Player Matchup

Koga
Koga
DoULike_DRUGS
Koga
Level 69
Champion Stats
39W - 42L
1,440 SR
Queue Stats
68W - 65L
1,410 Elo+
Solo
Tiberius
Tiberius
PANDA23421
Tiberius
Level 33
Champion Stats
1W - 0L
1,268 SR
Queue Stats
12W - 10L
1,474 Elo+
Solo
Raum
Raum
Vanyapidors
Raum
Level 47
Champion Stats
11W - 11L
1,510 SR
Queue Stats
111W - 125L
1,458 Elo+
Party 1
Betty la Bomba
Betty la Bomba
artichouxfleur
Betty la Bomba
Level 70
Champion Stats
5W - 2L
1,496 SR
Queue Stats
118W - 101L
1,472 Elo+
Solo
Grohk
Grohk
fsfsf213
Grohk
Level 123
Champion Stats
15W - 5L
1,688 SR
Queue Stats
449W - 437L
1,626 Elo+
Party 1
Team Averages
Level 68
1,480 SR
1,488 Elo+

VS

Team Averages
Level 106
1,645 SR
1,506 Elo+
Fernando
Fernando
AlmMedve
Fernando
Level 138
Champion Stats
14W - 12L
1,786 SR
Queue Stats
509W - 493L
1,493 Elo+
Solo
Grover
Grover
Ars4nke
Grover
Level 53
Champion Stats
22W - 16L
1,654 SR
Queue Stats
38W - 42L
1,503 Elo+
Solo
Strix
Strix
striXxX666
Strix
Level 177
Champion Stats
90W - 97L
1,515 SR
Queue Stats
237W - 246L
1,562 Elo+
Solo
Vora
Vora
tiitauzii
Vora
Level 77
Champion Stats
27W - 27L
1,469 SR
Queue Stats
379W - 385L
1,463 Elo+
Solo
Saati
Saati
Аltis
Saati
Level 87
Champion Stats
4W - 4L
1,800 SR
Queue Stats
32W - 34L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
41
12 / 2 / 7
2,294
328
48,073
21,469
0
Gale Storm

Gale Storm

Skewer

Generate 62.5% Energy after earning a Killing Blow with Skewer.

Level 5

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 10%.

Level 1

Something to Prove

Something to Prove

Armor

Generate 20% Energy after falling to or below 50% Health.

Level 2

Memento

Memento

Weapon

Increase your maximum Ammo by 10.

Level 2

Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 30%.

Level 5

Level 1

Tiberius
PANDA23421
Tiberius
20
6 / 5 / 6
2,016
288
27,929
22,243
502
The Champion

The Champion

Heavy Blade

Reduce the Cooldown of Crouching Tigron by 0.8s for each enemy hit by Heavy Blade.

Level 2

Imbued with Purpose

Imbued with Purpose

Heavy Blade

Reduce the Cooldown of Heavy Blade by 3s.

Level 5

Instrument of Fate

Instrument of Fate

Heavy Blade

Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.

Level 5

Beast-Slayer

Beast-Slayer

Armor

Gain a 100-Health Shield for 3s after falling to or below 50% Health.

Level 2

Charisma

Charisma

Armor

Increase your maximum Health by 50.

Level 1

Tigron's Fury

Tigron's Fury

Heavy Blade

Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.

Level 1

20
5 / 0 / 17
2,772
396
27,170
96,007
3,424
Fanning the Flames

Fanning the Flames

Juggernaut

Gain a 300-Health Shield for 3s after activating Juggernaut.

Level 2

Subjugation

Subjugation

Juggernaut

Increase the distance traveled by Juggernaut by 8%.

Level 1

Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 750.

Level 5

Desperation

Desperation

Armor

Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.

Level 4

Shattered Essence

Shattered Essence

Soul Harvest

Each Soul Fragment gathered Heals you for 45.

Level 3

Earthsplitter

Earthsplitter

Cataclysm

Increase your Ultimate charge rate by 60%.

Level 1

Betty la Bomba
artichouxfleur
Betty la Bomba
44
1 / 3 / 14
1,972
282
32,354
18,813
0
A Runaway

A Runaway

Hail of Bombs

Increase the explosion radius of Hail of Bombs' explosives by 30%.

Level 3

Queen's Reign

Queen's Reign

Cluster Grenade

Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.

Level 4

Eureka Moment

Eureka Moment

Weapon

Generate 1 ammo for every -400 explosive damage done.

Level 2

From Betty with Love

From Betty with Love

Cluster Grenade

Increase the explosion radius of Cluster Grenade's initial explosion by 12%.

Level 2

Bouncing Betty

Bouncing Betty

Explosive Personality

Heal for 120 for each use of Explosive Personality.

