Player Matchup

Fernando
Fernando
Diamond V
CristianoRonaldo
Fernando
Diamond V
Level 341
Champion Stats
123W - 132L
1,644 SR
Queue Stats
1,417W - 1,359L
1,619 Elo+
Solo
Torvald
Torvald
Platinum II
SmallDays_BTW
Torvald
Platinum II
Level 999
Champion Stats
16W - 10L
1,458 SR
Queue Stats
328W - 318L
1,653 Elo+
Party 3
Dredge
Dredge
Diamond I
ГРИ5ОБАС
Dredge
Diamond I
Level 246
Champion Stats
181W - 141L
1,754 SR
Queue Stats
855W - 805L
1,667 Elo+
Party 1
Ying
Ying
Platinum III
ПАДМА
Ying
Platinum III
Level 424
Champion Stats
14W - 16L
1,551 SR
Queue Stats
527W - 502L
1,621 Elo+
Party 1
Androxus
Androxus
Diamond II
尺丹と乙の尺片
Androxus
Diamond II
Level 675
Champion Stats
58W - 70L
1,714 SR
Queue Stats
580W - 545L
1,686 Elo+
Party 3
Team Averages
Diamond V
Diamond V
Average Tier
Level 537
1,624 SR
1,649 Elo+

VS

Team Averages
Gold I
Gold I
Average Tier
Level 305
1,665 SR
1,747 Elo+
Strix
Strix
Diamond IV
Bellanochee
Strix
Diamond IV
Level 733
Champion Stats
3W - 1L
1,980 SR
Queue Stats
25W - 17L
1,742 Elo+
Solo
Inara
Inara
Platinum V
CharlieScence
Inara
Platinum V
Level 39
Champion Stats
1W - 3L
1,341 SR
Queue Stats
35W - 22L
1,751 Elo+
Party 2
Seris
Seris
Platinum III
DragonSoull
Seris
Platinum III
Level 660
Champion Stats
12W - 7L
1,835 SR
Queue Stats
23W - 16L
1,751 Elo+
Party 2
Vatu
Vatu
Platinum I
UEBuck
Vatu
Platinum I
Level 48
Champion Stats
9W - 8L
1,669 SR
Queue Stats
80W - 49L
1,756 Elo+
Party 2
Barik
Barik
Qualifying
Zanetoi
Barik
Qualifying
Level 43
Champion Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,733 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
57
3 / 4 / 18
3,987
307
47,016
97,843
147,892
Cavalier

Cavalier

Armor

Increase your maximum Health by 750.

Level 5

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 0.8s. This card also increases the rate of Shield gain when using Aegis.

Level 1

Dire Need

Dire Need

Shield

Increase your Movement Speed by 8% while using Shield.

Level 1

Last Stand

Last Stand

Shield

Heal for 270 every 1s while Shield is active and you are at or below 35% Health.

Level 3

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 25% while at or below 50% Health.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Torvald
59
5 / 7 / 15
2,872
221
50,003
45,655
93,427
Winddancer

Winddancer

Protection

Increase the Movement Speed of your Protection target by 40% for 2s.

Level 4

Hearthwarder

Hearthwarder

Protection

Generate 75 Shield after using Protection.

Level 1

Timeshaper

Timeshaper

Protection

Generate 4 Ammo for the target of your Protection.

Level 2

Glyph of Freedom

Glyph of Freedom

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Lifegiver

Lifegiver

Protection

Heal the target of your Protection for 225.

Level 3

Thanks, Grandpa

Thanks, Grandpa

Protection

Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.

Level 1

58
17 / 3 / 11
3,880
298
148,391
48,441
0
Mortal Skewer

Mortal Skewer

Harpoon

Heal for 350 for each enemy hit with Harpoon.

Level 5

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 100.

Level 2

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Dark Bargain

Dark Bargain

Shortcut

Heal for 250 every 1s while standing near a Shortcut.

Level 5

Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 2 Ammo for each enemy hit by Harpoon.

Level 2

Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

59
2 / 3 / 37
3,757
289
12,016
21,058
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 1 Ammo after activating Illusion.

Level 1

Fracture

Fracture

Shatter

Heal your Illusions for 20% of their maximum Health after activating Shatter.

Level 1

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

59
21 / 5 / 10
3,627
279
114,079
63,967
0
Featherweight

Featherweight

Armor

Heal for 250 every 1s while drifting.

