Player Matchup

Dredge
Dredge
NoBladezFury
Dredge
Level 259
Champion Stats
1W - 2L
1,500 SR
Queue Stats
55W - 63L
1,525 Elo+
Solo
Jenos
Jenos
OlBraunDawg
Jenos
Level 195
Champion Stats
11W - 14L
1,499 SR
Queue Stats
57W - 78L
1,503 Elo+
Party 1
Corvus
Corvus
SilkyTheDancer
Corvus
Level 792
Champion Stats
26W - 23L
1,522 SR
Queue Stats
292W - 276L
1,595 Elo+
Party 1
Khan
Khan
Warrior Evades
Khan
Level 99
Champion Stats
15W - 10L
1,669 SR
Queue Stats
100W - 91L
1,482 Elo+
Solo
Kasumi
Kasumi
daniel242172
Kasumi
Level 144
Champion Stats
54W - 58L
1,582 SR
Queue Stats
186W - 190L
1,582 Elo+
Solo
Team Averages
Level 298
1,554 SR
1,537 Elo+

VS

Team Averages
Level 305
1,512 SR
1,531 Elo+
Jenos
Jenos
EkStadiK Enigma
Jenos
Level 568
Champion Stats
19W - 22L
1,508 SR
Queue Stats
886W - 874L
1,513 Elo+
Solo
Ying
Ying
PrettyDope88
Ying
Level 116
Champion Stats
115W - 83L
1,589 SR
Queue Stats
376W - 390L
1,495 Elo+
Party 2
Raum
Raum
TheOGDank
Raum
Level 170
Champion Stats
61W - 55L
1,560 SR
Queue Stats
566W - 544L
1,501 Elo+
Party 2
Strix
Strix
soap2body
Strix
Level 116
Champion Stats
41W - 39L
1,704 SR
Queue Stats
500W - 452L
1,611 Elo+
Party 2
Torvald
Torvald
the crusher one
Torvald
Level 553
Champion Stats
9W - 14L
1,201 SR
Queue Stats
389W - 409L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Dredge
59
11 / 7 / 7
2,249
204
91,484
30,061
450
Abyss Cannon

Abyss Cannon

Broadside

Generate 1 Ammo for each enemy hit by Broadside.

Level 1

Hangman's Ire

Hangman's Ire

Armor

Gain a 150-Health Shield after dropping to or below 50% Health.

Level 1

Dark Bargain

Dark Bargain

Shortcut

Heal for 250 every 1s while standing near a Shortcut.

Level 5

Reckless Barrage

Reckless Barrage

Broadside

Heal for 150 for each enemy hit by Broadside.

Level 3

Blow the Man Down

Blow the Man Down

Harpoon

Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 30%.

Level 5

Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

58
2 / 7 / 10
1,732
157
12,681
27,097
0
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 1

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

59
6 / 7 / 9
1,903
173
49,329
30,350
520
Abyssal Shift

Abyssal Shift

Projection

Reduce your damage taken by 30% while Projection is out.

Level 5

New Resolve

New Resolve

Mark of Fate

Grant a 40-Health Shield to an ally for 2s when you Mark them.

Level 1

Battle-Ready

Battle-Ready

Armor

Increase your maximum Health by 50.

Level 1

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.

Level 3

Unyielding Discipline

Unyielding Discipline

Projection

Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.

Level 5

Stunning Visage

Stunning Visage

Projection

Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.

Level 1

40
2 / 2 / 13
2,235
203
80,535
108,877
26,927
Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Into the Breach!

Into the Breach!

Battle Shout

Increase your Movement Speed by 32% for 3s after activating Battle Shout.

Level 4

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 3.

Level 1

Platemail

Platemail

Armor

Increase your maximum Health by 600.

Level 4

Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 3s.

Level 5

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Kasumi
50
8 / 12 / 2
1,968
179
62,660
46,190
0
Sealed Fate

Sealed Fate

Heal for 105 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.

Level 3

Surrounded by Fear

Surrounded by Fear

Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.

Level 1

Essence Drain

Essence Drain

Your Savage Tear deals an additional 4% base damage per stack of Curse on your target.

Level 2

Unseen Eyes

Unseen Eyes

Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 50%.

Level 5

Folk Tales

Folk Tales

Increase your maximum Health by 200.

