Player Matchup

Tyra
Tyra
Platinum III
LightningFire
Tyra
Platinum III
Level 213
Champion Stats
5W - 1L
1,662 SR
Queue Stats
56W - 52L
1,641 Elo+
Solo
Evie
Evie
Platinum IV
SCORP105
Evie
Platinum IV
Level 814
Champion Stats
19W - 29L
1,493 SR
Queue Stats
678W - 652L
1,563 Elo+
Solo
Torvald
Torvald
Gold IV
Sagan36
Torvald
Gold IV
Level 122
Champion Stats
38W - 26L
1,655 SR
Queue Stats
243W - 208L
1,566 Elo+
Party 1
Atlas
Atlas
Gold V
Whowky
Atlas
Gold V
Level 716
Champion Stats
89W - 88L
1,626 SR
Queue Stats
149W - 158L
1,479 Elo+
Solo
Grover
Grover
Gold V
diogomgmatias
Grover
Gold V
Level 380
Champion Stats
105W - 76L
1,704 SR
Queue Stats
404W - 379L
1,513 Elo+
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 449
1,628 SR
1,552 Elo+

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 462
1,547 SR
1,550 Elo+
Ruckus
Ruckus
Qualifying
Mufasakong
Ruckus
Qualifying
Level 169
Champion Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,360 Elo+
Solo
Rei
Rei
Silver I
SuRv_DyNaMic
Rei
Silver I
Level 116
Champion Stats
2W - 2L
1,378 SR
Queue Stats
77W - 77L
1,554 Elo+
Party 2
Inara
Inara
Gold V
jona_marc
Inara
Gold V
Level 132
Champion Stats
13W - 9L
1,584 SR
Queue Stats
105W - 91L
1,557 Elo+
Party 2
Lex
Lex
Platinum II
ugetbuckWILD
Lex
Platinum II
Level 895
Champion Stats
31W - 53L
1,481 SR
Queue Stats
2,061W - 2,020L
1,621 Elo+
Solo
Dredge
Dredge
Platinum I
Öutsider
Dredge
Platinum I
Level 999
Champion Stats
15W - 11L
1,791 SR
Queue Stats
270W - 247L
1,660 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
11 / 7 / 10
3,061
219
60,015
51,569
0
Ranger

Ranger

Hunter's Mark

Reduce the Cooldown of Hunter’s Mark by 5s.

Level 5

Survivalist

Survivalist

Armor

Increase your maximum Health by 50.

Level 1

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Hunting Season

Hunting Season

Hunter's Mark

Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.

Level 3

Favored Quarry

Favored Quarry

Hunter's Mark

Increase the duration of Hunter's Mark by 1.7999999999999998s.

Level 3

Hunting Party

Hunting Party

Hunter's Mark

Hunter's Mark has 2 charges and grants its benefits to allies.

Level 1

Evie
58
15 / 3 / 9
3,262
233
77,610
36,658
0
Cantrip

Cantrip

Soar

Generate 2 Ammo after activating Soar.

Level 2

Flicker

Flicker

Blink

Heal for 90 after using Blink.

Level 3

Avalanche

Avalanche

Armor

Increase your Movement Speed by 32% for 6s after getting an Elimination.

Level 4

Swift Witch

Swift Witch

Soar

Increase your Movement Speed during Soar by 21%.

Level 3

Killing Frost

Killing Frost

Soar

Reduce the Cooldown of Soar by 60% after getting an Elimination

Level 3

Snow Globe

Snow Globe

Ice Storm

Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.

Level 1

Torvald
Sagan36
Torvald
57
4 / 5 / 15
3,205
229
59,784
34,900
124,030
Winddancer

Winddancer

Protection

Increase the Movement Speed of your Protection target by 40% for 2s.

Level 4

Glyph of Freedom

Glyph of Freedom

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Scribe's Wit

Scribe's Wit

Nullify

Reduce the Cooldown of Nullify by 2s.

Level 2

Lifegiver

Lifegiver

Protection

Heal the target of your Protection for 375.

Level 5

Timeshaper

Timeshaper

Protection

Generate 4 Ammo for the target of your Protection.

Level 2

Thanks, Grandpa

Thanks, Grandpa

Protection

Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.

Level 1

Atlas
Whowky
Atlas
49
6 / 6 / 10
3,330
238
54,872
115,985
0
Lost Legacy

Lost Legacy

Stasis Field

Heal for 160 every 1s for 3s after activating Stasis Field.

Level 2

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Safe Haven

Safe Haven

Armor

Increase your Healing received by 6% while Stasis Field is active.

