Player Matchup

Androxus
Androxus
Løviux
Androxus
Level 985
Champion Stats
108W - 84L
1,669 SR
Queue Stats
221W - 165L
1,619 Elo+
Party 3
Vora
Vora
Neekorenzo
Vora
Level 479
Champion Stats
66W - 33L
1,714 SR
Queue Stats
209W - 149L
1,628 Elo+
Party 3
Rei
Rei
Pokeleonora
Rei
Level 52
Champion Stats
22W - 14L
1,664 SR
Queue Stats
48W - 37L
1,549 Elo+
Party 3
Fernando
Fernando
pallone_buono282
Fernando
Level 365
Champion Stats
45W - 40L
1,575 SR
Queue Stats
364W - 356L
1,606 Elo+
Solo
Ying
Ying
sparky-fuss2
Ying
Level 30
Champion Stats
1W - 7L
1,198 SR
Queue Stats
3W - 14L
1,543 Elo+
Solo
Team Averages
Level 382
1,564 SR
1,589 Elo+

VS

Team Averages
Level 573
1,521 SR
1,600 Elo+
Vora
Vora
B-Hito
Vora
Level 999
Champion Stats
5W - 10L
1,291 SR
Queue Stats
609W - 604L
1,558 Elo+
Party 1
Zhin
Zhin
BadgeTigre39888
Zhin
Level 204
Champion Stats
43W - 34L
1,509 SR
Queue Stats
149W - 145L
1,484 Elo+
Solo
VII
VII
JK_to_play
VII
Level 671
Champion Stats
28W - 20L
1,679 SR
Queue Stats
371W - 297L
1,684 Elo+
Party 2
Seris
Seris
Valja__
Seris
Level 301
Champion Stats
45W - 29L
1,697 SR
Queue Stats
246W - 195L
1,723 Elo+
Party 2
Ash
Ash
zoubidoou
Ash
Level 689
Champion Stats
5W - 11L
1,428 SR
Queue Stats
300W - 277L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Androxus
Løviux
Androxus
56
19 / 6 / 7
3,129
313
64,004
38,611
0
Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Elusive

Elusive

Nether Step

Increase your Movement Speed by 30% for 3s after activating Nether Step.

Level 3

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 15%.

Level 3

Watchful

Watchful

Armor

Reduce all active Cooldowns by 50% after getting an Elimination.

Level 5

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

53
14 / 5 / 11
3,062
306
72,764
50,638
0
Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 50 per stack.

Level 5

What May Come

What May Come

Tendril

Reduce the damage you take by 12% for 3s after activating Tendril.

Level 3

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.

Level 1

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 100.

Level 2

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

23
2 / 3 / 22
3,067
307
18,077
37,598
0
Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 50.

Level 1

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.

Level 3

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

52
1 / 2 / 16
3,118
312
35,663
68,818
90,021
Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.

Level 3

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 10% while at or below 50% Health.

Level 2

Last Stand

Last Stand

Shield

Heal for 450 every 1s while Shield is active and you are at or below 35% Health.

Level 5

Dire Need

Dire Need

Shield

Increase your Movement Speed by 24% while using Shield.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

43
2 / 4 / 4
1,975
198
15,722
24,800
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Vora
B-Hito
Vora
59
1 / 12 / 3
703
70
24,969
32,131
0
Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 1.2000000000000002s after hitting at least one enemy with Obliteration.

Level 3

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 100 health.

Level 2

Deadly Dance

Deadly Dance

Obliteration

Generate 3% Ultimate charge for each enemy hit by Obliteration.

Level 3

Elegant Paring

Elegant Paring

Tendril

Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.

Level 3

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 40 per stack.

Level 4

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

41
7 / 5 / 2
1,942
194
52,365
34,982
0
Dragon Oil

Dragon Oil

Armor

Increase your maximum Ammo by 3.

Level 3

Hideout

Hideout

Billow

Reduce the Cooldown of Whirl by 2s after using Billow.

Level 2

Up in Smoke

Up in Smoke

Billow

Increase your Movement Speed by 33% while Billow is active.

Level 3

Infamy

Infamy

Armor

Increase your maximum Health by 250.

Level 5

Kindling

Kindling

Whirl

Generate 2 Ammo after activating Whirl.

Level 2

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

59
11 / 8 / 6
2,339
234
78,678
46,946
0
Never Look

Never Look

Armor

Increase your maximum Health by 250.

Level 5

Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 20% while in Automatic fire mode.

Level 5

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 0.5s after activating Grappling Hook.

Level 1

Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 15%.

Level 3

Nasty Surprise

Nasty Surprise

Explosive Dodge

Generate 5 Ammo after activating Explosive Dodge.

Level 1

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Seris
Valja__
Seris
55
0 / 6 / 7
1,859
186
18,312
27,579
0
Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.

Level 5

Dark Whisper

Dark Whisper

Shadow Travel

Increase your Movement Speed by 16% while Shadow Travel is active.

Level 2

Blood Pact

Blood Pact

Restore Soul

Heal for 140 every 1s while channeling Restore Soul.

Level 2

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.

Level 3

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 30%.

Level 3

Mortal Reach

Mortal Reach

Restore Soul

Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.

Level 1

59
1 / 7 / 6
1,724
172
46,141
64,592
22,346
Ramparts

Ramparts

Siege Shield

Reduce the Cooldown of Siege Shield by 2.4000000000000004s.

Level 3

Trebuchet

Trebuchet

Siege Shield

Generate 2 Ammo after activating Siege Shield.

Level 1

Fervor

Fervor

Armor

Increase your maximum Ammo by 1.

Level 1

Indomitable

Indomitable

Armor

Gain 50% Lifesteal.

Level 5

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 750.

Level 5

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 33s
Objective Time
3m 3s
98
Kill Participation
44
38
Kills
20
20
Deaths
38
60
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Vora
B-Hito
Vora
1
12
3
0.21
L
7
5
2
1.6
L
11
8
6
1.75
W
Androxus
Løviux
Androxus
19
6
7
3.75
W
14
5
11
3.9
W
2
3
22
4.33
L
Seris
Valja__
Seris
0
6
7
0.58
W
1
2
16
4.5
W
2
4
4
1
L
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

206,230
Damage
220,465
220,465
Taken
206,230
90,021
Shielding
22,346
167,210
Healing
91,255
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Vora
B-Hito
Vora
24,969
18,507
0
3,801
32,131
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
52,365
48,391
0
3,644
34,982
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
78,678
74,576
0
2,399
46,946
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
Androxus
Løviux
Androxus
64,004
53,984
0
8,369
38,611
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
72,764
60,218
0
14,727
50,638
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
18,077
14,299
95,259
26,122
37,598
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Seris
Valja__
Seris
18,312
15,384
65,598
14,384
27,579
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
35,663
22,476
0
2,721
68,818
90,021
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
15,722
15,722
13,943
6,069
24,800
0
L
46,141
39,896
0
1,429
64,592
22,346
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Damage Done by Role

Damage Taken by Role