Player Matchup

Ying
Ying
Scotlynnnn
Ying
Level 16
Champion Stats
1W - 0L
1,772 SR
Queue Stats
15W - 5L
1,650 Elo+
Party 2
Skye
Skye
Strimer225
Skye
Level 40
Champion Stats
3W - 4L
1,583 SR
Queue Stats
11W - 6L
1,660 Elo+
Solo
Jenos
Jenos
deblast204
Jenos
Level 34
Champion Stats
3W - 1L
1,548 SR
Queue Stats
11W - 7L
1,587 Elo+
Solo
Vora
Vora
iiTzLeo125
Vora
Level 49
Champion Stats
34W - 18L
1,615 SR
Queue Stats
45W - 31L
1,677 Elo+
Solo
Imani
Imani
xx 7mileSuU xx
Imani
Level 29
Champion Stats
14W - 7L
1,542 SR
Queue Stats
15W - 7L
1,598 Elo+
Party 2
Team Averages
Level 34
1,612 SR
1,634 Elo+

VS

Team Averages
Level 32
1,483 SR
1,498 Elo+
Cassie
Cassie
Leloof
Cassie
Level 9
Champion Stats
46W - 42L
1,541 SR
Queue Stats
47W - 43L
1,500 Elo+
Party 1
Vivian
Vivian
Local_Barbie_
Vivian
Level 26
Champion Stats
2W - 9L
1,240 SR
Queue Stats
3W - 12L
1,237 Elo+
Solo
Moji
Moji
Mythicalpyro92
Moji
Level 25
Champion Stats
51W - 26L
1,635 SR
Queue Stats
92W - 55L
1,600 Elo+
Party 1
Seris
Seris
Potguy4205143
Seris
Level 42
Champion Stats
2W - 3L
1,507 SR
Queue Stats
9W - 9L
1,569 Elo+
Solo
Vora
Vora
Queen_Kitty_UwU
Vora
Level 58
Champion Stats
34W - 30L
1,492 SR
Queue Stats
92W - 87L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
7
0 / 1 / 17
1,650
550
8,730
14,904
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

36
9 / 2 / 16
2,048
683
24,981
12,418
0
Cloak

Cloak

Hidden

Increase the duration of Hidden by 1s.

Level 1

Victory Rush

Victory Rush

Weapon

Increase your Movement Speed by 20% for 4s after getting an Elimination.

Level 2

Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 4s.

Level 5

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -20s.

Level 4

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.

Level 3

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

Jenos
17
6 / 1 / 19
1,930
643
15,183
16,448
0
Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 80% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 4

Eclipse

Eclipse

Void Grip

Heal for 100 every 1s while using Void Grip.

Level 2

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 1.6s.

Level 4

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 4%.

Level 1

Relativity

Relativity

Astral Mark

Heal for 160 every 1s for 10s after applying Astral Mark.

Level 4

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

37
14 / 4 / 12
2,260
753
33,783
21,308
0
Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.

Level 2

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

16
10 / 2 / 13
2,030
677
34,351
15,579
684
Ancient Duty

Ancient Duty

Armor

Increase your maximum Health by 150.

Level 3

Pilgrimage

Pilgrimage

Frostfire Glide

Increase the duration of FrostFire Glide by 1.5s.

Level 3

Pyretic Momentum

Pyretic Momentum

Frostfire Glide

FrostFire Glide travels 10% faster.

Level 2

Ice in her Veins

Ice in her Veins

Frostfire Glide

Heal for 200 every 1s while using FrostFire Glide.

Level 4

Elemental Grace

Elemental Grace

Armor

Gain a 300-health Shield for 3s after dropping to or below 50% Health.

Level 3

Splitting Ice

Splitting Ice

Frost Bolt

Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.

