tiberius
13
5
13
3.9
L
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

153,601
Damage
192,685
192,685
Taken
153,601
81,053
Shielding
32,067
59,641
Healing
95,183
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Fernando
Datjhee
Fernando
20,865
14,765
0
3,589
65,192
81,053
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
53,044
50,231
0
2,754
30,700
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
26,229
14,925
41,305
8,222
23,313
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 30 units.

Level 2

W
Moji
38,887
38,887
7,499
8,527
32,500
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
23,110
22,330
10,531
8,309
43,000
31,267
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Grover
Ringee965
Grover
26,120
24,420
28,174
18,117
42,257
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

W
47,940
38,593
0
2,855
25,490
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

L
31,609
31,009
0
1,792
33,179
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

W
Tiberius
ddavius2
Tiberius
56,519
53,608
0
7,935
29,298
800
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
21,963
20,303
0
5,215
21,357
0
Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Damage Done by Role

Damage Taken by Role