Level 5

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 10%.

Level 2

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Sleight of Hand

Sleight of Hand

Nether Step

Generate 3 Ammo after activating Nether Step.

Level 3

Elusive

Elusive

Nether Step

Increase your Movement Speed by 30% for 3s after activating Nether Step.

Level 3

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

Bans
CaspianKhan
Team 1 Score

4

VS

Team 2 Score

2

Bans
EvieAzaan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
48
5 / 11 / 4
2,488
191
81,589
43,938
0
Infused Crystals

Infused Crystals

Weapon

Increase the maximum Ammo count of both your weapons by 3.

Level 3

Grizzled

Grizzled

Armor

Increase your maximum Health by 100.

Level 2

Relentless

Relentless

Weapon

Reduce the Movement Speed penalty of Scope by 80%.

Level 4

Guerrilla Tactics

Guerrilla Tactics

Stealth

Generate 45 Energy after getting an Elimination.

Level 3

Tactical Retreat

Tactical Retreat

Stealth

Increase your Movement Speed by 30% for 2s after entering Stealth.

Level 3

Nocturnal

Nocturnal

Stealth

Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.

Level 1

32
4 / 11 / 10
2,868
221
52,067
122,871
12,354
Caretaker

Caretaker

Warder's Field

Heal for 66 every 1s while standing in Warder's Field.

Level 3

Steadfast

Steadfast

Armor

Increase your maximum Health by 300.

Level 2

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 28 every 1s while Earthen Guard is active.

Level 1

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

58
0 / 4 / 15
3,122
240
11,141
28,776
0
Dark Whisper

Dark Whisper

Shadow Travel

Increase your Movement Speed by 8% while Shadow Travel is active.

Level 1

Blood Pact

Blood Pact

Restore Soul

Heal for 210 every 1s while channeling Restore Soul.

Level 3

Dusk-Walker

Dusk-Walker

Shadow Travel

Reduce the Cooldown of Shadow Travel by 0.8s.

Level 1

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.

Level 5

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 50%.

Level 5

Mortal Reach

Mortal Reach

Restore Soul

Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.

Level 1

Vatu
UEBuck
Vatu
21
11 / 13 / 7
3,062
236
71,869
69,119
0
Outnumbered

Outnumbered

Shadow Bombs

Generate 2 Ammo after hitting at least one enemy with Shadow Bombs.

Level 2

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 20%.

Level 2

Deadly Dash

Deadly Dash

Dash

Generate 7% Ultimate charge after activating Dash once every -8s.

Level 1

Contemplation

Contemplation

Dash

Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 5

Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 30% for 2s after activating Shadow Bombs.

Level 5

Level 1

Barik
Zanetoi
Barik
31
2 / 9 / 6
2,983
229
60,298
106,801
67,697
Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 280.

Level 2

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 600-Health Shield for 3s after activating Rocket Boots.

Level 4

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 180 every 1s while you are standing near them.

Level 2

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 14s
Objective Time
6m 16s
139
Kill Participation
64
48
Kills
22
22
Deaths
48
91
Assists
42
Player
Kills
Deaths
Assists
KDA
L
5
11
4
0.64
L
4
11
10
0.82
W
3
4
18
3
L
0
4
15
1.88
W
Torvald
5
7
15
1.79
L
Vatu
UEBuck
Vatu
11
13
7
1.12
L
Barik
Zanetoi
Barik
2
9
6
0.56
W
17
3
11
7.5
W
2
3
37
6.83
W
21
5
10
5.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

371,505
Damage
276,964
276,964
Taken
371,505
241,319
Shielding
80,051
206,127
Healing
225,298
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
81,589
80,013
0
1,298
43,938
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
52,067
40,988
0
9,585
122,871
12,354
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
47,016
32,008
0
2,674
97,843
147,892
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
11,141
9,586
167,339
19,425
28,776
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

W
Torvald
50,003
42,311
4,709
577
45,655
93,427
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Vatu
UEBuck
Vatu
71,869
58,184
0
18,203
69,119
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Barik
Zanetoi
Barik
60,298
60,298
0
9,448
106,801
67,697
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
148,391
63,196
0
18,865
48,441
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
12,016
12,016
155,241
14,363
21,058
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
114,079
101,015
0
9,698
63,967
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Damage Done by Role

Damage Taken by Role