Player Matchup
VS
Match Stats
Present Arms
Presence
Heal for 500 after using Presence.
Level 5
Swift Jade
Valor
Reduce the Cooldown of Grace by 1s for each enemy hit with Valor. Can only happen once every 3s.
Level 2
Inheritance
Armor
Reduce your active Cooldowns by 16% after getting an Elimination.
Level 2
Royal Seal
Presence
Each enemy hit by Presence reduces Valor’s Cooldown by 0.6s.
Level 1
Heraldry
Presence
Hitting an enemy with Presence reduces its Cooldown by 5s.
Level 5
Eminence
Presence
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
Level 1
Sure Shot
Increase your Ultimate charge rate by 15%.
Level 5
Taste Maker
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Level 2
Designer Armor
Increase your maximum Health by 40.
Level 1
Steady Predictions
Generate 5% Ultimate Charge after hitting your coin.
Level 5
Aggressive Tip
Increase the projectile speed of Ricochet by 20%.
Level 2
Heads or Tails
Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.
Level 1
Reload
Healing Potion
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Level 5
From Above
Weightless
Reduces the Cooldown of Weightless by 0.6s.
Level 1
Moxie
Armor
Increase your Healing received by 6% while at or below 50% Health.
Level 1
Acrobat's Trick
Weapon
Reduce the Cooldown of Healing Potion by 0.5s after hitting an enemy with your weapon.
Level 5
Shrewd Move
Armor
Reduce your active Cooldowns by 24% after getting an Elimination.
Level 3
Mega Potion
Healing Potion
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
Level 1
The Maw's Embrace
Weapon
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Level 5
What May Come
Tendril
Reduce the damage you take by 16% for 3s after activating Tendril.
Level 4
Sharpened Resolve
Weapon
Consuming Darkness stacks Heals you for an additional 40 per stack.
Level 4
New Purpose
Armor
Increase your maximum Health by 50.
Level 1
A Broken Path
Dark Siphon
Increase the Healing received from Dark Siphon by 50 health.
Level 1
Relentless Presence
Tendril
Tendril gains a second charge, but its Cooldown is increased by 2s.
Level 1
Heavy Metal
Armor
Increase your maximum Health by 450.
Level 3
Trebuchet
Siege Shield
Generate 2 Ammo after activating Siege Shield.
Level 1
Ramparts
Siege Shield
Reduce the Cooldown of Siege Shield by 4s.
Level 5
Fervor
Armor
Increase your maximum Ammo by 1.
Level 1
Indomitable
Armor
Gain 50% Lifesteal.
Level 5
Fortress Breaker
Siege Shield
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
Level 1
Team 1 Score
4
VS
Team 2 Score
0
Level 4
Level 3
Level 2
Level 3
Level 3
Level 1
Rain of Fire
Thrust
Consume 75% less Booster fuel for 5s after using Thrust.
Level 5
Decimate
Salvo
Increase the explosion radius of Salvo by 45%.
Level 3
Hot Swap
Weapon
Increase your Reload Speed by 10% for 3s after hitting an enemy with your weapon.
Level 1
Fuel Tank
Armor
Increase your Booster fuel capacity by 50%.
Level 5
Spitfire
Salvo
Reduce the Cooldown of Salvo by 0.25s each time Salvo hits an enemy with its rockets.
Level 1
Fusillade
Weapon
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
Level 1
Magistrate's Might
Armor
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Level 3
Extraplanar Power
Projection
Increase your Movement Speed by 12% for 3s after activating Projection.
Level 2
Shadow Tribunal
Mark of Fate
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Level 3
The Price of Salvation
Abyssal Reconstruction
Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.
Level 4
Condemnation
Armor
Increase the Healing you do by 15% while at or below 70% Health.
Level 3
Spreading Influence
Mark of Fate
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
Level 1
Limitless
Decrease the Cooldown of Body and Soul by 1.7999999999999998s.
Level 3
Unwilling Victim
Increase the area of effect of Spirit Lure's explosion by 20%.
Level 4
Folk Tales
Increase your maximum Health by 50.
Level 1
Blood Mist
Increase your Movement speed by 30% for 2s after one of your Spirit Lures triggers.
Level 3
Essence Drain
Your Savage Tear deals an additional 8% base damage per stack of Curse on your target.
Level 4
Spirit Bombs
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
Level 1
Bushwhack
Quick Switch
Swapping to your Pistol grants 40% Lifesteal for 3s.
Level 4
Trigger Control
Weapon
Reduce the maximum inaccuracy of your Pistol by 24%.
Level 3
Escape Plan
Stealth
Heal for 200 after entering Stealth at or below 65% Health.
Level 2
White Knuckle
Weapon
Reduce the recoil of your Pistol by 24%.
Level 4
Cooled Mags
Quick Switch
Your inactive weapon generates 4 Ammo every 2s.
Level 2
Nocturnal
Stealth
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Illuminate
Armor
Increase the range at which you see nearby stealthed targets by 15 units.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.