Player Matchup

Dredge
Dredge
DrongoCloud
Dredge
Level 84
Champion Stats
3W - 2L
1,500 SR
Queue Stats
46W - 60L
1,417 Elo+
Party 1
Azaan
Azaan
FateTheDestroyer
Azaan
Level 98
Champion Stats
17W - 12L
1,625 SR
Queue Stats
92W - 112L
1,401 Elo+
Party 1
Grover
Grover
Floyd101
Grover
Level 30
Champion Stats
7W - 13L
1,434 SR
Queue Stats
17W - 24L
1,418 Elo+
Party 1
Skye
Skye
Hellz_Sidd
Skye
Level 241
Champion Stats
30W - 16L
1,584 SR
Queue Stats
69W - 83L
1,455 Elo+
Solo
Rei
Rei
Soldadooscuro04
Rei
Level 59
Champion Stats
46W - 30L
1,599 SR
Queue Stats
96W - 98L
1,391 Elo+
Solo
Team Averages
Level 102
1,548 SR
1,416 Elo+

VS

Team Averages
Level 94
1,561 SR
1,447 Elo+
Talus
Talus
BasedPiimp
Talus
Level 51
Champion Stats
4W - 4L
1,567 SR
Queue Stats
159W - 206L
1,363 Elo+
Solo
Maeve
Maeve
LElézard224
Maeve
Level 49
Champion Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Jenos
Jenos
LordFrosty-_-
Jenos
Level 76
Champion Stats
12W - 20L
1,517 SR
Queue Stats
93W - 111L
1,473 Elo+
Solo
Fernando
Fernando
OxYcxt0n
Fernando
Level 232
Champion Stats
26W - 30L
1,472 SR
Queue Stats
1,527W - 1,611L
1,418 Elo+
Solo
Makoa
Makoa
RyusenEvil
Makoa
Level 62
Champion Stats
1W - 1L
1,747 SR
Queue Stats
5W - 8L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Dredge
49
11 / 3 / 6
2,578
286
53,063
13,386
900
Abyss Cannon

Abyss Cannon

Broadside

Generate 5 Ammo for each enemy hit by Broadside.

Level 5

Reckless Barrage

Reckless Barrage

Broadside

Heal for 100 for each enemy hit by Broadside.

Level 2

Hull Piercer

Hull Piercer

Harpoon

Reduce the Cooldown of Harpoon by 1.2s.

Level 1

Hangman's Ire

Hangman's Ire

Armor

Gain a 300-Health Shield after dropping to or below 50% Health.

Level 2

Gun Deck

Gun Deck

Weapon

Increase your maximum Ammo by 5.

Level 5

Scuttle

Scuttle

Weapon

The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.

Level 1

47
1 / 2 / 7
2,226
247
32,701
57,058
11,241
Tools of Salvation

Tools of Salvation

Increase your maximum Health by 600.

Level 4

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 225.

Level 3

Duty is a Mountain

Duty is a Mountain

Increase the time until Ire starts to decay by 0.25s.

Level 1

Piety

Piety

Heal for 225 after activating Conviction.

Level 3

Gathering Power

Gathering Power

Heal for 280 for each enemy hit with Reckoning.

Level 4

Persistence

Persistence

Gain 30% Lifesteal on your hits with Judgement.

Level 1

Grover
Floyd101
Grover
18
2 / 2 / 15
2,458
273
26,791
27,628
1,200
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 24% for 4s after using Blossom.

Level 4

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 30% Health.

Level 2

Heavenly Agility

Heavenly Agility

Vine

Gain a 200 Shield for 3s after using Vine.

Level 2

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 20%.

Level 2

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

42
8 / 4 / 4
1,105
123
44,893
19,181
0
Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 3.2s.

Level 4

Shadow Affinity

Shadow Affinity

Hidden

Reduce the Cooldown of Hidden by 3s.

Level 3

Cloak

Cloak

Hidden

Increase the duration of Hidden by 2s.

Level 2

Victory Rush

Victory Rush

Weapon

Increase your Movement Speed by 40% for 4s after getting an Elimination.

Level 4

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -10s.

Level 2

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

38
3 / 4 / 8
2,140
238
24,795
23,466
0
Enveloping Magic

Enveloping Magic

Envelop

Increase the maximum amount of damage mitigated by Envelop by 35%.

Level 5

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 50.

Level 1

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 2.

Level 1

Midnight Stroll

Midnight Stroll

Spirit Link

Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.

