Player Matchup

Inara
Inara
Silver I
AfterPlay
Inara
Silver I
Level 112
Champion Stats
3W - 0L
1,936 SR
Queue Stats
23W - 15L
1,472 Elo+
Party 3
Skye
Skye
Gold V
Doovenanakin
Skye
Gold V
Level 38
Champion Stats
1W - 0L
1,500 SR
Queue Stats
16W - 18L
1,391 Elo+
Party 3
Ash
Ash
Silver III
dr34mz0
Ash
Silver III
Level 43
Champion Stats
5W - 9L
1,939 SR
Queue Stats
45W - 39L
1,516 Elo+
Party 4
Ying
Ying
Gold II
razrivateljop
Ying
Gold II
Level 152
Champion Stats
21W - 16L
1,729 SR
Queue Stats
43W - 39L
1,523 Elo+
Party 4
Viktor
Viktor
Bronze I
sinroetingfauw
Viktor
Bronze I
Level 91
Champion Stats
3W - 1L
1,865 SR
Queue Stats
29W - 38L
1,369 Elo+
Party 3
Team Averages
Silver I
Silver I
Average Tier
Level 87
1,794 SR
1,454 Elo+

VS

Team Averages
Gold V
Gold V
Average Tier
Level 150
1,576 SR
1,458 Elo+
Tyra
Tyra
Gold II
AGuedes_367
Tyra
Gold II
Level 160
Champion Stats
92W - 83L
1,586 SR
Queue Stats
301W - 296L
1,443 Elo+
Party 1
Fernando
Fernando
Gold V
AM_Vanqu1sh
Fernando
Gold V
Level 77
Champion Stats
9W - 9L
1,656 SR
Queue Stats
47W - 50L
1,513 Elo+
Solo
Koga
Koga
Gold V
Cu1o_masiccio
Koga
Gold V
Level 81
Champion Stats
6W - 5L
1,488 SR
Queue Stats
148W - 144L
1,475 Elo+
Party 2
Jenos
Jenos
Silver III
Guedeees95
Jenos
Silver III
Level 340
Champion Stats
5W - 6L
1,496 SR
Queue Stats
306W - 309L
1,417 Elo+
Party 1
Terminus
Terminus
Silver I
HyPeR_lexus
Terminus
Silver I
Level 90
Champion Stats
73W - 52L
1,654 SR
Queue Stats
117W - 115L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Inara
AfterPlay
Inara
46
12 / 3 / 11
3,224
358
57,019
78,114
19,203
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

26
10 / 5 / 7
2,361
262
40,100
26,635
0
Healing Vapors

Healing Vapors

Smoke Screen

Heal for 375 over 2s while in Smoke Screen.

Level 3

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -10s.

Level 2

Victory Rush

Victory Rush

Weapon

Increase your Movement Speed by 40% for 4s after getting an Elimination.

Level 4

Tactical Reload

Tactical Reload

Weapon

Generate 20 Ammo after getting an Elimination.

Level 5

Slip Away

Slip Away

Armor

Increase your Movement Speed by 7% while Out of Combat.

Level 1

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

Ash
26
13 / 2 / 16
2,773
308
51,792
60,469
14,062
Thrive

Thrive

Shoulder Bash

Heal for 600 after hitting an enemy with Shoulder Bash.

Level 3

Brawl

Brawl

Kinetic Burst

Heal for 150 over 2s for each enemy hit by Kinetic Burst.

Level 1

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 600.

Level 4

Furious Charge

Furious Charge

Shoulder Bash

Increase the Knockback distance of Shoulder Bash by 32%.

Level 4

Gate-Crasher

Gate-Crasher

Shoulder Bash

Reduce the Cooldown of Shoulder Bash by 2.4000000000000004s.

Level 3

Battering Ram

Battering Ram

Shoulder Bash

Reduce your damage taken by 75% while using Shoulder Bash.

Level 1

51
4 / 1 / 28
3,254
362
24,260
20,539
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 1s after getting an Elimination.

Level 1

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

41
9 / 2 / 19
2,733
304
62,915
37,839
0
Flak Jacket

Flak Jacket

Armor

Increase your maximum Health by 100.

Level 2

Run and Gun

Run and Gun

Hustle

Regenerate 4 Ammo every 1s while using Hustle.

Level 2

Reflexes

Reflexes

Iron Sights

Reduce the time it takes to bring up Iron Sights by 45%.

