Player Matchup

Dredge
Dredge
Platinum I
ByBacıKatleden
Dredge
Platinum I
Level 403
Champion Stats
69W - 53L
1,688 SR
Queue Stats
290W - 259L
1,635 Elo+
Solo
Ying
Ying
Gold II
Kiran3232
Ying
Gold II
Level 663
Champion Stats
4W - 0L
1,784 SR
Queue Stats
37W - 25L
1,629 Elo+
Party 1
Androxus
Androxus
Platinum II
Mathémathik
Androxus
Platinum II
Level 290
Champion Stats
12W - 13L
1,625 SR
Queue Stats
203W - 198L
1,580 Elo+
Solo
Makoa
Makoa
Platinum V
buntee
Makoa
Platinum V
Level 999
Champion Stats
58W - 57L
1,598 SR
Queue Stats
1,095W - 1,090L
1,562 Elo+
Party 1
Barik
Barik
Platinum II
iLoveFreePorn4
Barik
Platinum II
Level 75
Champion Stats
2W - 0L
1,777 SR
Queue Stats
25W - 31L
1,563 Elo+
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 486
1,694 SR
1,594 Elo+

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 351
1,591 SR
1,586 Elo+
Terminus
Terminus
Platinum I
Cr1ng3Master
Terminus
Platinum I
Level 140
Champion Stats
2W - 6L
1,616 SR
Queue Stats
230W - 226L
1,611 Elo+
Solo
Tyra
Tyra
Diamond III
Smok_daddy
Tyra
Diamond III
Level 433
Champion Stats
142W - 135L
1,601 SR
Queue Stats
631W - 607L
1,623 Elo+
Solo
Fernando
Fernando
Platinum III
Wonkevin
Fernando
Platinum III
Level 693
Champion Stats
31W - 35L
1,640 SR
Queue Stats
128W - 97L
1,611 Elo+
Solo
Rei
Rei
Gold V
kolesnitsa
Rei
Gold V
Level 174
Champion Stats
4W - 6L
1,502 SR
Queue Stats
234W - 220L
1,471 Elo+
Solo
VII
VII
Platinum I
noide4
VII
Platinum I
Level 317
Champion Stats
32W - 41L
1,595 SR
Queue Stats
433W - 412L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
54
7 / 1 / 8
2,294
287
49,905
14,592
300
Mortal Skewer

Mortal Skewer

Harpoon

Heal for 350 for each enemy hit with Harpoon.

Level 5

Hangman's Ire

Hangman's Ire

Armor

Gain a 300-Health Shield after dropping to or below 50% Health.

Level 2

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Dark Bargain

Dark Bargain

Shortcut

Heal for 250 every 1s while standing near a Shortcut.

Level 5

Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 2 Ammo for each enemy hit by Harpoon.

Level 2

Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

Ying
59
0 / 0 / 25
2,778
347
14,368
8,533
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 3s after getting an Elimination.

Level 3

Tangible

Tangible

Armor

Increase your maximum Health by 100.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 200.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Androxus
Mathémathik
Androxus
52
13 / 1 / 13
2,553
319
68,755
33,634
0
Elusive

Elusive

Nether Step

Increase your Movement Speed by 20% for 3s after activating Nether Step.

Level 2

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 25%.

Level 5

Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Power of the Abyss

Power of the Abyss

Reversal

Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.

Level 4

Seething Hatred

Seething Hatred

Weapon

Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.

Level 2

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

Makoa
buntee
Makoa
56
6 / 1 / 12
2,316
290
35,885
50,134
5,026
Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Tidal Grace

Tidal Grace

Shell Shield

Heal for 110 every 1s while Shell Shield is active.

Level 2

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 30%.

Level 3

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.

Level 3

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.

Level 2

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

51
9 / 0 / 12
2,704
338
53,916
34,081
33,355
Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 140.

Level 1

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Healing Station

Healing Station

Turret

Heal for 125 every 1s while standing near any of your Turrets.

Level 5

Red Streak

Red Streak

Rocket Boots

Reduce the Cooldown of Rocket Boots by 0.8s.