Level 3

Arcane Manipulation

Arcane Manipulation

Envelop

Reduce the Cooldown of Envelop by 1.5s.

Level 5

Restraint

Restraint

Spirit Link

While Envelop is active and you are Linked to an enemy, prevent them from Healing.

Level 1

Team 1 Score

4

VS

Team 2 Score

1

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Talus
37
8 / 1 / 2
1,743
194
35,853
9,324
0
Eternal

Eternal

Rune of Travel

Increase the duration of Rune of Travel by 1s.

Level 1

Spirited

Spirited

Armor

Increase your maximum Health by 200

Level 4

Revitalize

Revitalize

Rune of Travel

Heal for 200 after Teleporting to your Rune of Travel.

Level 2

Primeval Might

Primeval Might

Overcharge

Gain 20% Lifesteal while Overcharge is active.

Level 4

Guts

Guts

Armor

Reduce your damage taken by 20% while at or below 40% Health.

Level 4

Inner Strength

Inner Strength

Rune of Travel

Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Level 1

45
2 / 8 / 3
1,585
176
29,337
24,963
0
Street Cred

Street Cred

Armor

Increase your maximum Health by 250.

Level 5

Featherlite

Featherlite

Prowl

Reduce your damage taken by 10% while Prowl is active.

Level 2

Patch Up

Patch Up

Nine Lives

Heal for an additional 160 with Nine Lives.

Level 2

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 8% for 2s after using Pounce.

Level 2

Savagery

Savagery

Pounce

Heal for 280 after using Pounce.

Level 4

Street Justice

Street Justice

Pounce

Pounce Executes targets at or below 35% Health.

Level 1

48
3 / 5 / 5
1,823
203
19,353
18,677
0
Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 5

Inner Peace

Inner Peace

Void Grip

Reduce the Cooldown of Void Grip by 2.4s.

Level 2

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 4%.

Level 1

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 40%.

Level 4

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

Fernando
OxYcxt0n
Fernando
47
1 / 4 / 6
1,916
213
34,963
67,874
26,034
Launch

Launch

Charge

Increase the travel distance of Charge by 45%.

Level 3

Brand

Brand

Fireball

Heal for 400 for each enemy hit with Fireball.

Level 4

Safe Travel

Safe Travel

Charge

Gain a 150-Health Shield for 3s after you use Charge.

Level 1

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.8s.

Level 4

Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Makoa
24
1 / 7 / 2
1,853
206
21,213
61,405
56,060
Ancient Resolve

Ancient Resolve

Shell Shield

Increase the duration of Shell Shield by 1.7999999999999998s.

Level 3

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Tidal Grace

Tidal Grace

Shell Shield

Heal for 220 every 1s while Shell Shield is active.

Level 4

Carapace

Carapace

Shell Shield

Increase the Health of Shell Shield by 800.

Level 4

Barrier Reef

Barrier Reef

Shell Shield

Reduce the Cooldown of Shell Shield by 0.6000000000000001s for every 1000 damage Absorbed.

Level 3

Half Shell

Half Shell

Shell Shield

Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 32s
Objective Time
3m 44s
65
Kill Participation
33
25
Kills
15
15
Deaths
25
40
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Talus
8
1
2
9
W
Dredge
11
3
6
4.67
W
1
2
7
2.25
W
Grover
Floyd101
Grover
2
2
15
4.75
W
8
4
4
2.5
L
2
8
3
0.44
L
3
5
5
1.1
L
Fernando
OxYcxt0n
Fernando
1
4
6
1
L
Makoa
1
7
2
0.29
W
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

182,243
Damage
140,719
140,719
Taken
182,243
13,341
Shielding
82,094
96,513
Healing
85,195
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Talus
35,853
34,364
0
4,665
9,324
0
Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

W
Dredge
53,063
49,225
0
178
13,386
900
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
32,701
26,962
0
5,965
57,058
11,241
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Grover
Floyd101
Grover
26,791
23,916
41,993
18,828
27,628
1,200
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

W
44,893
27,266
0
1,120
19,181
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
29,337
27,863
0
4,578
24,963
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

L
19,353
10,570
44,839
7,196
18,677
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

L
Fernando
OxYcxt0n
Fernando
34,963
19,067
0
12,952
67,874
26,034
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Makoa
21,213
19,247
0
10,965
61,405
56,060
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
24,795
21,139
24,083
4,346
23,466
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Damage Done by Role

Damage Taken by Role