Level 3

Predator

Predator

Iron Sights

Gain 20% Lifesteal while using Iron Sights.

Level 4

Compensator

Compensator

Iron Sights

Reduce your weapon recoil by 80% while using Iron Sights.

Level 4

Burst Mode

Burst Mode

Weapon

Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.

Level 1

Bans
KhanCaspian
Team 1 Score

4

VS

Team 2 Score

0

Bans
VoraMaeve
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
46
6 / 12 / 2
2,370
263
63,760
42,103
0
Napalm

Napalm

Fire Bomb

Activating Fire Bomb heals you for 200 over 2s.

Level 2

Turn The Table

Turn The Table

Nade Launcher

Heal for 120 for each enemy hit with Nade Launcher.

Level 2

Trail Blazer

Trail Blazer

Armor

Generate 3 Ammo after getting an Elimination.

Level 1

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 50% after getting an Elimination.

Level 5

Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 3s.

Level 5

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

Fernando
AM_Vanqu1sh
Fernando
53
1 / 9 / 3
1,703
189
44,327
59,313
36,467
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Fearless Leader

Fearless Leader

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.

Level 5

Brand

Brand

Fireball

Heal for 100 for each enemy hit with Fireball.

Level 1

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

31
4 / 9 / 3
1,733
193
53,324
35,914
0
Wind's Embrace

Wind's Embrace

Agility

Heal for 80 every 1s while Agility is active.

Level 4

Guild Tactics

Guild Tactics

Skewer

Heal for 320 after hitting at least one enemy with Skewer.

Level 2

Tenacious

Tenacious

Shadow Step

Heal for 200 after activating Shadow Step.

Level 5

Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 8%.

Level 2

Trespasser

Trespasser

Agility

Increase your jump height by 40% while Agility is active.

Level 2

Blood Reaper

Blood Reaper

Cyclone Strike

Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.

Level 1

Jenos
48
1 / 9 / 4
1,740
193
25,183
32,978
0
Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 5

Relativity

Relativity

Astral Mark

Heal for 80 every 1s for 10s after applying Astral Mark.

Level 2

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 30%.

Level 3

Inner Peace

Inner Peace

Void Grip

Reduce the Cooldown of Void Grip by 1.2s.

Level 1

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 1.6s.

Level 4

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

Terminus
HyPeR_lexus
Terminus
46
1 / 7 / 2
1,597
177
37,002
65,778
0
It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 10% for each Calamity Charge you have.

Level 5

It Watches

It Watches

Armor

Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.

Level 2

We Can Rebuild Him

We Can Rebuild Him

Armor

Receive 5% increased Healing while at or below 50% Health.

Level 1

Hulking Monstrosity

Hulking Monstrosity

Armor

Increase your maximum Health by 300.

Level 2

Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.

Level 5

Crush

Crush

Shatterfall

Shatterfall Stuns enemies hit for 1s, but no longer Slows.

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 6s
Objective Time
3m 7s
129
Kill Participation
27
48
Kills
13
13
Deaths
46
81
Assists
14
Player
Kills
Deaths
Assists
KDA
L
6
12
2
0.58
L
Fernando
AM_Vanqu1sh
Fernando
1
9
3
0.28
W
Inara
AfterPlay
Inara
12
3
11
5.83
L
4
9
3
0.61
W
10
5
7
2.7
L
Jenos
1
9
4
0.33
L
Terminus
HyPeR_lexus
Terminus
1
7
2
0.29
W
Ash
13
2
16
10.5
W
4
1
28
18
W
9
2
19
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

236,086
Damage
223,596
223,596
Taken
236,086
33,265
Shielding
36,467
164,555
Healing
90,494
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
63,760
35,967
0
6,723
42,103
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

L
Fernando
AM_Vanqu1sh
Fernando
44,327
27,103
0
5,913
59,313
36,467
Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Inara
AfterPlay
Inara
57,019
45,378
0
189
78,114
19,203
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
53,324
39,234
0
11,193
35,914
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
40,100
25,049
0
2,913
26,635
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Jenos
25,183
12,986
40,593
12,581
32,978
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

L
Terminus
HyPeR_lexus
Terminus
37,002
20,202
0
13,491
65,778
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Ash
51,792
36,236
0
10,648
60,469
14,062
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
24,260
24,260
128,360
18,064
20,539
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
62,915
47,182
0
4,381
37,839
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Damage Done by Role

Damage Taken by Role