Level 1

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 750.

Level 5

Hell Hunter

Hell Hunter

Weapon

Generate 2 Ammo after hitting a fully-charged weapon shot.

Level 2

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

57
4 / 3 / 22
3,467
248
43,648
55,179
0
Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Pick Up

Pick Up

Crippling Throw

Reduce the Cooldown of Vine by 4s after hitting an enemy with Crippling Throw.

Level 4

Barkskin

Barkskin

Armor

Increase your maximum Health by 75.

Level 1

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 18% for 4s after using Blossom.

Level 3

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Bans
AzaanYing
Team 1 Score

4

VS

Team 2 Score

2

Bans
CaspianKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ruckus
Mufasakong
Ruckus
52
1 / 11 / 12
2,429
174
45,038
87,041
32,226
Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 35%.

Level 5

No Chill

No Chill

Weapon

Increase your Movement Speed while firing by 5%.

Level 1

Warden

Warden

Emitter

Increase the duration of Emitter by 2s.

Level 2

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 2s.

Level 2

Proximity

Proximity

Advance

Reduce your damage taken by 15% for 3s after activating Advance.

Level 5

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

59
0 / 9 / 10
2,618
187
27,052
35,121
0
Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 100.

Level 2

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 4.

Level 2

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Inara
jona_marc
Inara
58
4 / 5 / 11
3,253
232
58,925
95,624
53,709
Summit

Summit

Impasse

Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.

Level 5

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 1s.

Level 2

Steadfast

Steadfast

Armor

Increase your maximum Health by 300.

Level 2

Crag

Crag

Impasse

Heal for 300 after activating Impasse.

Level 2

Tremors

Tremors

Impasse

Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.

Level 1

54
9 / 11 / 1
2,718
194
53,146
49,448
0
Juke Boots

Juke Boots

Armor

Increase your maximum Health by 150.

Level 3

Assail

Assail

In Pursuit

Generate 6 Ammo after activating In Pursuit.

Level 2

Justice Served

Justice Served

Retribution

Heal for 45% of your maximum Health after getting a Killing Blow on your Retribution target.

Level 3

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 40% for 2s after Combat Slide ends.

Level 4

Commencement

Commencement

Combat Slide

Increase the travel distance of Combat Slide by 30%.

Level 3

Death Hastens

Death Hastens

Weapon

Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.

Level 1

Dredge
Öutsider
Dredge
59
10 / 4 / 6
3,044
217
110,130
28,695
2,191
Hull Piercer

Hull Piercer

Harpoon

Reduce the Cooldown of Harpoon by 6s.

Level 5

Hangman's Ire

Hangman's Ire

Armor

Gain a 450-Health Shield after dropping to or below 50% Health.

Level 3

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Dark Bargain

Dark Bargain

Shortcut

Heal for 250 every 1s while standing near a Shortcut.

Level 5

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 50.

Level 1

Abyss Spike

Abyss Spike

Harpoon

Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 22s
Objective Time
4m 48s
106
Kill Participation
64
40
Kills
24
24
Deaths
40
66
Assists
40
Player
Kills
Deaths
Assists
KDA
W
11
7
10
2.29
L
Ruckus
Mufasakong
Ruckus
1
11
12
0.64
W
Evie
15
3
9
6.5
W
Torvald
Sagan36
Torvald
4
5
15
2.3
L
0
9
10
0.56
W
Atlas
Whowky
Atlas
6
6
10
1.83
W
4
3
22
5
L
Inara
jona_marc
Inara
4
5
11
1.9
L
9
11
1
0.86
L
Dredge
Öutsider
Dredge
10
4
6
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

295,929
Damage
294,291
294,291
Taken
295,929
124,030
Shielding
88,126
176,405
Healing
164,736
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
60,015
45,405
0
1,912
51,569
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Ruckus
Mufasakong
Ruckus
45,038
38,186
0
1,150
87,041
32,226
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Evie
77,610
73,199
0
6,666
36,658
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Torvald
Sagan36
Torvald
59,784
50,831
8,272
0
34,900
124,030
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
27,052
26,262
105,191
14,352
35,121
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Atlas
Whowky
Atlas
54,872
54,872
0
9,691
115,985
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

W
43,648
35,802
106,429
43,435
55,179
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Inara
jona_marc
Inara
58,925
50,979
0
24,767
95,624
53,709
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
53,146
49,044
0
7,158
49,448
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
Dredge
Öutsider
Dredge
110,130
68,283
0
12,118
28,695
2,191
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Damage Done by Role

Damage Taken by Role