Player Matchup

Ying
Ying
MetriqDark
Ying
Level 185
Champion Stats
0W - 1L
1,500 SR
Queue Stats
45W - 59L
1,527 Elo+
Party 1
Dredge
Dredge
PgZ Fisher
Dredge
Level 42
Champion Stats
18W - 7L
1,706 SR
Queue Stats
35W - 21L
1,519 Elo+
Party 1
Makoa
Makoa
SoolShi
Makoa
Level 999
Champion Stats
24W - 21L
1,703 SR
Queue Stats
565W - 507L
1,614 Elo+
Party 1
Caspian
Caspian
XcelNebula
Caspian
Level 56
Champion Stats
1W - 1L
1,781 SR
Queue Stats
8W - 3L
1,814 Elo+
Solo
Saati
Saati
thebigtiime
Saati
Level 127
Champion Stats
0W - 1L
1,559 SR
Queue Stats
5W - 7L
1,609 Elo+
Solo
Team Averages
Level 282
1,650 SR
1,617 Elo+

VS

Team Averages
Level 138
1,601 SR
1,597 Elo+
Grover
Grover
OndPojke
Grover
Level 29
Champion Stats
2W - 5L
1,527 SR
Queue Stats
9W - 14L
1,467 Elo+
Party 2
Ash
Ash
ThePriest001
Ash
Level 145
Champion Stats
1W - 1L
1,628 SR
Queue Stats
40W - 48L
1,507 Elo+
Solo
Skye
Skye
Werewolfboy
Skye
Level 306
Champion Stats
7W - 4L
1,577 SR
Queue Stats
352W - 323L
1,639 Elo+
Solo
Cassie
Cassie
filipsimon
Cassie
Level 97
Champion Stats
1W - 0L
1,590 SR
Queue Stats
4W - 4L
1,616 Elo+
Party 2
Jenos
Jenos
wowsel
Jenos
Level 115
Champion Stats
5W - 0L
1,684 SR
Queue Stats
8W - 2L
1,755 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
46
1 / 7 / 12
3,608
451
22,952
34,027
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Dredge
PgZ Fisher
Dredge
27
6 / 8 / 4
4,087
511
56,234
35,156
3,600
Mortal Skewer

Mortal Skewer

Harpoon

Heal for 210 for each enemy hit with Harpoon.

Level 3

Hull Piercer

Hull Piercer

Harpoon

Reduce the Cooldown of Harpoon by 2.4s.

Level 2

Dark Bargain

Dark Bargain

Shortcut

Heal for 150 every 1s while standing near a Shortcut.

Level 3

Hangman's Ire

Hangman's Ire

Armor

Gain a 600-Health Shield after dropping to or below 50% Health.

Level 4

Heave Away

Heave Away

Broadside

Reduce the Cooldown of Harpoon by 0.6000000000000001s for each enemy hit by Broadside.

Level 3

Abyss Spike

Abyss Spike

Harpoon

Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.

Level 1

Makoa
SoolShi
Makoa
59
11 / 9 / 6
4,296
537
44,537
73,912
45,772
Ancient Resolve

Ancient Resolve

Shell Shield

Increase the duration of Shell Shield by 1.2s.

Level 2

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Carapace

Carapace

Shell Shield

Increase the Health of Shell Shield by 800.

Level 4

Barrier Reef

Barrier Reef

Shell Shield

Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.

Level 5

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 30%.

Level 3

Half Shell

Half Shell

Shell Shield

Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.

Level 1

Caspian
XcelNebula
Caspian
46
2 / 5 / 5
3,000
375
26,513
28,435
0
The Finer Things

The Finer Things

Love

Increase your Movement Speed by 60% for 1s after hitting an enemy with Love.

Level 5

Crown Of Swords

Crown Of Swords

Weapon

Increase your Reload Speed by 7% for 3s after hitting an enemy with War.

Level 1

Shining Example

Shining Example

Weapon

Extend the duration of Sharp Momentum stacks gained by hitting with War by 36%.

Level 3

He Shot First

He Shot First

Love

Extend the duration of Piercing Momentum stacks gained by hitting with Love by 36%.

Level 3

Casual Competency

Casual Competency

Rogue's Tempo

Hitting an enemy with Rogue's Tempo grants you 3 stacks of Piercing Momentum and Sharp Momentum.

