Player Matchup

Fernando
Fernando
CARLx1224
Fernando
Level 122
Champion Stats
20W - 10L
1,682 SR
Queue Stats
336W - 232L
1,581 Elo+
Party 1
Saati
Saati
LustSinTaboo
Saati
Level 158
Champion Stats
7W - 9L
1,450 SR
Queue Stats
562W - 541L
1,555 Elo+
Party 1
Ash
Ash
MyNameIsBuZz357
Ash
Level 980
Champion Stats
7W - 8L
1,526 SR
Queue Stats
412W - 363L
1,505 Elo+
Party 1
Grover
Grover
Yo call me T
Grover
Level 360
Champion Stats
6W - 7L
1,462 SR
Queue Stats
137W - 146L
1,511 Elo+
Party 1
Rei
Rei
sharepower
Rei
Level 999
Champion Stats
5W - 4L
1,590 SR
Queue Stats
793W - 753L
1,625 Elo+
Solo
Team Averages
Level 524
1,542 SR
1,556 Elo+

VS

Team Averages
Level 348
1,598 SR
1,569 Elo+
Tyra
Tyra
Coyote Lyra
Tyra
Level 167
Champion Stats
148W - 166L
1,595 SR
Queue Stats
252W - 264L
1,581 Elo+
Solo
Moji
Moji
Jackson9933
Moji
Level 110
Champion Stats
46W - 53L
1,632 SR
Queue Stats
732W - 669L
1,617 Elo+
Solo
Rei
Rei
MarlyCan
Rei
Level 421
Champion Stats
138W - 108L
1,680 SR
Queue Stats
868W - 866L
1,622 Elo+
Solo
Kinessa
Kinessa
Whisky a gogo76
Kinessa
Level 999
Champion Stats
43W - 36L
1,585 SR
Queue Stats
2,132W - 2,125L
1,537 Elo+
Solo
Barik
Barik
zombiedawg184
Barik
Level 43
Champion Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
CARLx1224
Fernando
44
11 / 4 / 18
4,812
283
65,437
158,964
154,646
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 0.45s.

Level 1

Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Safe Travel

Safe Travel

Charge

Gain a 300-Health Shield for 3s after you use Charge.

Level 2

Last Stand

Last Stand

Shield

Heal for 360 every 1s while Shield is active and you are at or below 35% Health.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

57
13 / 6 / 16
4,040
238
100,173
61,451
0
Grab and Go

Grab and Go

Generate 1 Ammo for each enemy hit with Blast Back.

Level 1

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 50%

Level 5

Plated Leggings

Plated Leggings

Reduce Damage taken by 3% for 1.5s after using Blast Back.

Level 1

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

59
3 / 12 / 12
3,943
232
38,378
123,400
70,618
Percussion

Percussion

Kinetic Burst

Increase the Knockback distance of Kinetic Burst by 40%.

Level 5

Trebuchet

Trebuchet

Siege Shield

Generate 2 Ammo after activating Siege Shield.

Level 1

Indomitable

Indomitable

Armor

Gain 40% Lifesteal.

Level 4

Brawl

Brawl

Kinetic Burst

Heal for 300 over 2s for each enemy hit by Kinetic Burst.

Level 2

Siege Engine

Siege Engine

Kinetic Burst

Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.

Level 3

Level 1

Grover
59
5 / 7 / 24
4,426
260
27,514
68,288
0
Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 15% Health.

Level 1

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 18% for 4s after using Blossom.

Level 3

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 1.2000000000000002s.

Level 3

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

57
20 / 3 / 20
5,027
296
80,266
51,971
0
Refreshing Break

Refreshing Break

Chain Heal

Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.

Level 2

Leipori Prayer

Leipori Prayer

Chain Heal

Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.

Level 1

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.

Level 5

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Future Generations

Future Generations

Chain Heal

After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 2

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
11
10 / 15 / 9
4,223
248
166,277
76,791
0
Napalm

Napalm

Fire Bomb

Activating Fire Bomb heals you for 300 over 2s.

Level 3

Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 2.4s.

Level 4

Survivalist

Survivalist

Armor

Increase your maximum Health by 50.

Level 1

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Incensed

Incensed

Fire Bomb

Increase your Movement Speed by 32% for 4s after using Fire Bomb.

Level 4

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

45
9 / 15 / 4
3,144
185
93,738
90,128
0
Cozy

Cozy

Magic Barrier

Heal for 100 every 1s while Magic Barrier is active.

Level 2

Peppy

Peppy

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Symbiotic

Symbiotic

Armor

Increase the Healing you receive by 28% while at or below 50% Health.

Level 4

Morning Breath

Morning Breath

Familiar Spit

Increase your Movement Speed by 5% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.

Level 1

Greater Good

Greater Good

Familiar Spit

Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.

Level 5

Boom Boom

Boom Boom

Weapon

Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.

Level 1

47
1 / 6 / 15
3,390
199
45,021
33,065
0
Aico Forces

Aico Forces

Chain Heal

Reduce the damage you take by 4% for 2s for each ally hit with Chain Heal. This effect stacks.

Level 4

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 2.

Level 1

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.

Level 2

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Future Generations

Future Generations

Chain Heal

After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 3

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

59
11 / 10 / 10
3,220
189
104,193
36,127
0
Bob and Weave

Bob and Weave

Transporter

Increase your Movement Speed by 81% for 2s after Teleporting with Transporter.

Level 3

Quick Scope

Quick Scope

Sniper Mode

Reduce scope-in and scope-out time by 60%.

Level 3

Power Supply

Power Supply

Armor

Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.

Level 4

Restore

Restore

Transporter

Heal for 6% of your maximum Health after Teleporting with Transporter.

Level 1

Prodigy

Prodigy

Sniper Mode

Increase your Movement Speed while in Sniper Mode by 100%.

Level 4

Reposition

Reposition

Transporter

Using Transporter instantly Teleports you to its target location.

Level 1

30
1 / 6 / 9
2,892
170
54,845
75,657
41,550
Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 1.6s.

Level 4

Foundation

Foundation

Barricade

Increase the duration of Barricade by 0.6s.

Level 1

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Bunker

Bunker

Barricade

Increase the Health of Barricade by 800.

Level 4

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

11m 27s
Objective Time
7m 27s
142
Kill Participation
79
52
Kills
32
32
Deaths
52
90
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Fernando
CARLx1224
Fernando
11
4
18
5
L
10
15
9
0.97
L
9
15
4
0.73
W
13
6
16
3.5
L
1
6
15
1.42
W
3
12
12
0.75
L
11
10
10
1.6
W
Grover
5
7
24
2.43
W
20
3
20
10
L
1
6
9
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

311,768
Damage
464,074
464,074
Taken
311,768
225,264
Shielding
41,550
332,647
Healing
174,180
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Fernando
CARLx1224
Fernando
65,437
49,581
0
9,117
158,964
154,646
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
166,277
88,652
0
2,836
76,791
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
93,738
84,322
0
6,109
90,128
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
100,173
71,502
0
6,331
61,451
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
45,021
44,695
137,107
19,346
33,065
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
38,378
32,722
0
1,232
123,400
70,618
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
104,193
91,749
0
1,765
36,127
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Grover
27,514
20,607
141,971
37,922
68,288
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
80,266
59,667
109,568
26,506
51,971
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
54,845
54,845
0
7,017
75,657
41,550
Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Damage Done by Role

Damage Taken by Role