Level 1

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 750-Health Shield for 3s after activating Rocket Boots.

Level 5

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Bans
EvieCaspian
Team 1 Score

4

VS

Team 2 Score

0

Bans
AzaanKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Terminus
Cr1ng3Master
Terminus
55
0 / 7 / 0
1,202
150
29,181
52,310
0
Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.

Level 5

Hulking Monstrosity

Hulking Monstrosity

Armor

Increase your maximum Health by 150.

Level 1

We Can Rebuild Him

We Can Rebuild Him

Armor

Receive 5% increased Healing while at or below 50% Health.

Level 1

It Watches

It Watches

Armor

Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.

Level 3

It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 10% for each Calamity Charge you have.

Level 5

Undying

Undying

Armor

Reduce the damage you take by 20% while at or below 50% Health.

Level 1

46
1 / 9 / 1
1,337
167
38,855
40,908
0
Ranger

Ranger

Hunter's Mark

Reduce the Cooldown of Hunter’s Mark by 2s.

Level 2

Tracker

Tracker

Hunter's Mark

Increase your Movement Speed by 15% while Hunter's Mark is active.

Level 3

Survivalist

Survivalist

Armor

Increase your maximum Health by 150.

Level 3

Favored Quarry

Favored Quarry

Hunter's Mark

Increase the duration of Hunter's Mark by 1.7999999999999998s.

Level 3

Hunting Season

Hunting Season

Hunter's Mark

Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.

Level 4

Hunting Party

Hunting Party

Hunter's Mark

Hunter's Mark has 2 charges and grants its benefits to allies.

Level 1

Fernando
Wonkevin
Fernando
59
1 / 6 / 1
1,662
208
35,121
70,256
58,883
Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.

Level 5

Last Stand

Last Stand

Shield

Heal for 270 every 1s while Shield is active and you are at or below 35% Health.

Level 3

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 10% while at or below 50% Health.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

53
0 / 7 / 2
1,491
186
10,426
32,948
0
Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 2.

Level 1

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 150.

Level 3

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

VII
noide4
VII
53
1 / 4 / 1
1,206
151
27,391
26,407
0
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.

Level 3

Never Look

Never Look

Armor

Increase your maximum Health by 250.

Level 5

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 1.5s after activating Grappling Hook.

Level 3

Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 15%.

Level 3

Nasty Surprise

Nasty Surprise

Explosive Dodge

Generate 5 Ammo after activating Explosive Dodge.

Level 1

Spring Loaded

Spring Loaded

Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 25s
Objective Time
2m 15s
105
Kill Participation
8
35
Kills
3
3
Deaths
33
70
Assists
5
Player
Kills
Deaths
Assists
KDA
W
7
1
8
11
L
Terminus
Cr1ng3Master
Terminus
0
7
0
0
W
Ying
0
0
25
12.5
W
Androxus
Mathémathik
Androxus
13
1
13
19.5
L
1
9
1
0.17
L
Fernando
Wonkevin
Fernando
1
6
1
0.25
W
Makoa
buntee
Makoa
6
1
12
12
W
9
0
12
15
L
0
7
2
0.14
L
VII
noide4
VII
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

222,829
Damage
140,974
140,974
Taken
222,829
38,681
Shielding
58,883
119,400
Healing
111,887
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
49,905
21,893
0
6,451
14,592
300
Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Terminus
Cr1ng3Master
Terminus
29,181
22,481
0
12,181
52,310
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Ying
14,368
14,368
97,247
8,185
8,533
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Androxus
Mathémathik
Androxus
68,755
59,603
0
217
33,634
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
38,855
30,494
0
2,852
40,908
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Fernando
Wonkevin
Fernando
35,121
26,806
0
3,375
70,256
58,883
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Makoa
buntee
Makoa
35,885
32,182
0
2,103
50,134
5,026
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
53,916
53,916
0
5,197
34,081
33,355
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

L
10,426
7,664
71,462
16,500
32,948
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
VII
noide4
VII
27,391
22,152
0
5,517
26,407
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role