Player Matchup
VS
Match Stats
Power of the Abyss
Reversal
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Level 5
Seething Hatred
Weapon
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Level 4
Sleight of Hand
Nether Step
Generate 1 Ammo after activating Nether Step.
Level 1
Elusive
Nether Step
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Level 3
Featherweight
Armor
Heal for 100 every 1s while drifting.
Level 2
Godslayer
Reversal
Reversal always fires back and does an additional 800 damage.
Level 1
Crow's Nest
Broadside
Hitting yourself with Broadside now applies a Knockback of 300.
Level 2
Expansive Vault
Shortcut
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Level 1
Hangman's Ire
Armor
Gain a 600-Health Shield after dropping to or below 50% Health.
Level 4
Dark Bargain
Shortcut
Heal for 200 every 1s while standing near a Shortcut.
Level 4
Sea Dogs
Armor
Increase the Healing you receive by 20% while at or below 50% Health.
Level 4
Scuttle
Weapon
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
Level 1
Guerrilla Tactics
Stealth
Generate 75 Energy after getting an Elimination.
Level 5
Escape Plan
Stealth
Heal for 200 after entering Stealth at or below 65% Health.
Level 2
Grizzled
Armor
Increase your maximum Health by 100.
Level 2
Infused Crystals
Weapon
Increase the maximum Ammo count of both your weapons by 3.
Level 3
Tactical Retreat
Stealth
Increase your Movement Speed by 30% for 2s after entering Stealth.
Level 3
Nocturnal
Stealth
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
Level 1
Light of Dawn
Kindle Soul
Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.
Level 5
Light Forge
Kindle Soul
Hitting Kindle Soul increases you and your target's Movement Speed by 10% for 1.5s.
Level 2
Conviction
Pyre Strike
Increase the Stun duration of Pyre Strike by 0.3s.
Level 2
Fire Siphon
Wings of Wrath
Heal for 150 for each enemy hit with Wings of Wrath.
Level 2
Burning Oath
Kindle Soul
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Level 4
Solar Blessing
Pyre Strike
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
Level 1
Healing Station
Turret
Heal for 100 every 1s while standing near any of your Turrets.
Level 4
Foundation
Barricade
Increase the duration of Barricade by 0.6s.
Level 1
Palisade
Barricade
Reduce the Cooldown of Barricade by 1.6s.
Level 4
Bowling Ball
Rocket Boots
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Level 2
Bunker
Barricade
Increase the Health of Barricade by 800.
Level 4
Fortify
Barricade
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
Level 1
Team 1 Score
4
VS
Team 2 Score
3
Bane
Rend Soul
Every Soul Orb stack you detonate increases your Movement Speed by 3% for 4s, up to a maximum of 15%.
Level 3
Blood Pact
Restore Soul
Heal for 280 every 1s while channeling Restore Soul.
Level 4
Soul Forge
Restore Soul
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Level 3
Veil
Shadow Travel
Reduce the cast time of Shadow Travel by 20%.
Level 2
Wickedness
Rend Soul
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Level 3
Agony
Restore Soul
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
Level 1
Moonwalk
Armor
Increase your maximum Moonlight capacity by 40%.
Level 5
Restored Faith
Moonlight
Heal for 20 every time you Heal an ally with Moonlight.
Level 2
Moonlight Garden
Weapon
Generate 4% Moonlight for each enemy hit with Light Bow.
Level 2
Protectors
Guardian Spirit
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Level 2
Swift Arrows
Moonlight
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Level 4
Goddess' Blessing
Moonlight
Allies being Healed by Moonlight take 15% reduced damage.
Level 1
Piety
Heal for 75 after activating Conviction.
Level 1
Depths of Despair
Reduce the damage you take by 16% for 2s after activating Conviction.
Level 4
Ad Eternum
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Level 5
Duty is a Mountain
Increase the time until Ire starts to decay by 0.75s.
Level 3
Tools of Salvation
Increase your maximum Health by 300.
Level 2
Eternal
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
Level 1
Flying Chakrams
Weapon
Increase your maximum Ammo by 3.
Level 3
Honed Senses
Combat Trance
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Level 2
Bragging Rights
Weapon
Hitting enemies with Bladed Chakrams Heals you for 60.
Level 4
Primal Haste
Combat Trance
Gain a 240-Health Shield for 4s after activating Combat Trance.
Level 4
Crowd-Pleaser
Combat Trance
Generate 2 Ammo after activating Combat Trance.
Level 2
Predatory Instincts
Weapon
Bladed Chakrams are able to bounce 2 additional times before disappearing.
Level 1
Shimmering
Magic Barrier
Reduce the Cooldown of Magic Barrier by 2.5s.
Level 5
Fluffy
Armor
Increase your maximum Health by 50.
Level 1
Cozy
Magic Barrier
Heal for 200 every 1s while Magic Barrier is active.
Level 4
Scurry
Scamper
Heal for 300 over the duration of Scamper.
Level 3
Scoot
Scamper
Reduce the Cooldown of Scamper by 0.8s.
Level 2
Toot
Scamper
Using Scamper Heals allies within 25 units and you for 600 over 3s.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2
Kill to Heal
Armor
Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Bulldozer
Weapon
Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.