Level 1

Team 1 Score

4

VS

Team 2 Score

-26

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Cassie
Leloof
Cassie
2
2 / 8 / 3
1,800
600
18,849
26,634
0
Quiver

Quiver

Weapon

Increase your maximum Ammo by 5.

Level 5

Onslaught

Onslaught

Dodge Roll

Activating Dodge Roll heals you for 375.

Level 5

Sky Warden

Sky Warden

Disengage

Heal for 375 after hitting an enemy with Disengage.

Level 3

Territorial

Territorial

Disengage

Reduce the Cooldown of Disengage by 1s.

Level 1

Raze

Raze

Disengage

Increase the Knockback applied to enemies by Disengage by 8%.

Level 1

Exaction

Exaction

Dodge Roll

For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.

Level 1

21
0 / 9 / 3
815
272
10,640
21,816
1,700
Crack the Whip

Crack the Whip

Sensor Drone

Gain 24% Lifesteal against enemies Revealed by Sensor Drone.

Level 3

One Step Ahead

One Step Ahead

Armor

Increase your Movement Speed by 16%.

Level 4

Numbed Heart

Numbed Heart

Armor

Increase your maximum Health by 100.

Level 2

Runic Ammunition

Runic Ammunition

Weapon

Gain 16% Lifesteal.

Level 4

Unchecked Ambition

Unchecked Ambition

Weapon

Hitting an enemy with a weapon shot has a 24% chance to not consume Ammo.

Level 2

Suspect Everyone

Suspect Everyone

Armor

The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.

Level 1

9
5 / 12 / 3
2,258
753
29,134
33,728
0
Symbiotic

Symbiotic

Armor

Increase the Healing you receive by 35% while at or below 50% Health.

Level 5

Glimmer

Glimmer

Magic Barrier

Increase your Movement Speed by 10% for 2s after being hit while Magic Barrier is active.

Level 1

Shimmering

Shimmering

Magic Barrier

Reduce the Cooldown of Magic Barrier by 0.5s.

Level 1

Peppy

Peppy

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Cozy

Cozy

Magic Barrier

Heal for 250 every 1s while Magic Barrier is active.

Level 5

Toot

Toot

Scamper

Using Scamper Heals allies within 25 units and you for 600 over 3s.

Level 1

17
2 / 4 / 3
1,850
617
13,156
16,095
0
Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 1 Ammo.

Level 1

Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 16%.

Level 2

Revenant

Revenant

Armor

Increase your maximum Health by 150.

Level 3

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 40%.

Level 4

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

37
1 / 7 / 0
1,550
517
8,878
18,755
225
Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 225 Shield for 5s after activating Tendril.

Level 3

The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.

Level 2

Elegant Paring

Elegant Paring

Tendril

Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.

Level 4

A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.

Level 2

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 2.4s.

Level 4

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

0s
Objective Time
0s
116
Kill Participation
22
39
Kills
10
10
Deaths
40
77
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cassie
Leloof
Cassie
2
8
3
0.44
L
0
9
3
0.17
L
5
12
3
0.54
L
2
4
3
0.88
L
1
7
0
0.14
W
0
1
17
8.5
W
9
2
16
8.5
W
Jenos
6
1
19
15.5
W
14
4
12
5
W
10
2
13
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

117,028
Damage
80,657
80,657
Taken
117,028
684
Shielding
1,925
53,804
Healing
26,654
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Cassie
Leloof
Cassie
18,849
16,581
0
1,945
26,634
0
L
10,640
10,640
0
0
21,816
1,700
L
29,134
29,134
39
4,053
33,728
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
13,156
10,326
13,350
4,433
16,095
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
8,878
6,778
0
2,834
18,755
225
W
8,730
5,230
8,200
7,526
14,904
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
24,981
19,463
0
142
12,418
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Jenos
15,183
9,789
17,948
12,246
16,448
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
33,783
21,279
0
7,297
21,308
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
34,351
27,406
0
445
15,579
684
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Damage Done by Role

Damage Taken by Role