Level 3

Everywhere at Once

Everywhere at Once

The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.

Level 1

46
2 / 8 / 0
2,904
363
24,622
22,771
0
Sure Shot

Sure Shot

Increase your Ultimate charge rate by 6%.

Level 2

Taste Maker

Taste Maker

Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.

Level 4

Closing Time

Closing Time

Increase your Movement Speed by 24% for 2.5s after activating Blast Back.

Level 4

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 4.

Level 4

Hide

Hide

Increase the duration of Saati's invisibility by 0.125s after deployment of Dead Ringer.

Level 1

Improvised

Improvised

The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.

Level 1

Team 1 Score

3

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Grover
OndPojke
Grover
19
6 / 3 / 20
4,108
514
52,802
38,992
0
Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 18% for 4s after using Blossom.

Level 3

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 10%.

Level 1

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Barkskin

Barkskin

Armor

Increase your maximum Health by 150.

Level 2

Ferocity

Ferocity

Weapon

Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)

Level 1

51
4 / 4 / 11
3,942
493
29,024
54,959
70,278
Ramparts

Ramparts

Siege Shield

Reduce the Cooldown of Siege Shield by 4s.

Level 5

Battlement

Battlement

Siege Shield

Increase the duration of Siege Shield by 1.2s.

Level 2

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 150.

Level 1

Brawl

Brawl

Kinetic Burst

Heal for 300 over 2s for each enemy hit by Kinetic Burst.

Level 2

Siege Engine

Siege Engine

Kinetic Burst

Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.

Level 5

Fortress Breaker

Fortress Breaker

Siege Shield

Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.

Level 1

59
14 / 9 / 4
3,577
447
51,518
30,666
0
Cloak

Cloak

Hidden

Increase the duration of Hidden by 1s.

Level 1

Victory Rush

Victory Rush

Weapon

Increase your Movement Speed by 20% for 4s after getting an Elimination.

Level 2

Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 4s.

Level 5

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -20s.

Level 4

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.

Level 3

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

Cassie
filipsimon
Cassie
44
10 / 3 / 9
3,508
439
49,310
34,977
0
Drain Life

Drain Life

Blast Shot

Heal for 150 over 2s for each enemy hit by Blast Shot.

Level 2

Quiver

Quiver

Weapon

Increase your maximum Ammo by 3.

Level 3

Tumble

Tumble

Armor

Increase your maximum Health by 150.

Level 3

Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.

Level 2

Blast Shower

Blast Shower

Blast Shot

Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.

Level 5

Impulse

Impulse

Blast Shot

Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.

Level 1

Jenos
wowsel
Jenos
41
3 / 3 / 21
4,275
534
11,647
15,264
0
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 6s
Objective Time
9m 31s
49
Kill Participation
102
22
Kills
37
37
Deaths
22
27
Assists
65
Player
Kills
Deaths
Assists
KDA
L
1
7
12
1
W
Grover
OndPojke
Grover
6
3
20
5.33
L
Dredge
PgZ Fisher
Dredge
6
8
4
1
L
Makoa
SoolShi
Makoa
11
9
6
1.56
W
4
4
11
2.38
W
14
9
4
1.78
L
Caspian
XcelNebula
Caspian
2
5
5
0.9
W
Cassie
filipsimon
Cassie
10
3
9
4.83
L
2
8
0
0.25
W
Jenos
wowsel
Jenos
3
3
21
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

174,858
Damage
194,301
194,301
Taken
174,858
49,372
Shielding
70,278
74,231
Healing
114,726
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
22,952
22,452
35,868
16,425
34,027
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Grover
OndPojke
Grover
52,802
47,422
28,576
15,944
38,992
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Dredge
PgZ Fisher
Dredge
56,234
31,054
0
7,784
35,156
3,600
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Makoa
SoolShi
Makoa
44,537
40,585
0
4,054
73,912
45,772
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
29,024
27,224
0
1,514
54,959
70,278
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
51,518
32,073
0
4,216
30,666
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

L
Caspian
XcelNebula
Caspian
26,513
24,090
0
8,013
28,435
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

W
Cassie
filipsimon
Cassie
49,310
40,007
0
1,611
34,977
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
24,622
18,412
0
2,087
22,771
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Jenos
wowsel
Jenos
11,647
5,437
58,623
4,242
15,264
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Damage Done by Role

Damage Taken by Role