Level 4

Empowered Curse

Empowered Curse

Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.

Level 1

Team 1 Score

1

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
0 / 7 / 16
2,706
246
25,597
32,801
0
Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 20%.

Level 2

Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 2

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Inner Peace

Inner Peace

Void Grip

Reduce the Cooldown of Void Grip by 3.5999999999999996s.

Level 3

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

39
4 / 8 / 8
3,022
275
26,396
46,639
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 3s after getting an Elimination.

Level 3

Pursuit

Pursuit

Shatter

Increase the Movement Speed of Illusions by 24% during Shatter.

Level 3

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 60% Health when you swap to the spot of a dead Illusion.

Level 3

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Raum
42
2 / 7 / 6
3,399
309
46,392
169,475
11,922
Fanning the Flames

Fanning the Flames

Juggernaut

Gain a 300-Health Shield for 3s after activating Juggernaut.

Level 2

Subjugation

Subjugation

Juggernaut

Increase the distance traveled by Juggernaut by 8%.

Level 1

Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 750.

Level 5

Desperation

Desperation

Armor

Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.

Level 4

Shattered Essence

Shattered Essence

Soul Harvest

Each Soul Fragment gathered Heals you for 45.

Level 3

Earthsplitter

Earthsplitter

Cataclysm

Increase your Ultimate charge rate by 60%.

Level 1

Strix
soap2body
Strix
43
24 / 3 / 8
3,999
364
108,109
16,661
0
Bushwhack

Bushwhack

Quick Switch

Swapping to your Pistol grants 30% Lifesteal for 3s.

Level 3

Tactical Retreat

Tactical Retreat

Stealth

Increase your Movement Speed by 20% for 2s after entering Stealth.

Level 2

Escape Plan

Escape Plan

Stealth

Heal for 100 after entering Stealth at or below 65% Health.

Level 1

Roost

Roost

Scope

Hits with Talon Rifle generate 4% Ultimate charge.

Level 4

Guerrilla Tactics

Guerrilla Tactics

Stealth

Generate 75 Energy after getting an Elimination.

Level 5

Nocturnal

Nocturnal

Stealth

Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.

Level 1

59
5 / 4 / 7
2,848
259
36,081
31,113
65,355
Glyph of Freedom

Glyph of Freedom

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Glyph of the Fist

Glyph of the Fist

Weapon

Increase your maximum Ammo by 4.

Level 4

Lifegiver

Lifegiver

Protection

Heal the target of your Protection for 225.

Level 3

Winddancer

Winddancer

Protection

Increase the Movement Speed of your Protection target by 10% for 2s.

Level 1

Glyph of Health

Glyph of Health

Armor

Increase your maximum Health by 750.

Level 5

Direct Current

Direct Current

Nullify

Double the range at which you can use Nullify.

Level 1

Match Insights

Player Kills, Deaths, and Assists

1m 23s
Objective Time
6m 51s
70
Kill Participation
80
29
Kills
35
35
Deaths
29
41
Assists
45
Player
Kills
Deaths
Assists
KDA
W
0
7
16
1.14
L
Dredge
11
7
7
2.07
L
2
7
10
1
W
4
8
8
1
L
6
7
9
1.5
W
Raum
2
7
6
0.71
L
2
2
13
4.25
L
Kasumi
8
12
2
0.75
W
Strix
soap2body
Strix
24
3
8
9.33
W
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

296,689
Damage
242,575
242,575
Taken
296,689
27,897
Shielding
77,277
151,238
Healing
151,199
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
25,597
15,409
31,403
9,214
32,801
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
Dredge
91,484
63,581
0
7,707
30,061
450
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
12,681
11,711
63,275
7,885
27,097
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
26,396
12,951
52,049
21,996
46,639
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
49,329
34,699
31,580
10,650
30,350
520
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 30 units.

Level 2

W
Raum
46,392
40,148
0
31,040
169,475
11,922
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
80,535
78,235
1,349
21,418
108,877
26,927
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Kasumi
62,660
47,992
0
7,374
46,190
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

W
Strix
soap2body
Strix
108,109
106,242
0
1,425
16,661
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
36,081
25,475
2,210
1,862
31,113
65,355
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Damage Done by Role

Damage Taken by Role