Level 4

Level 1

Grohk
fsfsf213
Grohk
59
9 / 1 / 18
2,988
427
35,209
25,508
0
Shamanic Might

Shamanic Might

Armor

Increase your maximum Health by 100.

Level 2

Astral Traveler

Astral Traveler

Ghost Walk

Increase your Movement Speed while using Ghost Walk by 10%.

Level 1

Outreach

Outreach

Healing Totem

Increase the deploy range of Healing Totem by 30%.

Level 2

Thunderlord

Thunderlord

Weapon

Increase your maximum Ammo by 50%.

Level 5

Spirit's Grace

Spirit's Grace

Healing Totem

Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.

Level 5

Totemic Ward

Totemic Ward

Healing Totem

Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
AlmMedve
Fernando
45
1 / 10 / 1
1,592
227
24,248
67,277
57,548
Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 25% while at or below 50% Health.

Level 5

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 0.9s.

Level 2

Dire Need

Dire Need

Shield

Increase your Movement Speed by 8% while using Shield.

Level 1

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 400 to enemies hit by Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Grover
Ars4nke
Grover
43
2 / 5 / 5
1,625
232
43,227
30,696
1,357
Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Force of Nature

Force of Nature

Armor

Gain a 300-Health Shield for 3s after dropping to or below 50% Health.

Level 2

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 18% for 4s after using Blossom.

Level 3

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 16%.

Level 4

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 1.6s.

Level 4

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Strix
44
6 / 4 / 1
1,584
226
54,015
17,007
0
Guerrilla Tactics

Guerrilla Tactics

Stealth

Generate 45 Energy after getting an Elimination.

Level 3

Trigger Control

Trigger Control

Weapon

Reduce the maximum inaccuracy of your Pistol by 8%.

Level 1

Bushwhack

Bushwhack

Quick Switch

Swapping to your Pistol grants 50% Lifesteal for 3s.

Level 5

Infused Crystals

Infused Crystals

Weapon

Increase the maximum Ammo count of both your weapons by 4.

Level 4

Escape Plan

Escape Plan

Stealth

Heal for 200 after entering Stealth at or below 65% Health.

Level 2

Nocturnal

Nocturnal

Stealth

Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.

Level 1

Vora
34
1 / 5 / 5
1,364
195
34,645
29,261
825
What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 75 Shield for 5s after activating Tendril.

Level 1

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 20 per stack.

Level 2

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

New Purpose

New Purpose

Armor

Increase your maximum Health by 200.

Level 4

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

Saati
Аltis
Saati
45
1 / 9 / 1
1,093
156
27,905
26,494
0
Costly Physics

Costly Physics

Increase the time and health that Ricochet is out when deployed by 0.6s.

Level 2

Grab and Go

Grab and Go

Generate 4 Ammo for each enemy hit with Blast Back.

Level 4

Steel Coin Purse

Steel Coin Purse

Reduce damage taken by 6% for 2.5s after Ricochet is deployed.

Level 2

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Aggressive Tip

Aggressive Tip

Increase the projectile speed of Ricochet by 40%.

Level 4

Improvised

Improvised

The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 37s
Objective Time
2m 5s
95
Kill Participation
24
33
Kills
11
11
Deaths
33
62
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fernando
AlmMedve
Fernando
1
10
1
0.15
L
Grover
Ars4nke
Grover
2
5
5
0.9
W
12
2
7
7.75
W
Tiberius
PANDA23421
Tiberius
6
5
6
1.8
W
5
0
17
13.5
W
Betty la Bomba
artichouxfleur
Betty la Bomba
1
3
14
2.67
W
Grohk
fsfsf213
Grohk
9
1
18
18
L
Strix
6
4
1
1.63
L
Vora
1
5
5
0.7
L
Saati
Аltis
Saati
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

170,735
Damage
184,040
184,040
Taken
170,735
3,926
Shielding
59,730
114,492
Healing
66,926
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Fernando
AlmMedve
Fernando
24,248
17,971
0
0
67,277
57,548
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Grover
Ars4nke
Grover
43,227
37,527
41,931
18,194
30,696
1,357
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
48,073
40,063
0
7,267
21,469
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
Tiberius
PANDA23421
Tiberius
27,929
23,052
0
725
22,243
502
W
27,170
22,106
0
13,135
96,007
3,424
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Betty la Bomba
artichouxfleur
Betty la Bomba
32,354
21,413
0
2,725
18,813
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Grohk
fsfsf213
Grohk
35,209
23,632
68,056
22,584
25,508
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Strix
54,015
52,405
0
677
17,007
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

L
Vora
34,645
23,453
0
5,828
29,261
825
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Saati
Аltis
Saati
27,905
21,828
0
296
26,494
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Damage Done by Role

Damage Taken by Role